1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPatchUtils_DEFINED
#define SkPatchUtils_DEFINED
#include "SkColorPriv.h"
#include "SkMatrix.h"
class SK_API SkPatchUtils {
public:
/**
* Structure that holds the vertex data related to the tessellation of a patch. It is passed
* as a parameter to the function getVertexData which sets the points, colors and texture
* coordinates of the vertices and the indices for them to be drawn as triangles.
*/
struct VertexData {
int fVertexCount, fIndexCount;
SkPoint* fPoints;
SkPoint* fTexCoords;
uint32_t* fColors;
uint16_t* fIndices;
VertexData()
: fVertexCount(0)
, fIndexCount(0)
, fPoints(NULL)
, fTexCoords(NULL)
, fColors(NULL)
, fIndices(NULL) { }
~VertexData() {
SkDELETE_ARRAY(fPoints);
SkDELETE_ARRAY(fTexCoords);
SkDELETE_ARRAY(fColors);
SkDELETE_ARRAY(fIndices);
}
};
// Enums for control points based on the order specified in the constructor (clockwise).
enum CubicCtrlPts {
kTopP0_CubicCtrlPts = 0,
kTopP1_CubicCtrlPts = 1,
kTopP2_CubicCtrlPts = 2,
kTopP3_CubicCtrlPts = 3,
kRightP0_CubicCtrlPts = 3,
kRightP1_CubicCtrlPts = 4,
kRightP2_CubicCtrlPts = 5,
kRightP3_CubicCtrlPts = 6,
kBottomP0_CubicCtrlPts = 9,
kBottomP1_CubicCtrlPts = 8,
kBottomP2_CubicCtrlPts = 7,
kBottomP3_CubicCtrlPts = 6,
kLeftP0_CubicCtrlPts = 0,
kLeftP1_CubicCtrlPts = 11,
kLeftP2_CubicCtrlPts = 10,
kLeftP3_CubicCtrlPts = 9,
};
// Enum for corner also clockwise.
enum Corner {
kTopLeft_Corner = 0,
kTopRight_Corner,
kBottomRight_Corner,
kBottomLeft_Corner
};
enum {
kNumCtrlPts = 12,
kNumCorners = 4,
kNumPtsCubic = 4
};
/**
* Method that calculates a level of detail (number of subdivisions) for a patch in both axis.
*/
static SkISize GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix);
/**
* Get the points corresponding to the top cubic of cubics.
*/
static void getTopCubic(const SkPoint cubics[12], SkPoint points[4]);
/**
* Get the points corresponding to the bottom cubic of cubics.
*/
static void getBottomCubic(const SkPoint cubics[12], SkPoint points[4]);
/**
* Get the points corresponding to the left cubic of cubics.
*/
static void getLeftCubic(const SkPoint cubics[12], SkPoint points[4]);
/**
* Get the points corresponding to the right cubic of cubics.
*/
static void getRightCubic(const SkPoint cubics[12], SkPoint points[4]);
/**
* Function that evaluates the coons patch interpolation.
* data refers to the pointer of the PatchData struct in which the tessellation data is set.
* cubics refers to the points of the cubics.
* lod refers the level of detail for each axis.
* colors refers to the corner colors that will be bilerp across the patch (optional parameter)
* texCoords refers to the corner texture coordinates that will be bilerp across the patch
(optional parameter)
*/
static bool getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12],
const SkColor colors[4], const SkPoint texCoords[4],
int lodX, int lodY);
};
#endif
|