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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "SkString.h"
#include "SkTArray.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "gl/SkNativeGLContext.h"
#else
class GrContext;
#endif
SK_DEFINE_INST_COUNT(skiatest::Reporter)
using namespace skiatest;
Reporter::Reporter() : fTestCount(0) {
}
void Reporter::startTest(Test* test) {
this->bumpTestCount();
this->onStart(test);
}
void Reporter::report(const char desc[], Result result) {
this->onReport(desc ? desc : "<no description>", result);
}
void Reporter::endTest(Test* test) {
this->onEnd(test);
}
///////////////////////////////////////////////////////////////////////////////
Test::Test() : fReporter(NULL), fPassed(true) {}
Test::~Test() {
SkSafeUnref(fReporter);
}
void Test::setReporter(Reporter* r) {
SkRefCnt_SafeAssign(fReporter, r);
}
const char* Test::getName() {
if (fName.size() == 0) {
this->onGetName(&fName);
}
return fName.c_str();
}
namespace {
class LocalReporter : public Reporter {
public:
LocalReporter() {}
int failure_size() const { return fFailures.count(); }
const char* failure(int i) const { return fFailures[i].c_str(); }
protected:
void onReport(const char desc[], Result result) SK_OVERRIDE {
if (kFailed == result) {
fFailures.push_back().set(desc);
}
}
private:
SkTArray<SkString> fFailures;
};
} // namespace
void Test::run() {
// Tell (likely shared) fReporter that this test has started.
fReporter->startTest(this);
// Run the test into a LocalReporter so we know if it's passed or failed without interference
// from other tests that might share fReporter.
LocalReporter local;
this->onRun(&local);
fPassed = local.failure_size() == 0;
// Now tell fReporter about any failures and wrap up.
for (int i = 0; i < local.failure_size(); i++) {
fReporter->report(local.failure(i), Reporter::kFailed);
}
fReporter->endTest(this);
}
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
GrContextFactory gGrContextFactory;
#endif
GrContextFactory* GpuTest::GetGrContextFactory() {
#if SK_SUPPORT_GPU
return &gGrContextFactory;
#else
return NULL;
#endif
}
void GpuTest::DestroyContexts() {
#if SK_SUPPORT_GPU
gGrContextFactory.destroyContexts();
#endif
}
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