aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/shaders/SkBitmapProcShader.cpp
blob: 91697e2f1b393555eabfd75a98db96b780f9eb7b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "SkBitmapProcShader.h"

#include "SkArenaAlloc.h"
#include "SkBitmapProcState.h"
#include "SkBitmapProvider.h"
#include "SkPM4fPriv.h"
#include "SkXfermodePriv.h"

static bool only_scale_and_translate(const SkMatrix& matrix) {
    unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
    return (matrix.getType() & ~mask) == 0;
}

class BitmapProcInfoContext : public SkShaderBase::Context {
public:
    // The info has been allocated elsewhere, but we are responsible for calling its destructor.
    BitmapProcInfoContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec,
                            SkBitmapProcInfo* info)
        : INHERITED(shader, rec)
        , fInfo(info)
    {
        fFlags = 0;
        if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
            fFlags |= SkShaderBase::kOpaqueAlpha_Flag;
        }

        if (1 == fInfo->fPixmap.height() && only_scale_and_translate(this->getTotalInverse())) {
            fFlags |= SkShaderBase::kConstInY32_Flag;
        }
    }

    uint32_t getFlags() const override { return fFlags; }

private:
    SkBitmapProcInfo*   fInfo;
    uint32_t            fFlags;

    typedef SkShaderBase::Context INHERITED;
};

///////////////////////////////////////////////////////////////////////////////////////////////////

class BitmapProcShaderContext : public BitmapProcInfoContext {
public:
    BitmapProcShaderContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec,
                            SkBitmapProcState* state)
        : INHERITED(shader, rec, state)
        , fState(state)
    {}

    void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
        const SkBitmapProcState& state = *fState;
        if (state.getShaderProc32()) {
            state.getShaderProc32()(&state, x, y, dstC, count);
            return;
        }

        const int BUF_MAX = 128;
        uint32_t buffer[BUF_MAX];
        SkBitmapProcState::MatrixProc   mproc = state.getMatrixProc();
        SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
        const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);

        SkASSERT(state.fPixmap.addr());

        for (;;) {
            int n = SkTMin(count, max);
            SkASSERT(n > 0 && n < BUF_MAX*2);
            mproc(state, buffer, n, x, y);
            sproc(state, buffer, n, dstC);

            if ((count -= n) == 0) {
                break;
            }
            SkASSERT(count > 0);
            x += n;
            dstC += n;
        }
    }

    ShadeProc asAShadeProc(void** ctx) override {
        if (fState->getShaderProc32()) {
            *ctx = fState;
            return (ShadeProc)fState->getShaderProc32();
        }
        return nullptr;
    }

private:
    SkBitmapProcState*  fState;

    typedef BitmapProcInfoContext INHERITED;
};

///////////////////////////////////////////////////////////////////////////////////////////////////
#include "SkLinearBitmapPipeline.h"
#include "SkPM4f.h"

class LinearPipelineContext : public BitmapProcInfoContext {
public:
    LinearPipelineContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec,
                          SkBitmapProcInfo* info, SkArenaAlloc* alloc)
        : INHERITED(shader, rec, info), fAllocator{alloc}
    {
        // Save things off in case we need to build a blitter pipeline.
        fSrcPixmap = info->fPixmap;
        fAlpha = SkColorGetA(info->fPaintColor) / 255.0f;
        fFilterQuality = info->fFilterQuality;
        fMatrixTypeMask = info->fRealInvMatrix.getType();

        fShaderPipeline = alloc->make<SkLinearBitmapPipeline>(
            info->fRealInvMatrix, info->fFilterQuality,
            info->fTileModeX, info->fTileModeY,
            info->fPaintColor,
            info->fPixmap,
            fAllocator);
    }

    void shadeSpan4f(int x, int y, SkPM4f dstC[], int count) override {
        fShaderPipeline->shadeSpan4f(x, y, dstC, count);
    }

    void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
        const int N = 128;
        SkPM4f  tmp[N];

        while (count > 0) {
            const int n = SkTMin(count, N);
            fShaderPipeline->shadeSpan4f(x, y, tmp, n);
            // now convert to SkPMColor
            for (int i = 0; i < n; ++i) {
                dstC[i] = Sk4f_toL32(tmp[i].to4f_pmorder());
            }
            dstC += n;
            x += n;
            count -= n;
        }
    }

private:
    // Store the allocator from the context creation incase we are asked to build a blitter.
    SkArenaAlloc*           fAllocator;
    SkLinearBitmapPipeline* fShaderPipeline;
    SkPixmap                fSrcPixmap;
    float                   fAlpha;
    SkMatrix::TypeMask      fMatrixTypeMask;
    SkFilterQuality         fFilterQuality;

    typedef BitmapProcInfoContext INHERITED;
};

///////////////////////////////////////////////////////////////////////////////////////////////////

static bool choose_linear_pipeline(const SkShaderBase::ContextRec& rec, const SkImageInfo& srcInfo) {
    // If we get here, we can reasonably use either context, respect the caller's preference
    //
    bool needsPremul = srcInfo.alphaType() == kUnpremul_SkAlphaType;
    bool needsSwizzle = srcInfo.bytesPerPixel() == 4 && srcInfo.colorType() != kN32_SkColorType;
    return SkShaderBase::ContextRec::kPM4f_DstType == rec.fPreferredDstType
           || needsPremul || needsSwizzle;
}

size_t SkBitmapProcLegacyShader::ContextSize(const ContextRec& rec, const SkImageInfo& srcInfo) {
    size_t size0 = sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
    size_t size1 = sizeof(LinearPipelineContext) + sizeof(SkBitmapProcInfo);
    size_t s = SkTMax(size0, size1);
    return s;
}

SkShaderBase::Context* SkBitmapProcLegacyShader::MakeContext(
    const SkShaderBase& shader, TileMode tmx, TileMode tmy,
    const SkBitmapProvider& provider, const ContextRec& rec, SkArenaAlloc* alloc)
{
    SkMatrix totalInverse;
    // Do this first, so we know the matrix can be inverted.
    if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
        return nullptr;
    }

    // Decide if we can/want to use the new linear pipeline
    bool useLinearPipeline = choose_linear_pipeline(rec, provider.info());

    if (useLinearPipeline) {
        SkBitmapProcInfo* info = alloc->make<SkBitmapProcInfo>(provider, tmx, tmy);
        if (!info->init(totalInverse, *rec.fPaint)) {
            return nullptr;
        }

        return alloc->make<LinearPipelineContext>(shader, rec, info, alloc);
    } else {
        SkBitmapProcState* state = alloc->make<SkBitmapProcState>(provider, tmx, tmy);
        if (!state->setup(totalInverse, *rec.fPaint)) {
            return nullptr;
        }
        return alloc->make<BitmapProcShaderContext>(shader, rec, state);
    }
}