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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkAddIntersections.h"
#include "SkOpEdgeBuilder.h"
#include "SkPathOpsCommon.h"
#include "SkPathWriter.h"
static bool bridgeWinding(SkTArray<SkOpContour*, true>& contourList, SkPathWriter* simple) {
bool firstContour = true;
bool unsortable = false;
bool topUnsortable = false;
SkPoint topLeft = {SK_ScalarMin, SK_ScalarMin};
do {
int index, endIndex;
bool topDone;
SkOpSegment* current = FindSortableTop(contourList, SkOpAngle::kUnaryWinding, &firstContour,
&index, &endIndex, &topLeft, &topUnsortable, &topDone);
if (!current) {
if (topUnsortable || !topDone) {
topUnsortable = false;
SkASSERT(topLeft.fX != SK_ScalarMin && topLeft.fY != SK_ScalarMin);
topLeft.fX = topLeft.fY = SK_ScalarMin;
continue;
}
break;
}
SkTDArray<SkOpSpan*> chaseArray;
do {
if (current->activeWinding(index, endIndex)) {
do {
if (!unsortable && current->done()) {
#if DEBUG_ACTIVE_SPANS
DebugShowActiveSpans(contourList);
#endif
if (simple->isEmpty()) {
simple->init();
break;
}
}
SkASSERT(unsortable || !current->done());
int nextStart = index;
int nextEnd = endIndex;
SkOpSegment* next = current->findNextWinding(&chaseArray, &nextStart, &nextEnd,
&unsortable);
if (!next) {
if (!unsortable && simple->hasMove()
&& current->verb() != SkPath::kLine_Verb
&& !simple->isClosed()) {
current->addCurveTo(index, endIndex, simple, true);
SkASSERT(simple->isClosed());
}
break;
}
#if DEBUG_FLOW
SkDebugf("%s current id=%d from=(%1.9g,%1.9g) to=(%1.9g,%1.9g)\n", __FUNCTION__,
current->debugID(), current->xyAtT(index).fX, current->xyAtT(index).fY,
current->xyAtT(endIndex).fX, current->xyAtT(endIndex).fY);
#endif
current->addCurveTo(index, endIndex, simple, true);
current = next;
index = nextStart;
endIndex = nextEnd;
} while (!simple->isClosed() && (!unsortable
|| !current->done(SkMin32(index, endIndex))));
if (current->activeWinding(index, endIndex) && !simple->isClosed()) {
SkASSERT(unsortable || simple->isEmpty());
int min = SkMin32(index, endIndex);
if (!current->done(min)) {
current->addCurveTo(index, endIndex, simple, true);
current->markDoneUnary(min);
}
}
simple->close();
} else {
SkOpSpan* last = current->markAndChaseDoneUnary(index, endIndex);
if (last && !last->fLoop) {
*chaseArray.append() = last;
}
}
current = FindChase(chaseArray, index, endIndex);
#if DEBUG_ACTIVE_SPANS
DebugShowActiveSpans(contourList);
#endif
if (!current) {
break;
}
} while (true);
} while (true);
return simple->someAssemblyRequired();
}
// returns true if all edges were processed
static bool bridgeXor(SkTArray<SkOpContour*, true>& contourList, SkPathWriter* simple) {
SkOpSegment* current;
int start, end;
bool unsortable = false;
bool closable = true;
while ((current = FindUndone(contourList, &start, &end))) {
do {
#if DEBUG_ACTIVE_SPANS
if (!unsortable && current->done()) {
DebugShowActiveSpans(contourList);
}
#endif
SkASSERT(unsortable || !current->done());
int nextStart = start;
int nextEnd = end;
SkOpSegment* next = current->findNextXor(&nextStart, &nextEnd, &unsortable);
if (!next) {
if (!unsortable && simple->hasMove()
&& current->verb() != SkPath::kLine_Verb
&& !simple->isClosed()) {
current->addCurveTo(start, end, simple, true);
SkASSERT(simple->isClosed());
}
break;
}
#if DEBUG_FLOW
SkDebugf("%s current id=%d from=(%1.9g,%1.9g) to=(%1.9g,%1.9g)\n", __FUNCTION__,
current->debugID(), current->xyAtT(start).fX, current->xyAtT(start).fY,
current->xyAtT(end).fX, current->xyAtT(end).fY);
#endif
current->addCurveTo(start, end, simple, true);
current = next;
start = nextStart;
end = nextEnd;
} while (!simple->isClosed() && (!unsortable || !current->done(SkMin32(start, end))));
if (!simple->isClosed()) {
SkASSERT(unsortable);
int min = SkMin32(start, end);
if (!current->done(min)) {
current->addCurveTo(start, end, simple, true);
current->markDone(min, 1);
}
closable = false;
}
simple->close();
#if DEBUG_ACTIVE_SPANS
DebugShowActiveSpans(contourList);
#endif
}
return closable;
}
// FIXME : add this as a member of SkPath
bool Simplify(const SkPath& path, SkPath* result) {
#if DEBUG_SORT || DEBUG_SWAP_TOP
SkPathOpsDebug::gSortCount = SkPathOpsDebug::gSortCountDefault;
#endif
// returns 1 for evenodd, -1 for winding, regardless of inverse-ness
SkPath::FillType fillType = path.isInverseFillType() ? SkPath::kInverseEvenOdd_FillType
: SkPath::kEvenOdd_FillType;
// turn path into list of segments
SkTArray<SkOpContour> contours;
SkOpEdgeBuilder builder(path, contours);
if (!builder.finish()) {
return false;
}
SkTArray<SkOpContour*, true> contourList;
MakeContourList(contours, contourList, false, false);
SkOpContour** currentPtr = contourList.begin();
result->reset();
result->setFillType(fillType);
if (!currentPtr) {
return true;
}
SkOpContour** listEnd = contourList.end();
// find all intersections between segments
do {
SkOpContour** nextPtr = currentPtr;
SkOpContour* current = *currentPtr++;
if (current->containsCubics()) {
AddSelfIntersectTs(current);
}
SkOpContour* next;
do {
next = *nextPtr++;
} while (AddIntersectTs(current, next) && nextPtr != listEnd);
} while (currentPtr != listEnd);
// eat through coincident edges
CoincidenceCheck(&contourList, 0);
FixOtherTIndex(&contourList);
CheckEnds(&contourList);
CheckTiny(&contourList);
SortSegments(&contourList);
#if DEBUG_ACTIVE_SPANS || DEBUG_ACTIVE_SPANS_FIRST_ONLY
DebugShowActiveSpans(contourList);
#endif
// construct closed contours
SkPathWriter simple(*result);
if (builder.xorMask() == kWinding_PathOpsMask ? bridgeWinding(contourList, &simple)
: !bridgeXor(contourList, &simple))
{ // if some edges could not be resolved, assemble remaining fragments
SkPath temp;
temp.setFillType(fillType);
SkPathWriter assembled(temp);
Assemble(simple, &assembled);
*result = *assembled.nativePath();
result->setFillType(fillType);
}
return true;
}
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