1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
|
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLuaCanvas.h"
#include "SkLua.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
class AutoCallLua : public SkLua {
public:
AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
lua_getglobal(L, func);
if (!lua_isfunction(L, -1)) {
int t = lua_type(L, -1);
SkDebugf("--- expected function %d\n", t);
}
lua_newtable(L);
this->pushString(verb, "verb");
}
~AutoCallLua() {
lua_State* L = this->get();
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(L, -1));
}
lua_settop(L, -1);
}
void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
private:
typedef SkLua INHERITED;
};
#define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
///////////////////////////////////////////////////////////////////////////////
void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
size_t length) {
switch (enc) {
case SkPaint::kUTF8_TextEncoding:
this->pushString((const char*)text, length, "text");
break;
case SkPaint::kUTF16_TextEncoding: {
SkString str;
str.setUTF16((const uint16_t*)text, length);
this->pushString(str, "text");
} break;
case SkPaint::kGlyphID_TextEncoding:
this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
"glyphs");
break;
case SkPaint::kUTF32_TextEncoding:
break;
}
}
///////////////////////////////////////////////////////////////////////////////
void SkLuaCanvas::pushThis() {
SkLua(fL).pushCanvas(this);
}
///////////////////////////////////////////////////////////////////////////////
SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
: INHERITED(width, height)
, fL(L)
, fFunc(func) {
}
SkLuaCanvas::~SkLuaCanvas() {}
int SkLuaCanvas::save(SaveFlags flags) {
AUTO_LUA("save");
return this->INHERITED::save(flags);
}
int SkLuaCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
AUTO_LUA("saveLayer");
if (bounds) {
lua.pushRect(*bounds, "bounds");
}
if (paint) {
lua.pushPaint(*paint, "paint");
}
return this->INHERITED::save(flags);
}
void SkLuaCanvas::restore() {
AUTO_LUA("restore");
this->INHERITED::restore();
}
bool SkLuaCanvas::translate(SkScalar dx, SkScalar dy) {
AUTO_LUA("translate");
lua.pushScalar(dx, "dx");
lua.pushScalar(dy, "dy");
return this->INHERITED::translate(dx, dy);
}
bool SkLuaCanvas::scale(SkScalar sx, SkScalar sy) {
AUTO_LUA("scale");
lua.pushScalar(sx, "sx");
lua.pushScalar(sy, "sy");
return this->INHERITED::scale(sx, sy);
}
bool SkLuaCanvas::rotate(SkScalar degrees) {
AUTO_LUA("rotate");
lua.pushScalar(degrees, "degrees");
return this->INHERITED::rotate(degrees);
}
bool SkLuaCanvas::skew(SkScalar kx, SkScalar ky) {
AUTO_LUA("skew");
lua.pushScalar(kx, "kx");
lua.pushScalar(ky, "ky");
return this->INHERITED::skew(kx, ky);
}
bool SkLuaCanvas::concat(const SkMatrix& matrix) {
AUTO_LUA("concat");
return this->INHERITED::concat(matrix);
}
void SkLuaCanvas::setMatrix(const SkMatrix& matrix) {
this->INHERITED::setMatrix(matrix);
}
bool SkLuaCanvas::clipRect(const SkRect& r, SkRegion::Op op, bool doAA) {
AUTO_LUA("clipRect");
lua.pushRect(r, "rect");
lua.pushBool(doAA, "aa");
return this->INHERITED::clipRect(r, op, doAA);
}
bool SkLuaCanvas::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
AUTO_LUA("clipRRect");
lua.pushRRect(rrect, "rrect");
lua.pushBool(doAA, "aa");
return this->INHERITED::clipRRect(rrect, op, doAA);
}
bool SkLuaCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
AUTO_LUA("clipPath");
lua.pushPath(path, "path");
lua.pushBool(doAA, "aa");
return this->INHERITED::clipPath(path, op, doAA);
}
bool SkLuaCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
AUTO_LUA("clipRegion");
return this->INHERITED::clipRegion(deviceRgn, op);
}
void SkLuaCanvas::drawPaint(const SkPaint& paint) {
AUTO_LUA("drawPaint");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
AUTO_LUA("drawPoints");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
AUTO_LUA("drawOval");
lua.pushRect(rect, "rect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
AUTO_LUA("drawRect");
lua.pushRect(rect, "rect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
AUTO_LUA("drawRRect");
lua.pushRRect(rrect, "rrect");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
AUTO_LUA("drawDRRect");
lua.pushRRect(outer, "outer");
lua.pushRRect(inner, "inner");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
AUTO_LUA("drawPath");
lua.pushPath(path, "path");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
const SkPaint* paint) {
AUTO_LUA("drawBitmap");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
const SkRect& dst, const SkPaint* paint,
DrawBitmapRectFlags flags) {
AUTO_LUA("drawBitmapRectToRect");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint) {
AUTO_LUA("drawBitmapMatrix");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
const SkPaint* paint) {
AUTO_LUA("drawSprite");
if (paint) {
lua.pushPaint(*paint, "paint");
}
}
void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) {
AUTO_LUA("drawText");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint) {
AUTO_LUA("drawPosText");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint) {
AUTO_LUA("drawPosTextH");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint) {
AUTO_LUA("drawTextOnPath");
lua.pushPath(path, "path");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawPicture(SkPicture& picture) {
AUTO_LUA("drawPicture");
// call through so we can see the nested picture ops
this->INHERITED::drawPicture(picture);
}
void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
AUTO_LUA("drawVertices");
lua.pushPaint(paint, "paint");
}
void SkLuaCanvas::drawData(const void* data, size_t length) {
AUTO_LUA("drawData");
}
|