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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
// This is a GPU-backend specific test
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
static void test_context_factory(skiatest::Reporter* reporter,
GrContextFactory* contextFactory) {
// Reset in case some other test has been using it first.
contextFactory->destroyContexts();
// Before we ask for a context, we expect the GL context to not be there.
REPORTER_ASSERT(reporter,
NULL == contextFactory->getGLContext(GrContextFactory::kNative_GLContextType));
// After we ask for a context, we expect that the GL context to be there.
contextFactory->get(GrContextFactory::kNative_GLContextType);
REPORTER_ASSERT(reporter,
contextFactory->getGLContext(GrContextFactory::kNative_GLContextType) != NULL);
// If we did not ask for a context with the particular GL context, we would
// expect the particular GL context to not be there.
REPORTER_ASSERT(reporter,
NULL == contextFactory->getGLContext(GrContextFactory::kNull_GLContextType));
}
#include "TestClassDef.h"
DEFINE_GPUTESTCLASS("GrContextFactory", GrContextFactoryClass, test_context_factory);
#endif
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