1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
#include "SkFontHost.h"
#include <math.h>
// define this to use pre-compiled tables for gamma. This is slightly faster,
// and doesn't create any RW global memory, but means we cannot change the
// gamma at runtime.
//#define USE_PREDEFINED_GAMMA_TABLES
#ifndef USE_PREDEFINED_GAMMA_TABLES
// define this if you want to spew out the "C" code for the tables, given
// the current values for SK_BLACK_GAMMA and SK_WHITE_GAMMA.
#define DUMP_GAMMA_TABLESx
#endif
///////////////////////////////////////////////////////////////////////////////
#include "SkGraphics.h"
// declared here, so we can link against it elsewhere
void skia_set_text_gamma(float blackGamma, float whiteGamma);
#ifdef USE_PREDEFINED_GAMMA_TABLES
#include "sk_predefined_gamma.h"
void skia_set_text_gamma(float blackGamma, float whiteGamma) {}
#else // use writable globals for gamma tables
static void build_power_table(uint8_t table[], float ee) {
// SkDebugf("------ build_power_table %g\n", ee);
for (int i = 0; i < 256; i++) {
float x = i / 255.f;
// printf(" %d %g", i, x);
x = powf(x, ee);
// printf(" %g", x);
int xx = SkScalarRound(SkFloatToScalar(x * 255));
// printf(" %d\n", xx);
table[i] = SkToU8(xx);
}
}
static bool gGammaIsBuilt;
static uint8_t gBlackGamma[256], gWhiteGamma[256];
static float gBlackGammaCoeff = 1.4f;
static float gWhiteGammaCoeff = 1/1.4f;
void skia_set_text_gamma(float blackGamma, float whiteGamma) {
gBlackGammaCoeff = blackGamma;
gWhiteGammaCoeff = whiteGamma;
gGammaIsBuilt = false;
SkGraphics::SetFontCacheUsed(0);
build_power_table(gBlackGamma, gBlackGammaCoeff);
build_power_table(gWhiteGamma, gWhiteGammaCoeff);
}
#ifdef DUMP_GAMMA_TABLES
#include "SkString.h"
static void dump_a_table(const char name[], const uint8_t table[],
float gamma) {
SkDebugf("\n");
SkDebugf("\/\/ Gamma table for %g\n", gamma);
SkDebugf("static const uint8_t %s[] = {\n", name);
for (int y = 0; y < 16; y++) {
SkString line, tmp;
for (int x = 0; x < 16; x++) {
tmp.printf("0x%02X, ", *table++);
line.append(tmp);
}
SkDebugf(" %s\n", line.c_str());
}
SkDebugf("};\n");
}
#endif
#endif
///////////////////////////////////////////////////////////////////////////////
void SkFontHost::GetGammaTables(const uint8_t* tables[2]) {
#ifndef USE_PREDEFINED_GAMMA_TABLES
if (!gGammaIsBuilt) {
build_power_table(gBlackGamma, gBlackGammaCoeff);
build_power_table(gWhiteGamma, gWhiteGammaCoeff);
gGammaIsBuilt = true;
#ifdef DUMP_GAMMA_TABLES
dump_a_table("gBlackGamma", gBlackGamma, gBlackGammaCoeff);
dump_a_table("gWhiteGamma", gWhiteGamma, gWhiteGammaCoeff);
#endif
}
#endif
tables[0] = gBlackGamma;
tables[1] = gWhiteGamma;
}
// If the luminance is <= this value, then apply the black gamma table
#define BLACK_GAMMA_THRESHOLD 0x40
// If the luminance is >= this value, then apply the white gamma table
#define WHITE_GAMMA_THRESHOLD 0xC0
int SkFontHost::ComputeGammaFlag(const SkPaint& paint) {
if (paint.getShader() == NULL) {
SkColor c = paint.getColor();
int r = SkColorGetR(c);
int g = SkColorGetG(c);
int b = SkColorGetB(c);
int luminance = (r * 2 + g * 5 + b) >> 3;
if (luminance <= BLACK_GAMMA_THRESHOLD) {
// printf("------ black gamma for [%d %d %d]\n", r, g, b);
return SkScalerContext::kGammaForBlack_Flag;
}
if (luminance >= WHITE_GAMMA_THRESHOLD) {
// printf("------ white gamma for [%d %d %d]\n", r, g, b);
return SkScalerContext::kGammaForWhite_Flag;
}
}
return 0;
}
|