aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/views/sdl/SkOSWindow_SDL.cpp
blob: 88b8353b6c0b10167c1b51c753823da802f8ccf4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#include "SkOSWindow_SDL.h"
#include "SkCanvas.h"

#if defined(SK_BUILD_FOR_ANDROID)
#include <GLES/gl.h>
#elif defined(SK_BUILD_FOR_UNIX)
#include <GL/gl.h>
#elif defined(SK_BUILD_FOR_MAC)
#include <gl.h>
#endif

const int kInitialWindowWidth = 640;
const int kInitialWindowHeight = 480;
static SkOSWindow* gCurrentWindow;

static void report_sdl_error(const char* failure) {
    const char* error = SDL_GetError();
    SkASSERT(error); // Called only to check SDL error.
    SkDebugf("%s SDL Error: %s.\n", failure, error);
    SDL_ClearError();
}
SkOSWindow::SkOSWindow(void*)
    : fWindow(nullptr)
    , fGLContext(nullptr)
    , fWindowMSAASampleCount(0) {

    SkASSERT(!gCurrentWindow);
    gCurrentWindow = this;

    this->createWindow(0);
}

SkOSWindow::~SkOSWindow() {
    this->destroyWindow();
    gCurrentWindow = nullptr;
}

SkOSWindow* SkOSWindow::GetInstanceForWindowID(Uint32 windowID) {
    if (gCurrentWindow &&
        gCurrentWindow->fWindow &&
        SDL_GetWindowID(gCurrentWindow->fWindow) == windowID) {
        return gCurrentWindow;
    }
    return nullptr;
}

void SkOSWindow::release() {
    if (fGLContext) {
        SDL_GL_DeleteContext(fGLContext);
        fGLContext = nullptr;
    }
}

bool SkOSWindow::attach(SkBackEndTypes attachType, int msaaSampleCount, bool deepColor,
                        AttachmentInfo* info) {
    this->createWindow(msaaSampleCount);
    if (!fWindow) {
        return false;
    }
    if (!fGLContext) {
        fGLContext = SDL_GL_CreateContext(fWindow);
        if (!fGLContext) {
            report_sdl_error("Failed to create SDL GL context.");
            return false;
        }
        glClearColor(0, 0, 0, 0);
        glClearStencil(0);
        glStencilMask(0xffffffff);
        glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
    }

    if (SDL_GL_MakeCurrent(fWindow, fGLContext) != 0) {
        report_sdl_error("Failed to make SDL GL context current.");
        this->release();
        return false;
    }

    info->fSampleCount = msaaSampleCount;
    info->fStencilBits = 8;

    glViewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height()));
    return true;
}

void SkOSWindow::present() {
    if (!fWindow) {
        return;
    }
    SDL_GL_SwapWindow(fWindow);
}

bool SkOSWindow::makeFullscreen() {
    if (!fWindow) {
        return false;
    }
    SDL_SetWindowFullscreen(fWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
    return true;
}

void SkOSWindow::setVsync(bool vsync) {
    if (!fWindow) {
        return;
    }
    SDL_GL_SetSwapInterval(vsync ? 1 : 0);
}

void SkOSWindow::closeWindow() {
    this->destroyWindow();

    // Currently closing the window causes the app to quit.
    SDL_Event event;
    event.type = SDL_QUIT;
    SDL_PushEvent(&event);
}

static SkKey convert_sdlkey_to_skkey(SDL_Keycode src) {
    switch (src) {
        case SDLK_UP:
            return kUp_SkKey;
        case SDLK_DOWN:
            return kDown_SkKey;
        case SDLK_LEFT:
            return kLeft_SkKey;
        case SDLK_RIGHT:
            return kRight_SkKey;
        case SDLK_HOME:
            return kHome_SkKey;
        case SDLK_END:
            return kEnd_SkKey;
        case SDLK_ASTERISK:
            return kStar_SkKey;
        case SDLK_HASH:
            return kHash_SkKey;
        case SDLK_0:
            return k0_SkKey;
        case SDLK_1:
            return k1_SkKey;
        case SDLK_2:
            return k2_SkKey;
        case SDLK_3:
            return k3_SkKey;
        case SDLK_4:
            return k4_SkKey;
        case SDLK_5:
            return k5_SkKey;
        case SDLK_6:
            return k6_SkKey;
        case SDLK_7:
            return k7_SkKey;
        case SDLK_8:
            return k8_SkKey;
        case SDLK_9:
            return k9_SkKey;
        default:
            return kNONE_SkKey;
    }
}

void SkOSWindow::createWindow(int msaaSampleCount) {
    if (fWindowMSAASampleCount != msaaSampleCount) {
        this->destroyWindow();
    }
    if (fWindow) {
        return;
    }
    uint32_t windowFlags =
#if defined(SK_BUILD_FOR_ANDROID)
            SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP |
            SDL_WINDOW_ALLOW_HIGHDPI |
#endif
            SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;

    // GL settings are part of SDL_WINDOW_OPENGL window creation arguments.
#if defined(SK_BUILD_FOR_ANDROID)
    // TODO we should try and get a 3.0 context first
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
#else
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#endif
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
#if defined(SK_BUILD_FOR_UNIX)
    // Apparently MSAA request matches "slow caveat". Make SDL not set anything for caveat for MSAA
    // by setting -1 for ACCELERATED_VISUAL. For non-MSAA, set ACCELERATED_VISUAL to 1 just for
    // compatiblity with other platforms.
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, msaaSampleCount > 0 ? -1 : 1);
#else
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
#endif
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, msaaSampleCount > 0 ? 1 : 0);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaaSampleCount);

    // This is an approximation for sizing purposes.
    bool isInitialWindow = this->width() == 0 && this->height() == 0;
    SkScalar windowWidth = isInitialWindow ? kInitialWindowWidth : this->width();
    SkScalar windowHeight = isInitialWindow ? kInitialWindowHeight : this->height();

    fWindow = SDL_CreateWindow(this->getTitle(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
                               windowWidth, windowHeight, windowFlags);
    if (!fWindow) {
        report_sdl_error("Failed to create SDL window.");
        return;
    }
    fWindowMSAASampleCount = msaaSampleCount;
}

void SkOSWindow::destroyWindow() {
    this->release();
    if (fWindow) {
        SDL_DestroyWindow(fWindow);
        fWindow = nullptr;
        fWindowMSAASampleCount = 0;
    }
}

bool SkOSWindow::HasDirtyWindows() {
    if (gCurrentWindow && gCurrentWindow->fWindow) {
        return gCurrentWindow->isDirty();
    }
    return false;
}

void SkOSWindow::UpdateDirtyWindows() {
    if (gCurrentWindow && gCurrentWindow->fWindow) {
        if (gCurrentWindow->isDirty()) {
            // This will call present.
            gCurrentWindow->update(nullptr);
        }
    }
}

void SkOSWindow::HandleEvent(const SDL_Event& event) {
    switch (event.type) {
        case SDL_MOUSEMOTION:
            if (SkOSWindow* window = GetInstanceForWindowID(event.motion.windowID)) {
                if (event.motion.state == SDL_PRESSED) {
                    window->handleClick(event.motion.x, event.motion.y,
                                        SkView::Click::kMoved_State, nullptr);
                }
            }
            break;
        case SDL_MOUSEBUTTONDOWN:
        case SDL_MOUSEBUTTONUP:
            if (SkOSWindow* window = GetInstanceForWindowID(event.button.windowID)) {
                window->handleClick(event.button.x, event.button.y,
                                    event.button.state == SDL_PRESSED ?
                                    SkView::Click::kDown_State :
                                    SkView::Click::kUp_State, nullptr);
            }
            break;
        case SDL_KEYDOWN:
            if (SkOSWindow* window = GetInstanceForWindowID(event.key.windowID)) {
                SDL_Keycode key = event.key.keysym.sym;
                SkKey sk = convert_sdlkey_to_skkey(key);
                if (kNONE_SkKey != sk) {
                    if (event.key.state == SDL_PRESSED) {
                        window->handleKey(sk);
                    } else {
                        window->handleKeyUp(sk);
                    }
                } else if (key == SDLK_ESCAPE) {
                    window->closeWindow();
                }
            }
            break;
        case SDL_TEXTINPUT:
            if (SkOSWindow* window = GetInstanceForWindowID(event.text.windowID)) {
                size_t len = strlen(event.text.text);
                for (size_t i = 0; i < len; i++) {
                    window->handleChar((SkUnichar)event.text.text[i]);
                }
            }
            break;
        case SDL_WINDOWEVENT:
            switch (event.window.event) {
                case SDL_WINDOWEVENT_SHOWN:
                    // For initialization purposes, we resize upon first show.
                    // Fallthrough.
                case SDL_WINDOWEVENT_SIZE_CHANGED:
                    if (SkOSWindow* window = GetInstanceForWindowID(event.window.windowID)) {
                        int w = 0;
                        int h = 0;
                        SDL_GetWindowSize(window->fWindow, &w, &h);
                        window->resize(w, h);
                    }
                    break;
                case SDL_WINDOWEVENT_FOCUS_GAINED:
                    if (GetInstanceForWindowID(event.text.windowID)) {
                        SDL_StartTextInput();
                    }
                    break;
                default:
                    break;
            }
            break;
        default:
            break;
    }
}

SkMSec gTimerDelay;

void SkOSWindow::RunEventLoop() {
    for (;;) {
        SkEvent::ServiceQueueTimer();
        bool hasMoreSkEvents = SkEvent::ProcessEvent();

        SDL_Event event;
        bool hasSDLEvents = SDL_PollEvent(&event) == 1;

        // Invalidations do not post to event loop, rather we just go through the
        // windows for each event loop iteration.
        bool hasDirtyWindows = HasDirtyWindows();

        if (!hasSDLEvents && !hasMoreSkEvents && !hasDirtyWindows) {
            // If there is no SDL events, SkOSWindow updates or SkEvents
            // to be done, wait for the SDL events.
            if (gTimerDelay > 0) {
                hasSDLEvents = SDL_WaitEventTimeout(&event, gTimerDelay) == 1;
            } else {
                hasSDLEvents = SDL_WaitEvent(&event) == 1;
            }
        }
        while (hasSDLEvents) {
            if (event.type == SDL_QUIT) {
                return;
            }
            HandleEvent(event);
            hasSDLEvents = SDL_PollEvent(&event);
        }
        UpdateDirtyWindows();
    }
}

void SkOSWindow::onSetTitle(const char title[]) {
    if (!fWindow) {
        return;
    }
    this->updateWindowTitle();
}

void SkOSWindow::updateWindowTitle() {
    SDL_SetWindowTitle(fWindow, this->getTitle());
}
///////////////////////////////////////////////////////////////////////////////////////

void SkEvent::SignalNonEmptyQueue() {
    // nothing to do, since we spin on our event-queue
}

void SkEvent::SignalQueueTimer(SkMSec delay) {
    gTimerDelay = delay;
}

//////////////////////////////////////////////////////////////////////////////////////////////

#include "SkApplication.h"
#include "SkEvent.h"
#include "SkWindow.h"

#if defined(SK_BUILD_FOR_ANDROID)
int SDL_main(int argc, char** argv) {
#else
int main(int argc, char** argv) {
#endif
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
        report_sdl_error("Failed to init SDL.");
        return -1;
    }

    application_init();

    SkOSWindow* window = create_sk_window(nullptr, argc, argv);

    // drain any events that occurred before |window| was assigned.
    while (SkEvent::ProcessEvent());

    SkOSWindow::RunEventLoop();

    delete window;
    application_term();

    SDL_Quit();

    return 0;
}