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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Sk4px.h"
#include "SkNx.h"
#include "SkRandom.h"
#include "Test.h"
template <int N>
static void test_Nf(skiatest::Reporter* r) {
auto assert_nearly_eq = [&](float eps, const SkNx<N, float>& v,
float a, float b, float c, float d) {
auto close = [=](float a, float b) { return fabsf(a-b) <= eps; };
float vals[4];
v.store(vals);
bool ok = close(vals[0], a) && close(vals[1], b)
&& close(v.template kth<0>(), a) && close(v.template kth<1>(), b);
REPORTER_ASSERT(r, ok);
if (N == 4) {
ok = close(vals[2], c) && close(vals[3], d)
&& close(v.template kth<2>(), c) && close(v.template kth<3>(), d);
REPORTER_ASSERT(r, ok);
}
};
auto assert_eq = [&](const SkNx<N, float>& v, float a, float b, float c, float d) {
return assert_nearly_eq(0, v, a,b,c,d);
};
float vals[] = {3, 4, 5, 6};
SkNx<N,float> a = SkNx<N,float>::Load(vals),
b(a),
c = a;
SkNx<N,float> d;
d = a;
assert_eq(a, 3, 4, 5, 6);
assert_eq(b, 3, 4, 5, 6);
assert_eq(c, 3, 4, 5, 6);
assert_eq(d, 3, 4, 5, 6);
assert_eq(a+b, 6, 8, 10, 12);
assert_eq(a*b, 9, 16, 25, 36);
assert_eq(a*b-b, 6, 12, 20, 30);
assert_eq((a*b).sqrt(), 3, 4, 5, 6);
assert_eq(a/b, 1, 1, 1, 1);
assert_eq(SkNx<N,float>(0)-a, -3, -4, -5, -6);
SkNx<N,float> fours(4);
assert_eq(fours.sqrt(), 2,2,2,2);
assert_nearly_eq(0.001f, fours.rsqrt0(), 0.5, 0.5, 0.5, 0.5);
assert_nearly_eq(0.001f, fours.rsqrt1(), 0.5, 0.5, 0.5, 0.5);
assert_nearly_eq(0.001f, fours.rsqrt2(), 0.5, 0.5, 0.5, 0.5);
assert_eq( fours. invert(), 0.25, 0.25, 0.25, 0.25);
assert_nearly_eq(0.001f, fours.approxInvert(), 0.25, 0.25, 0.25, 0.25);
assert_eq(SkNx<N,float>::Min(a, fours), 3, 4, 4, 4);
assert_eq(SkNx<N,float>::Max(a, fours), 4, 4, 5, 6);
// Test some comparisons. This is not exhaustive.
REPORTER_ASSERT(r, (a == b).allTrue());
REPORTER_ASSERT(r, (a+b == a*b-b).anyTrue());
REPORTER_ASSERT(r, !(a+b == a*b-b).allTrue());
REPORTER_ASSERT(r, !(a+b == a*b).anyTrue());
REPORTER_ASSERT(r, !(a != b).anyTrue());
REPORTER_ASSERT(r, (a < fours).anyTrue());
REPORTER_ASSERT(r, (a <= fours).anyTrue());
REPORTER_ASSERT(r, !(a > fours).allTrue());
REPORTER_ASSERT(r, !(a >= fours).allTrue());
}
DEF_TEST(SkNf, r) {
test_Nf<2>(r);
test_Nf<4>(r);
}
template <int N, typename T>
void test_Ni(skiatest::Reporter* r) {
auto assert_eq = [&](const SkNx<N,T>& v, T a, T b, T c, T d, T e, T f, T g, T h) {
T vals[8];
v.store(vals);
switch (N) {
case 8: REPORTER_ASSERT(r, vals[4] == e && vals[5] == f && vals[6] == g && vals[7] == h);
case 4: REPORTER_ASSERT(r, vals[2] == c && vals[3] == d);
case 2: REPORTER_ASSERT(r, vals[0] == a && vals[1] == b);
}
switch (N) {
case 8: REPORTER_ASSERT(r, v.template kth<4>() == e && v.template kth<5>() == f &&
v.template kth<6>() == g && v.template kth<7>() == h);
case 4: REPORTER_ASSERT(r, v.template kth<2>() == c && v.template kth<3>() == d);
case 2: REPORTER_ASSERT(r, v.template kth<0>() == a && v.template kth<1>() == b);
}
};
T vals[] = { 1,2,3,4,5,6,7,8 };
SkNx<N,T> a = SkNx<N,T>::Load(vals),
b(a),
c = a;
SkNx<N,T> d;
d = a;
assert_eq(a, 1,2,3,4,5,6,7,8);
assert_eq(b, 1,2,3,4,5,6,7,8);
assert_eq(c, 1,2,3,4,5,6,7,8);
assert_eq(d, 1,2,3,4,5,6,7,8);
assert_eq(a+a, 2,4,6,8,10,12,14,16);
assert_eq(a*a, 1,4,9,16,25,36,49,64);
assert_eq(a*a-a, 0,2,6,12,20,30,42,56);
assert_eq(a >> 2, 0,0,0,1,1,1,1,2);
assert_eq(a << 1, 2,4,6,8,10,12,14,16);
REPORTER_ASSERT(r, a.template kth<1>() == 2);
}
DEF_TEST(SkNx, r) {
test_Ni<2, uint16_t>(r);
test_Ni<4, uint16_t>(r);
test_Ni<8, uint16_t>(r);
test_Ni<2, int>(r);
test_Ni<4, int>(r);
test_Ni<8, int>(r);
}
DEF_TEST(SkNi_min_lt, r) {
// Exhaustively check the 8x8 bit space.
for (int a = 0; a < (1<<8); a++) {
for (int b = 0; b < (1<<8); b++) {
Sk16b aw(a), bw(b);
REPORTER_ASSERT(r, Sk16b::Min(aw, bw).kth<0>() == SkTMin(a, b));
REPORTER_ASSERT(r, !(aw < bw).kth<0>() == !(a < b));
}}
// Exhausting the 16x16 bit space is kind of slow, so only do that in release builds.
#ifdef SK_DEBUG
SkRandom rand;
for (int i = 0; i < (1<<16); i++) {
uint16_t a = rand.nextU() >> 16,
b = rand.nextU() >> 16;
REPORTER_ASSERT(r, Sk8h::Min(Sk8h(a), Sk8h(b)).kth<0>() == SkTMin(a, b));
}
#else
for (int a = 0; a < (1<<16); a++) {
for (int b = 0; b < (1<<16); b++) {
REPORTER_ASSERT(r, Sk8h::Min(Sk8h(a), Sk8h(b)).kth<0>() == SkTMin(a, b));
}}
#endif
}
DEF_TEST(SkNi_saturatedAdd, r) {
for (int a = 0; a < (1<<8); a++) {
for (int b = 0; b < (1<<8); b++) {
int exact = a+b;
if (exact > 255) { exact = 255; }
if (exact < 0) { exact = 0; }
REPORTER_ASSERT(r, Sk16b(a).saturatedAdd(Sk16b(b)).kth<0>() == exact);
}
}
}
DEF_TEST(Sk4px_muldiv255round, r) {
for (int a = 0; a < (1<<8); a++) {
for (int b = 0; b < (1<<8); b++) {
int exact = (a*b+127)/255;
// Duplicate a and b 16x each.
auto av = Sk4px::DupAlpha(a),
bv = Sk4px::DupAlpha(b);
// This way should always be exactly correct.
int correct = (av * bv).div255().kth<0>();
REPORTER_ASSERT(r, correct == exact);
// We're a bit more flexible on this method: correct for 0 or 255, otherwise off by <=1.
int fast = av.approxMulDiv255(bv).kth<0>();
REPORTER_ASSERT(r, fast-exact >= -1 && fast-exact <= 1);
if (a == 0 || a == 255 || b == 0 || b == 255) {
REPORTER_ASSERT(r, fast == exact);
}
}
}
}
DEF_TEST(Sk4px_widening, r) {
SkPMColor colors[] = {
SkPreMultiplyColor(0xff00ff00),
SkPreMultiplyColor(0x40008000),
SkPreMultiplyColor(0x7f020406),
SkPreMultiplyColor(0x00000000),
};
auto packed = Sk4px::Load4(colors);
auto wideLo = packed.widenLo(),
wideHi = packed.widenHi(),
wideLoHi = packed.widenLoHi(),
wideLoHiAlt = wideLo + wideHi;
REPORTER_ASSERT(r, 0 == memcmp(&wideLoHi, &wideLoHiAlt, sizeof(wideLoHi)));
}
DEF_TEST(SkNx_cast, r) {
Sk4f fs(-1.7f, -1.4f, 0.5f, 1.9f);
Sk4i is = SkNx_cast<int>(fs);
REPORTER_ASSERT(r, is.kth<0>() == -1);
REPORTER_ASSERT(r, is.kth<1>() == -1);
REPORTER_ASSERT(r, is.kth<2>() == 0);
REPORTER_ASSERT(r, is.kth<3>() == 1);
}
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