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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPDFCanon_DEFINED
#define SkPDFCanon_DEFINED
#include "SkPDFGraphicState.h"
#include "SkPDFShader.h"
#include "SkPixelSerializer.h"
#include "SkTDArray.h"
#include "SkTHash.h"
#include "SkBitmapKey.h"
class SkPDFFont;
struct SkAdvancedTypefaceMetrics;
/**
* The SkPDFCanon canonicalizes objects across PDF pages
* (SkPDFDevices) and across draw calls.
*
* The PDF backend works correctly if:
* - There is no more than one SkPDFCanon for each thread.
* - Every SkPDFDevice is given a pointer to a SkPDFCanon on creation.
* - All SkPDFDevices in a document share the same SkPDFCanon.
* The SkPDFDocument class makes this happen by owning a single
* SkPDFCanon.
*
* The addFoo() methods will ref the Foo; the canon's destructor will
* call foo->unref() on all of these objects.
*
* The findFoo() methods do not change the ref count of the Foo
* objects.
*/
class SkPDFCanon : SkNoncopyable {
public:
~SkPDFCanon();
sk_sp<SkPDFObject> findFunctionShader(const SkPDFShader::State&) const;
void addFunctionShader(sk_sp<SkPDFObject>, SkPDFShader::State);
sk_sp<SkPDFObject> findAlphaShader(const SkPDFShader::State&) const;
void addAlphaShader(sk_sp<SkPDFObject>, SkPDFShader::State);
sk_sp<SkPDFObject> findImageShader(const SkPDFShader::State&) const;
void addImageShader(sk_sp<SkPDFObject>, SkPDFShader::State);
const SkPDFGraphicState* findGraphicState(const SkPDFGraphicState&) const;
void addGraphicState(const SkPDFGraphicState*);
SkTHashMap<SkBitmapKey, sk_sp<SkPDFObject>> fPDFBitmapMap;
SkTHashMap<uint32_t, std::unique_ptr<SkAdvancedTypefaceMetrics>> fTypefaceMetrics;
SkTHashMap<uint32_t, sk_sp<SkPDFDict>> fFontDescriptors;
SkTHashMap<uint64_t, sk_sp<SkPDFFont>> fFontMap;
sk_sp<SkPixelSerializer> fPixelSerializer;
sk_sp<SkPDFStream> fInvertFunction;
sk_sp<SkPDFDict> fNoSmaskGraphicState;
sk_sp<SkPDFArray> fRangeObject;
private:
struct ShaderRec {
SkPDFShader::State fShaderState;
sk_sp<SkPDFObject> fShaderObject;
};
SkTArray<ShaderRec> fFunctionShaderRecords;
SkTArray<ShaderRec> fAlphaShaderRecords;
SkTArray<ShaderRec> fImageShaderRecords;
struct WrapGS {
explicit WrapGS(const SkPDFGraphicState* ptr = nullptr) : fPtr(ptr) {}
const SkPDFGraphicState* fPtr;
bool operator==(const WrapGS& rhs) const {
SkASSERT(fPtr);
SkASSERT(rhs.fPtr);
return *fPtr == *rhs.fPtr;
}
struct Hash {
uint32_t operator()(const WrapGS& w) const {
SkASSERT(w.fPtr);
return w.fPtr->hash();
}
};
};
SkTHashSet<WrapGS, WrapGS::Hash> fGraphicStateRecords;
};
#endif // SkPDFCanon_DEFINED
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