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path: root/tools/debugger/SkDebugCanvas.cpp
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/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "SkCanvasPriv.h"
#include "SkDebugCanvas.h"
#include "SkDrawCommand.h"
#include "SkPaintFilterCanvas.h"
#include "SkPicture.h"
#include "SkRectPriv.h"
#include "SkTextBlob.h"
#include "SkClipOpPriv.h"

#if SK_SUPPORT_GPU
#include "GrAuditTrail.h"
#include "GrContext.h"
#include "GrRenderTargetContext.h"
#endif

#define SKDEBUGCANVAS_VERSION                     1
#define SKDEBUGCANVAS_ATTRIBUTE_VERSION           "version"
#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS          "commands"
#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL        "auditTrail"

class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
public:
    DebugPaintFilterCanvas(SkCanvas* canvas,
                           bool overdrawViz)
        : INHERITED(canvas)
        , fOverdrawViz(overdrawViz) {}

protected:
    bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type) const override {
        if (*paint) {
            if (fOverdrawViz) {
                paint->writable()->setColor(SK_ColorRED);
                paint->writable()->setAlpha(0x08);
                paint->writable()->setBlendMode(SkBlendMode::kSrcOver);
            }
        }
        return true;
    }

    void onDrawPicture(const SkPicture* picture,
                       const SkMatrix* matrix,
                       const SkPaint* paint) override {
        // We need to replay the picture onto this canvas in order to filter its internal paints.
        this->SkCanvas::onDrawPicture(picture, matrix, paint);
    }

private:
    bool fOverdrawViz;

    typedef SkPaintFilterCanvas INHERITED;
};

SkDebugCanvas::SkDebugCanvas(int width, int height)
        : INHERITED(width, height)
        , fOverdrawViz(false)
        , fClipVizColor(SK_ColorTRANSPARENT)
        , fDrawGpuOpBounds(false) {
    // SkPicturePlayback uses the base-class' quickReject calls to cull clipped
    // operations. This can lead to problems in the debugger which expects all
    // the operations in the captured skp to appear in the debug canvas. To
    // circumvent this we create a wide open clip here (an empty clip rect
    // is not sufficient).
    // Internally, the SkRect passed to clipRect is converted to an SkIRect and
    // rounded out. The following code creates a nearly maximal rect that will
    // not get collapsed by the coming conversions (Due to precision loss the
    // inset has to be surprisingly large).
    SkIRect largeIRect = SkRectPriv::MakeILarge();
    largeIRect.inset(1024, 1024);
    SkRect large = SkRect::Make(largeIRect);
#ifdef SK_DEBUG
    SkASSERT(!large.roundOut().isEmpty());
#endif
    // call the base class' version to avoid adding a draw command
    this->INHERITED::onClipRect(large, kReplace_SkClipOp, kHard_ClipEdgeStyle);
}

SkDebugCanvas::~SkDebugCanvas() {
    fCommandVector.deleteAll();
}

void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
    fCommandVector.push(command);
}

void SkDebugCanvas::draw(SkCanvas* canvas) {
    if (!fCommandVector.isEmpty()) {
        this->drawTo(canvas, fCommandVector.count() - 1);
    }
}

void SkDebugCanvas::drawTo(SkCanvas* originalCanvas, int index, int m) {
    SkASSERT(!fCommandVector.isEmpty());
    SkASSERT(index < fCommandVector.count());

    int saveCount = originalCanvas->save();

    SkRect windowRect = SkRect::MakeWH(SkIntToScalar(originalCanvas->getBaseLayerSize().width()),
                                       SkIntToScalar(originalCanvas->getBaseLayerSize().height()));

    originalCanvas->clear(SK_ColorWHITE);
    originalCanvas->resetMatrix();
    if (!windowRect.isEmpty()) {
        originalCanvas->clipRect(windowRect, kReplace_SkClipOp);
    }

    DebugPaintFilterCanvas filterCanvas(originalCanvas, fOverdrawViz);

#if SK_SUPPORT_GPU
    // If we have a GPU backend we can also visualize the op information
    GrAuditTrail* at = nullptr;
    if (fDrawGpuOpBounds || m != -1) {
        // The audit trail must be obtained from the original canvas.
        at = this->getAuditTrail(originalCanvas);
    }
#endif

    for (int i = 0; i <= index; i++) {
#if SK_SUPPORT_GPU
        // We need to flush any pending operations, or they might combine with commands below.
        // Previous operations were not registered with the audit trail when they were
        // created, so if we allow them to combine, the audit trail will fail to find them.
        filterCanvas.flush();

        GrAuditTrail::AutoCollectOps* acb = nullptr;
        if (at) {
            acb = new GrAuditTrail::AutoCollectOps(at, i);
        }
#endif

        if (fCommandVector[i]->isVisible()) {
            fCommandVector[i]->execute(&filterCanvas);
        }
#if SK_SUPPORT_GPU
        if (at && acb) {
            delete acb;
        }
#endif
    }

    if (SkColorGetA(fClipVizColor) != 0) {
        filterCanvas.save();
        #define LARGE_COORD 1000000000
        filterCanvas.clipRect(
                SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD),
                kReverseDifference_SkClipOp);
        SkPaint clipPaint;
        clipPaint.setColor(fClipVizColor);
        filterCanvas.drawPaint(clipPaint);
        filterCanvas.restore();
    }

    fMatrix = filterCanvas.getTotalMatrix();
    fClip = filterCanvas.getDeviceClipBounds();
    filterCanvas.restoreToCount(saveCount);

#if SK_SUPPORT_GPU
    // draw any ops if required and issue a full reset onto GrAuditTrail
    if (at) {
        // just in case there is global reordering, we flush the canvas before querying
        // GrAuditTrail
        GrAuditTrail::AutoEnable ae(at);
        filterCanvas.flush();

        // we pick three colorblind-safe colors, 75% alpha
        static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
        static const SkColor kCommandOpBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
        static const SkColor kOtherOpBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);

        // get the render target of the top device (from the original canvas) so we can ignore ops
        // drawn offscreen
        GrRenderTargetContext* rtc =
                originalCanvas->internal_private_accessTopLayerRenderTargetContext();
        GrSurfaceProxy::UniqueID proxyID = rtc->asSurfaceProxy()->uniqueID();

        // get the bounding boxes to draw
        SkTArray<GrAuditTrail::OpInfo> childrenBounds;
        if (m == -1) {
            at->getBoundsByClientID(&childrenBounds, index);
        } else {
            // the client wants us to draw the mth op
            at->getBoundsByOpListID(&childrenBounds.push_back(), m);
        }
        SkPaint paint;
        paint.setStyle(SkPaint::kStroke_Style);
        paint.setStrokeWidth(1);
        for (int i = 0; i < childrenBounds.count(); i++) {
            if (childrenBounds[i].fProxyUniqueID != proxyID) {
                // offscreen draw, ignore for now
                continue;
            }
            paint.setColor(kTotalBounds);
            filterCanvas.drawRect(childrenBounds[i].fBounds, paint);
            for (int j = 0; j < childrenBounds[i].fOps.count(); j++) {
                const GrAuditTrail::OpInfo::Op& op = childrenBounds[i].fOps[j];
                if (op.fClientID != index) {
                    paint.setColor(kOtherOpBounds);
                } else {
                    paint.setColor(kCommandOpBounds);
                }
                filterCanvas.drawRect(op.fBounds, paint);
            }
        }
    }
#endif
    this->cleanupAuditTrail(originalCanvas);
}

void SkDebugCanvas::deleteDrawCommandAt(int index) {
    SkASSERT(index < fCommandVector.count());
    delete fCommandVector[index];
    fCommandVector.remove(index);
}

SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
    SkASSERT(index < fCommandVector.count());
    return fCommandVector[index];
}

GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) {
    GrAuditTrail* at = nullptr;
#if SK_SUPPORT_GPU
    GrContext* ctx = canvas->getGrContext();
    if (ctx) {
        at = ctx->contextPriv().getAuditTrail();
    }
#endif
    return at;
}

void SkDebugCanvas::drawAndCollectOps(int n, SkCanvas* canvas) {
#if SK_SUPPORT_GPU
    GrAuditTrail* at = this->getAuditTrail(canvas);
    if (at) {
        // loop over all of the commands and draw them, this is to collect reordering
        // information
        for (int i = 0; i < this->getSize() && i <= n; i++) {
            GrAuditTrail::AutoCollectOps enable(at, i);
            fCommandVector[i]->execute(canvas);
        }

        // in case there is some kind of global reordering
        {
            GrAuditTrail::AutoEnable ae(at);
            canvas->flush();
        }
    }
#endif
}

void SkDebugCanvas::cleanupAuditTrail(SkCanvas* canvas) {
    GrAuditTrail* at = this->getAuditTrail(canvas);
    if (at) {
#if SK_SUPPORT_GPU
        GrAuditTrail::AutoEnable ae(at);
        at->fullReset();
#endif
    }
}

Json::Value SkDebugCanvas::toJSON(UrlDataManager& urlDataManager, int n, SkCanvas* canvas) {
    this->drawAndCollectOps(n, canvas);

    // now collect json
#if SK_SUPPORT_GPU
    GrAuditTrail* at = this->getAuditTrail(canvas);
#endif
    Json::Value result = Json::Value(Json::objectValue);
    result[SKDEBUGCANVAS_ATTRIBUTE_VERSION] = Json::Value(SKDEBUGCANVAS_VERSION);
    Json::Value commands = Json::Value(Json::arrayValue);
    for (int i = 0; i < this->getSize() && i <= n; i++) {
        commands[i] = this->getDrawCommandAt(i)->toJSON(urlDataManager);
#if SK_SUPPORT_GPU
        if (at) {
            // TODO if this is inefficient we could add a method to GrAuditTrail which takes
            // a Json::Value and is only compiled in this file
            Json::Value parsedFromString;
            Json::Reader reader;
            SkAssertResult(reader.parse(at->toJson(i).c_str(), parsedFromString));

            commands[i][SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL] = parsedFromString;
        }
#endif
    }
    this->cleanupAuditTrail(canvas);
    result[SKDEBUGCANVAS_ATTRIBUTE_COMMANDS] = commands;
    return result;
}

Json::Value SkDebugCanvas::toJSONOpList(int n, SkCanvas* canvas) {
    this->drawAndCollectOps(n, canvas);

    Json::Value parsedFromString;
#if SK_SUPPORT_GPU
    GrAuditTrail* at = this->getAuditTrail(canvas);
    if (at) {
        GrAuditTrail::AutoManageOpList enable(at);
        Json::Reader reader;
        SkAssertResult(reader.parse(at->toJson().c_str(), parsedFromString));
    }
#endif
    this->cleanupAuditTrail(canvas);
    return parsedFromString;
}

void SkDebugCanvas::setOverdrawViz(bool overdrawViz) {
    fOverdrawViz = overdrawViz;
}

void SkDebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
    this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
}

void SkDebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
    this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
}

void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
    this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
}

void SkDebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
    this->addDrawCommand(new SkClipRegionCommand(region, op));
}

void SkDebugCanvas::didConcat(const SkMatrix& matrix) {
    this->addDrawCommand(new SkConcatCommand(matrix));
    this->INHERITED::didConcat(matrix);
}

void SkDebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
    this->addDrawCommand(new SkDrawAnnotationCommand(rect, key, sk_ref_sp(value)));
}

void SkDebugCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar left,
                                 SkScalar top, const SkPaint* paint) {
    this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint));
}

void SkDebugCanvas::onDrawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice,
                                        const SkRect& dst, const SkPaint* paint) {
    this->addDrawCommand(new SkDrawBitmapLatticeCommand(bitmap, lattice, dst, paint));
}

void SkDebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
                                     const SkPaint* paint, SrcRectConstraint constraint) {
    this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint,
                                                     (SrcRectConstraint)constraint));
}

void SkDebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
                                     const SkRect& dst, const SkPaint* paint) {
    this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint));
}

void SkDebugCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top,
                                const SkPaint* paint) {
    this->addDrawCommand(new SkDrawImageCommand(image, left, top, paint));
}

void SkDebugCanvas::onDrawImageLattice(const SkImage* image, const Lattice& lattice,
                                       const SkRect& dst, const SkPaint* paint) {
    this->addDrawCommand(new SkDrawImageLatticeCommand(image, lattice, dst, paint));
}

void SkDebugCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
                                    const SkPaint* paint, SrcRectConstraint constraint) {
    this->addDrawCommand(new SkDrawImageRectCommand(image, src, dst, paint, constraint));
}

void SkDebugCanvas::onDrawImageNine(const SkImage* image, const SkIRect& center,
                                    const SkRect& dst, const SkPaint* paint) {
    this->addDrawCommand(new SkDrawImageNineCommand(image, center, dst, paint));
}

void SkDebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
    this->addDrawCommand(new SkDrawOvalCommand(oval, paint));
}

void SkDebugCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
                               bool useCenter, const SkPaint& paint) {
    this->addDrawCommand(new SkDrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint));
}

void SkDebugCanvas::onDrawPaint(const SkPaint& paint) {
    this->addDrawCommand(new SkDrawPaintCommand(paint));
}

void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
    this->addDrawCommand(new SkDrawPathCommand(path, paint));
}

void SkDebugCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
    this->addDrawCommand(new SkDrawRegionCommand(region, paint));
}

void SkDebugCanvas::onDrawPicture(const SkPicture* picture,
                                  const SkMatrix* matrix,
                                  const SkPaint* paint) {
    this->addDrawCommand(new SkBeginDrawPictureCommand(picture, matrix, paint));
    SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
    picture->playback(this);
    this->addDrawCommand(new SkEndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
}

void SkDebugCanvas::onDrawPoints(PointMode mode, size_t count,
                                 const SkPoint pts[], const SkPaint& paint) {
    this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint));
}

void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
                                  const SkPaint& paint) {
    this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint));
}

void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
                                   SkScalar constY, const SkPaint& paint) {
    this->addDrawCommand(
        new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
}

void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
    // NOTE(chudy): Messing up when renamed to DrawRect... Why?
    addDrawCommand(new SkDrawRectCommand(rect, paint));
}

void SkDebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
    this->addDrawCommand(new SkDrawRRectCommand(rrect, paint));
}

void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
                                 const SkPaint& paint) {
    this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint));
}

void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
                               const SkPaint& paint) {
    this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint));
}

void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
                                     const SkMatrix* matrix, const SkPaint& paint) {
    this->addDrawCommand(
        new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint));
}

void SkDebugCanvas::onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[],
                                      const SkRect* cull, const SkPaint& paint) {
    this->addDrawCommand(new SkDrawTextRSXformCommand(text, byteLength, xform, cull, paint));
}

void SkDebugCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
                                   const SkPaint& paint) {
    this->addDrawCommand(new SkDrawTextBlobCommand(sk_ref_sp(const_cast<SkTextBlob*>(blob)),
                                                   x, y, paint));
}

void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
                                const SkPoint texCoords[4], SkBlendMode bmode,
                                const SkPaint& paint) {
    this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, bmode, paint));
}

void SkDebugCanvas::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode bmode,
                                         const SkPaint& paint) {
    this->addDrawCommand(new SkDrawVerticesCommand(sk_ref_sp(const_cast<SkVertices*>(vertices)),
                                                   bmode, paint));
}

void SkDebugCanvas::onDrawAtlas(const SkImage* image, const SkRSXform xform[], const SkRect tex[],
                                const SkColor colors[], int count, SkBlendMode bmode,
                                const SkRect* cull, const SkPaint* paint) {
    this->addDrawCommand(new SkDrawAtlasCommand(image, xform, tex, colors, count, bmode, cull,
                                                paint));
}

void SkDebugCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
    this->addDrawCommand(new SkDrawShadowCommand(path, rec));
}

void SkDebugCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
    this->addDrawCommand(new SkDrawDrawableCommand(drawable, matrix));
}

void SkDebugCanvas::willRestore() {
    this->addDrawCommand(new SkRestoreCommand());
    this->INHERITED::willRestore();
}

void SkDebugCanvas::willSave() {
    this->addDrawCommand(new SkSaveCommand());
    this->INHERITED::willSave();
}

SkCanvas::SaveLayerStrategy SkDebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
    this->addDrawCommand(new SkSaveLayerCommand(rec));
    (void)this->INHERITED::getSaveLayerStrategy(rec);
    // No need for a full layer.
    return kNoLayer_SaveLayerStrategy;
}

void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) {
    this->addDrawCommand(new SkSetMatrixCommand(matrix));
    this->INHERITED::didSetMatrix(matrix);
}

void SkDebugCanvas::toggleCommand(int index, bool toggle) {
    SkASSERT(index < fCommandVector.count());
    fCommandVector[index]->setVisible(toggle);
}