1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "SkTypes.h"
#if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
#include "GrAutoLocaleSetter.h"
#include "GrBatchTest.h"
#include "GrContextFactory.h"
#include "GrInvariantOutput.h"
#include "GrPipeline.h"
#include "GrResourceProvider.h"
#include "GrTest.h"
#include "GrXferProcessor.h"
#include "SkChecksum.h"
#include "SkRandom.h"
#include "Test.h"
#include "batches/GrDrawBatch.h"
#include "effects/GrConfigConversionEffect.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "effects/GrXfermodeFragmentProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLGpu.h"
#include "gl/GrGLPathRendering.h"
#include "gl/builders/GrGLProgramBuilder.h"
/*
* A dummy processor which just tries to insert a massive key and verify that it can retrieve the
* whole thing correctly
*/
static const uint32_t kMaxKeySize = 1024;
class GLBigKeyProcessor : public GrGLFragmentProcessor {
public:
GLBigKeyProcessor(const GrProcessor&) {}
virtual void emitCode(EmitArgs& args) override {
// pass through
GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
if (args.fInputColor) {
fsBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor);
} else {
fsBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor);
}
}
static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
for (uint32_t i = 0; i < kMaxKeySize; i++) {
b->add32(i);
}
}
private:
typedef GrGLFragmentProcessor INHERITED;
};
class BigKeyProcessor : public GrFragmentProcessor {
public:
static GrFragmentProcessor* Create() {
return new BigKeyProcessor;
}
const char* name() const override { return "Big Ole Key"; }
GrGLFragmentProcessor* onCreateGLInstance() const override {
return new GLBigKeyProcessor(*this);
}
private:
BigKeyProcessor() {
this->initClassID<BigKeyProcessor>();
}
virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override {
GLBigKeyProcessor::GenKey(*this, caps, b);
}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
void onComputeInvariantOutput(GrInvariantOutput* inout) const override { }
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrFragmentProcessor INHERITED;
};
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor);
const GrFragmentProcessor* BigKeyProcessor::TestCreate(GrProcessorTestData*) {
return BigKeyProcessor::Create();
}
//////////////////////////////////////////////////////////////////////////////
class BlockInputFragmentProcessor : public GrFragmentProcessor {
public:
static GrFragmentProcessor* Create(const GrFragmentProcessor* fp) {
return new BlockInputFragmentProcessor(fp);
}
const char* name() const override { return "Block Input"; }
GrGLFragmentProcessor* onCreateGLInstance() const override { return new GLFP; }
private:
class GLFP : public GrGLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
this->emitChild(0, nullptr, args);
}
private:
typedef GrGLFragmentProcessor INHERITED;
};
BlockInputFragmentProcessor(const GrFragmentProcessor* child) {
this->initClassID<BlockInputFragmentProcessor>();
this->registerChildProcessor(child);
}
void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
inout->setToOther(kRGBA_GrColorComponentFlags, GrColor_WHITE,
GrInvariantOutput::kWillNot_ReadInput);
this->childProcessor(0).computeInvariantOutput(inout);
}
typedef GrFragmentProcessor INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
/*
* Begin test code
*/
static const int kRenderTargetHeight = 1;
static const int kRenderTargetWidth = 1;
static GrRenderTarget* random_render_target(GrTextureProvider* textureProvider, SkRandom* random,
const GrCaps* caps) {
// setup render target
GrTextureParams params;
GrSurfaceDesc texDesc;
texDesc.fWidth = kRenderTargetWidth;
texDesc.fHeight = kRenderTargetHeight;
texDesc.fFlags = kRenderTarget_GrSurfaceFlag;
texDesc.fConfig = kRGBA_8888_GrPixelConfig;
texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin :
kBottomLeft_GrSurfaceOrigin;
texDesc.fSampleCnt = random->nextBool() == true ? SkTMin(4, caps->maxSampleCount()) : 0;
GrUniqueKey key;
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey::Builder builder(&key, kDomain, 2);
builder[0] = texDesc.fOrigin;
builder[1] = texDesc.fSampleCnt;
builder.finish();
GrTexture* texture = textureProvider->findAndRefTextureByUniqueKey(key);
if (!texture) {
texture = textureProvider->createTexture(texDesc, true);
if (texture) {
textureProvider->assignUniqueKeyToTexture(key, texture);
}
}
return texture ? texture->asRenderTarget() : nullptr;
}
static void set_random_xpf(GrPipelineBuilder* pipelineBuilder, GrProcessorTestData* d) {
SkAutoTUnref<const GrXPFactory> xpf(GrProcessorTestFactory<GrXPFactory>::Create(d));
SkASSERT(xpf);
pipelineBuilder->setXPFactory(xpf.get());
}
static const GrFragmentProcessor* create_random_proc_tree(GrProcessorTestData* d,
int minLevels, int maxLevels) {
SkASSERT(1 <= minLevels);
SkASSERT(minLevels <= maxLevels);
// Return a leaf node if maxLevels is 1 or if we randomly chose to terminate.
// If returning a leaf node, make sure that it doesn't have children (e.g. another
// GrComposeEffect)
const float terminateProbability = 0.3f;
if (1 == minLevels) {
bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability);
if (terminate) {
const GrFragmentProcessor* fp;
while (true) {
fp = GrProcessorTestFactory<GrFragmentProcessor>::Create(d);
SkASSERT(fp);
if (0 == fp->numChildProcessors()) {
break;
}
fp->unref();
}
return fp;
}
}
// If we didn't terminate, choose either the left or right subtree to fulfill
// the minLevels requirement of this tree; the other child can have as few levels as it wants.
// Also choose a random xfer mode that's supported by CreateFrom2Procs().
if (minLevels > 1) {
--minLevels;
}
SkAutoTUnref<const GrFragmentProcessor> minLevelsChild(create_random_proc_tree(d, minLevels,
maxLevels - 1));
SkAutoTUnref<const GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1,
maxLevels - 1));
SkXfermode::Mode mode = static_cast<SkXfermode::Mode>(d->fRandom->nextRangeU(0,
SkXfermode::kLastCoeffMode));
const GrFragmentProcessor* fp;
if (d->fRandom->nextF() < 0.5f) {
fp = GrXfermodeFragmentProcessor::CreateFromTwoProcessors(minLevelsChild, otherChild, mode);
SkASSERT(fp);
} else {
fp = GrXfermodeFragmentProcessor::CreateFromTwoProcessors(otherChild, minLevelsChild, mode);
SkASSERT(fp);
}
return fp;
}
static void set_random_color_coverage_stages(GrPipelineBuilder* pipelineBuilder,
GrProcessorTestData* d, int maxStages) {
// Randomly choose to either create a linear pipeline of procs or create one proc tree
const float procTreeProbability = 0.5f;
if (d->fRandom->nextF() < procTreeProbability) {
// A full tree with 5 levels (31 nodes) may exceed the max allowed length of the gl
// processor key; maxTreeLevels should be a number from 1 to 4 inclusive.
const int maxTreeLevels = 4;
SkAutoTUnref<const GrFragmentProcessor> fp(
create_random_proc_tree(d, 2, maxTreeLevels));
pipelineBuilder->addColorFragmentProcessor(fp);
} else {
int numProcs = d->fRandom->nextULessThan(maxStages + 1);
int numColorProcs = d->fRandom->nextULessThan(numProcs + 1);
for (int s = 0; s < numProcs;) {
SkAutoTUnref<const GrFragmentProcessor> fp(
GrProcessorTestFactory<GrFragmentProcessor>::Create(d));
SkASSERT(fp);
// finally add the stage to the correct pipeline in the drawstate
if (s < numColorProcs) {
pipelineBuilder->addColorFragmentProcessor(fp);
} else {
pipelineBuilder->addCoverageFragmentProcessor(fp);
}
++s;
}
}
}
static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* random) {
int state = 0;
for (int i = 1; i <= GrPipelineBuilder::kLast_Flag; i <<= 1) {
state |= random->nextBool() * i;
}
// If we don't have an MSAA rendertarget then we have to disable useHWAA
if ((state | GrPipelineBuilder::kHWAntialias_Flag) &&
!pipelineBuilder->getRenderTarget()->isUnifiedMultisampled()) {
state &= ~GrPipelineBuilder::kHWAntialias_Flag;
}
pipelineBuilder->enableState(state);
}
// right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()'
static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* random) {
GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil,
kReplace_StencilOp,
kReplace_StencilOp,
kAlways_StencilFunc,
0xffff,
0xffff,
0xffff);
GR_STATIC_CONST_SAME_STENCIL(kDoesNotWriteStencil,
kKeep_StencilOp,
kKeep_StencilOp,
kNever_StencilFunc,
0xffff,
0xffff,
0xffff);
if (random->nextBool()) {
pipelineBuilder->setStencil(kDoesWriteStencil);
} else {
pipelineBuilder->setStencil(kDoesNotWriteStencil);
}
}
bool GrDrawTarget::programUnitTest(GrContext* context, int maxStages) {
// setup dummy textures
GrSurfaceDesc dummyDesc;
dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag;
dummyDesc.fConfig = kSkia8888_GrPixelConfig;
dummyDesc.fWidth = 34;
dummyDesc.fHeight = 18;
SkAutoTUnref<GrTexture> dummyTexture1(
context->textureProvider()->createTexture(dummyDesc, false, nullptr, 0));
dummyDesc.fFlags = kNone_GrSurfaceFlags;
dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
dummyDesc.fWidth = 16;
dummyDesc.fHeight = 22;
SkAutoTUnref<GrTexture> dummyTexture2(
context->textureProvider()->createTexture(dummyDesc, false, nullptr, 0));
if (!dummyTexture1 || ! dummyTexture2) {
SkDebugf("Could not allocate dummy textures");
return false;
}
GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
// dummy scissor state
GrScissorState scissor;
// wide open clip
GrClip clip;
SkRandom random;
static const int NUM_TESTS = 2048;
for (int t = 0; t < NUM_TESTS; t++) {
// setup random render target(can fail)
SkAutoTUnref<GrRenderTarget> rt(random_render_target(
context->textureProvider(), &random, this->caps()));
if (!rt.get()) {
SkDebugf("Could not allocate render target");
return false;
}
GrPipelineBuilder pipelineBuilder;
pipelineBuilder.setRenderTarget(rt.get());
pipelineBuilder.setClip(clip);
SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
SkASSERT(batch);
GrProcessorTestData ptd(&random, context, fGpu->caps(), dummyTextures);
set_random_color_coverage_stages(&pipelineBuilder, &ptd, maxStages);
set_random_xpf(&pipelineBuilder, &ptd);
set_random_state(&pipelineBuilder, &random);
set_random_stencil(&pipelineBuilder, &random);
this->drawBatch(pipelineBuilder, batch);
}
// Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
this->flush();
// Validate that GrFPs work correctly without an input.
GrSurfaceDesc rtDesc;
rtDesc.fWidth = kRenderTargetWidth;
rtDesc.fHeight = kRenderTargetHeight;
rtDesc.fFlags = kRenderTarget_GrSurfaceFlag;
rtDesc.fConfig = kRGBA_8888_GrPixelConfig;
SkAutoTUnref<GrRenderTarget> rt(
fContext->textureProvider()->createTexture(rtDesc, false)->asRenderTarget());
int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count();
for (int i = 0; i < fpFactoryCnt; ++i) {
// Since FP factories internally randomize, call each 10 times.
for (int j = 0; j < 10; ++j) {
SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
SkASSERT(batch);
GrProcessorTestData ptd(&random, context, this->caps(), dummyTextures);
GrPipelineBuilder builder;
builder.setXPFactory(GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref();
builder.setRenderTarget(rt);
builder.setClip(clip);
SkAutoTUnref<const GrFragmentProcessor> fp(
GrProcessorTestFactory<GrFragmentProcessor>::CreateIdx(i, &ptd));
SkAutoTUnref<const GrFragmentProcessor> blockFP(
BlockInputFragmentProcessor::Create(fp));
builder.addColorFragmentProcessor(blockFP);
this->drawBatch(builder, batch);
this->flush();
}
}
return true;
}
DEF_GPUTEST(GLPrograms, reporter, factory) {
// Set a locale that would cause shader compilation to fail because of , as decimal separator.
// skbug 3330
#ifdef SK_BUILD_FOR_WIN
GrAutoLocaleSetter als("sv-SE");
#else
GrAutoLocaleSetter als("sv_SE.UTF-8");
#endif
// We suppress prints to avoid spew
GrContextOptions opts;
opts.fSuppressPrints = true;
GrContextFactory debugFactory(opts);
for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
GrContext* context = debugFactory.get(static_cast<GrContextFactory::GLContextType>(type));
if (context) {
GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu());
/*
* For the time being, we only support the test with desktop GL or for android on
* ARM platforms
* TODO When we run ES 3.00 GLSL in more places, test again
*/
int maxStages;
if (kGL_GrGLStandard == gpu->glStandard() ||
kARM_GrGLVendor == gpu->ctxInfo().vendor()) {
maxStages = 6;
} else if (kTegra3_GrGLRenderer == gpu->ctxInfo().renderer() ||
kOther_GrGLRenderer == gpu->ctxInfo().renderer()) {
maxStages = 1;
} else {
return;
}
#if SK_ANGLE
// Some long shaders run out of temporary registers in the D3D compiler on ANGLE.
if (type == GrContextFactory::kANGLE_GLContextType) {
maxStages = 2;
}
#endif
#if SK_COMMAND_BUFFER
// Some long shaders run out of temporary registers in the D3D compiler on ANGLE.
// TODO(hendrikw): This only needs to happen with the ANGLE comand buffer backend.
if (type == GrContextFactory::kCommandBuffer_GLContextType) {
maxStages = 2;
}
#endif
GrTestTarget target;
context->getTestTarget(&target);
REPORTER_ASSERT(reporter, target.target()->programUnitTest(context, maxStages));
}
}
}
#endif
|