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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkData.h"
#include "SkEndian.h"
#include "SkImageInfo.h"
#include "SkTextureCompressor.h"
#include "Test.h"
static const int kLATCBlockDimension = 4;
static const int kLATCEncodedBlockSize = 8;
/**
* Make sure that we properly fail when we don't have multiple of four image dimensions.
*/
DEF_TEST(CompressLATCFailDimensions, reporter) {
SkBitmap bitmap;
static const int kWidth = 63;
static const int kHeight = 63;
SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension != 0);
REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension != 0);
bool setInfoSuccess = bitmap.setInfo(info);
REPORTER_ASSERT(reporter, setInfoSuccess);
bool allocPixelsSuccess = bitmap.allocPixels(info);
REPORTER_ASSERT(reporter, allocPixelsSuccess);
bitmap.unlockPixels();
const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
REPORTER_ASSERT(reporter, NULL == latcData);
}
/**
* Make sure that we properly fail when we don't have the correct bitmap type.
* LATC compressed textures can only be created from A8 bitmaps.
*/
DEF_TEST(CompressLATCFailColorType, reporter) {
SkBitmap bitmap;
static const int kWidth = 64;
static const int kHeight = 64;
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0);
REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0);
bool setInfoSuccess = bitmap.setInfo(info);
REPORTER_ASSERT(reporter, setInfoSuccess);
bool allocPixelsSuccess = bitmap.allocPixels(info);
REPORTER_ASSERT(reporter, allocPixelsSuccess);
bitmap.unlockPixels();
const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
REPORTER_ASSERT(reporter, NULL == latcData);
}
/**
* Make sure that if we pass in a solid color bitmap that we get the appropriate results
*/
DEF_TEST(CompressLATC, reporter) {
SkBitmap bitmap;
static const int kWidth = 8;
static const int kHeight = 8;
SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
bool setInfoSuccess = bitmap.setInfo(info);
REPORTER_ASSERT(reporter, setInfoSuccess);
bool allocPixelsSuccess = bitmap.allocPixels(info);
REPORTER_ASSERT(reporter, allocPixelsSuccess);
bitmap.unlockPixels();
REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0);
REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0);
const int numBlocks = (kWidth / kLATCBlockDimension) * (kHeight / kLATCBlockDimension);
const size_t kSizeToBe = static_cast<size_t>(kLATCEncodedBlockSize * numBlocks);
for (int lum = 0; lum < 256; ++lum) {
bitmap.lockPixels();
uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap.getPixels());
REPORTER_ASSERT(reporter, NULL != pixels);
for (int i = 0; i < kWidth*kHeight; ++i) {
pixels[i] = lum;
}
bitmap.unlockPixels();
const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
SkAutoDataUnref latcData(
SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
REPORTER_ASSERT(reporter, NULL != latcData);
REPORTER_ASSERT(reporter, kSizeToBe == latcData->size());
// Make sure that it all matches a given block encoding. If the entire bitmap
// is a single value, then the lower two bytes of the encoded data should be that
// value. The remaining indices can be any value, and since we try to match the pixels
// in the chosen palette in increasing index order, each one should be zero. Hence,
// the correct encoding should be just the two luminance values in the bottom two
// bytes of the block encoding.
const uint64_t kConstColorEncoding = SkEndian_SwapLE64(lum | (lum << 8));
const uint64_t* blockPtr = reinterpret_cast<const uint64_t*>(latcData->data());
for (int i = 0; i < numBlocks; ++i) {
REPORTER_ASSERT(reporter, blockPtr[i] == kConstColorEncoding);
}
}
}
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