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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPathOpsDebug_DEFINED
#define SkPathOpsDebug_DEFINED
#include "SkPathOps.h"
#include "SkTypes.h"
#ifdef SK_RELEASE
#define FORCE_RELEASE 1
#else
#define FORCE_RELEASE 1 // set force release to 1 for multiple thread -- no debugging
#endif
#define ONE_OFF_DEBUG 0
#define ONE_OFF_DEBUG_MATHEMATICA 0
#if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_ANDROID)
#define SK_RAND(seed) rand()
#else
#define SK_RAND(seed) rand_r(&seed)
#endif
#ifdef SK_BUILD_FOR_WIN
#define SK_SNPRINTF _snprintf
#else
#define SK_SNPRINTF snprintf
#endif
#if FORCE_RELEASE
#define DEBUG_ACTIVE_OP 0
#define DEBUG_ACTIVE_SPANS 0
#define DEBUG_ACTIVE_SPANS_FIRST_ONLY 0
#define DEBUG_ACTIVE_SPANS_SHORT_FORM 1
#define DEBUG_ADD_INTERSECTING_TS 0
#define DEBUG_ADD_T_PAIR 0
#define DEBUG_ANGLE 0
#define DEBUG_AS_C_CODE 1
#define DEBUG_ASSEMBLE 0
#define DEBUG_CHECK_ENDS 0
#define DEBUG_CHECK_TINY 0
#define DEBUG_CONCIDENT 0
#define DEBUG_CROSS 0
#define DEBUG_FLAT_QUADS 0
#define DEBUG_FLOW 0
#define DEBUG_MARK_DONE 0
#define DEBUG_PATH_CONSTRUCTION 0
#define DEBUG_SHOW_TEST_NAME 0
#define DEBUG_SHOW_TEST_PROGRESS 0
#define DEBUG_SHOW_WINDING 0
#define DEBUG_SORT 0
#define DEBUG_SORT_COMPACT 0
#define DEBUG_SORT_RAW 0
#define DEBUG_SORT_SINGLE 0
#define DEBUG_SWAP_TOP 0
#define DEBUG_UNSORTABLE 0
#define DEBUG_VALIDATE 0
#define DEBUG_WIND_BUMP 0
#define DEBUG_WINDING 0
#define DEBUG_WINDING_AT_T 0
#else
#define DEBUG_ACTIVE_OP 1
#define DEBUG_ACTIVE_SPANS 1
#define DEBUG_ACTIVE_SPANS_FIRST_ONLY 0
#define DEBUG_ACTIVE_SPANS_SHORT_FORM 1
#define DEBUG_ADD_INTERSECTING_TS 1
#define DEBUG_ADD_T_PAIR 1
#define DEBUG_ANGLE 1
#define DEBUG_AS_C_CODE 1
#define DEBUG_ASSEMBLE 1
#define DEBUG_CHECK_ENDS 1
#define DEBUG_CHECK_TINY 1
#define DEBUG_CONCIDENT 1
#define DEBUG_CROSS 01
#define DEBUG_FLAT_QUADS 0
#define DEBUG_FLOW 1
#define DEBUG_MARK_DONE 1
#define DEBUG_PATH_CONSTRUCTION 1
#define DEBUG_SHOW_TEST_NAME 1
#define DEBUG_SHOW_TEST_PROGRESS 1
#define DEBUG_SHOW_WINDING 0
#define DEBUG_SORT 1
#define DEBUG_SORT_COMPACT 0
#define DEBUG_SORT_RAW 0
#define DEBUG_SORT_SINGLE 0
#define DEBUG_SWAP_TOP 1
#define DEBUG_UNSORTABLE 1
#define DEBUG_VALIDATE 1
#define DEBUG_WIND_BUMP 0
#define DEBUG_WINDING 1
#define DEBUG_WINDING_AT_T 1
#endif
#if DEBUG_AS_C_CODE
#define CUBIC_DEBUG_STR "{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}"
#define QUAD_DEBUG_STR "{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}"
#define LINE_DEBUG_STR "{{%1.9g,%1.9g}, {%1.9g,%1.9g}}"
#define PT_DEBUG_STR "{{%1.9g,%1.9g}}"
#else
#define CUBIC_DEBUG_STR "(%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)"
#define QUAD_DEBUG_STR "(%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)"
#define LINE_DEBUG_STR "(%1.9g,%1.9g %1.9g,%1.9g)"
#define PT_DEBUG_STR "(%1.9g,%1.9g)"
#endif
#define T_DEBUG_STR(t, n) #t "[" #n "]=%1.9g"
#define TX_DEBUG_STR(t) #t "[%d]=%1.9g"
#define CUBIC_DEBUG_DATA(c) c[0].fX, c[0].fY, c[1].fX, c[1].fY, c[2].fX, c[2].fY, c[3].fX, c[3].fY
#define QUAD_DEBUG_DATA(q) q[0].fX, q[0].fY, q[1].fX, q[1].fY, q[2].fX, q[2].fY
#define LINE_DEBUG_DATA(l) l[0].fX, l[0].fY, l[1].fX, l[1].fY
#define PT_DEBUG_DATA(i, n) i.pt(n).fX, i.pt(n).fY
#ifndef DEBUG_TEST
#define DEBUG_TEST 0
#endif
#if defined SK_DEBUG || !FORCE_RELEASE
#if DEBUG_SHOW_TEST_NAME
#include "SkTLS.h"
#endif
#include "SkTArray.h"
class SkPathOpsDebug {
public:
static int gMaxWindSum;
static int gMaxWindValue;
static const char* kLVerbStr[];
static int gContourID;
static int gSegmentID;
#if DEBUG_SORT || DEBUG_SWAP_TOP
static int gSortCountDefault;
static int gSortCount;
#endif
#if DEBUG_ACTIVE_OP
static const char* kPathOpStr[];
#endif
static void MathematicaIze(char* str, size_t bufferSize);
static bool ValidWind(int winding);
static void WindingPrintf(int winding);
#if DEBUG_SHOW_TEST_NAME
static void* CreateNameStr();
static void DeleteNameStr(void* v);
#define DEBUG_FILENAME_STRING_LENGTH 64
#define DEBUG_FILENAME_STRING (reinterpret_cast<char* >(SkTLS::Get(SkPathOpsDebug::CreateNameStr, \
SkPathOpsDebug::DeleteNameStr)))
static void BumpTestName(char* );
static void ShowPath(const SkPath& one, const SkPath& two, SkPathOp op, const char* name);
#endif
static void DumpAngles(const SkTArray<class SkOpAngle, true>& angles);
};
#endif // SK_DEBUG || !FORCE_RELEASE
#endif
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