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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
// This is a GPU-backend specific test
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
static void GLInterfaceValidationTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
for (int i = 0; i <= GrContextFactory::kLastGLContextType; ++i) {
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i;
// this forces the factory to make the context if it hasn't yet
factory->get(glCtxType);
SkGLContextHelper* glCtxHelper = factory->getGLContext(glCtxType);
REPORTER_ASSERT(reporter, NULL != glCtxHelper);
if (NULL != glCtxHelper) {
const GrGLInterface* interface = glCtxHelper->gl();
for (GrGLBinding binding = kFirstGrGLBinding;
binding <= kLastGrGLBinding;
binding = static_cast<GrGLBinding>(binding << 1)) {
if (interface->fBindingsExported & binding) {
REPORTER_ASSERT(reporter, interface->validate(binding));
}
}
}
}
}
#include "TestClassDef.h"
DEFINE_GPUTESTCLASS("GLInterfaceValidation",
GLInterfaceValidationTestClass,
GLInterfaceValidationTest)
#endif
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