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STRINGIFY(
// defines built-in interfaces supported by SkiaSL geometry shaders
layout(builtin=10002) in sk_PerVertex {
layout(builtin=0) vec4 gl_Position;
layout(builtin=1) float gl_PointSize;
layout(builtin=3) float sk_ClipDistance[];
} sk_in[];
out sk_PerVertex {
layout(builtin=0) vec4 gl_Position;
layout(builtin=1) float gl_PointSize;
layout(builtin=3) float sk_ClipDistance[];
};
layout(builtin=8) int sk_InvocationID;
void EmitStreamVertex(int stream);
void EndStreamPrimitive(int stream);
void EmitVertex();
void EndPrimitive();
)
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