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STRINGIFY(
// defines built-in interfaces supported by SkiaSL vertex shaders
out sk_PerVertex {
layout(builtin=0) float4 gl_Position;
layout(builtin=1) float gl_PointSize;
layout(builtin=3) float sk_ClipDistance[1];
};
layout(builtin=5) in int sk_VertexID;
)
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