1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkIntersections_DEFINE
#define SkIntersections_DEFINE
#include "SkPathOpsCubic.h"
#include "SkPathOpsLine.h"
#include "SkPathOpsPoint.h"
#include "SkPathOpsQuad.h"
class SkIntersections {
public:
SkIntersections()
: fSwap(0)
#ifdef SK_DEBUG
, fDepth(0)
#endif
{
sk_bzero(fPt, sizeof(fPt));
sk_bzero(fT, sizeof(fT));
sk_bzero(fIsCoincident, sizeof(fIsCoincident));
sk_bzero(&fIsNear, sizeof(fIsNear));
reset();
}
class TArray {
public:
explicit TArray(const double ts[9]) : fTArray(ts) {}
double operator[](int n) const {
return fTArray[n];
}
const double* fTArray;
};
TArray operator[](int n) const { return TArray(fT[n]); }
void set(const SkIntersections& i) {
memcpy(fPt, i.fPt, sizeof(fPt));
memcpy(fT, i.fT, sizeof(fT));
memcpy(fIsCoincident, i.fIsCoincident, sizeof(fIsCoincident));
memcpy(&fIsNear, &i.fIsNear, sizeof(fIsNear));
fUsed = i.fUsed;
fSwap = i.fSwap;
SkDEBUGCODE(fDepth = i.fDepth);
}
void allowNear(bool nearAllowed) {
fAllowNear = nearAllowed;
}
int cubic(const SkPoint a[4]) {
SkDCubic cubic;
cubic.set(a);
return intersect(cubic);
}
int cubicCubic(const SkPoint a[4], const SkPoint b[4]) {
SkDCubic aCubic;
aCubic.set(a);
SkDCubic bCubic;
bCubic.set(b);
return intersect(aCubic, bCubic);
}
int cubicHorizontal(const SkPoint a[4], SkScalar left, SkScalar right, SkScalar y,
bool flipped) {
SkDCubic cubic;
cubic.set(a);
return horizontal(cubic, left, right, y, flipped);
}
int cubicVertical(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
SkDCubic cubic;
cubic.set(a);
return vertical(cubic, top, bottom, x, flipped);
}
int cubicLine(const SkPoint a[4], const SkPoint b[2]) {
SkDCubic cubic;
cubic.set(a);
SkDLine line;
line.set(b);
return intersect(cubic, line);
}
int cubicQuad(const SkPoint a[4], const SkPoint b[3]) {
SkDCubic cubic;
cubic.set(a);
SkDQuad quad;
quad.set(b);
return intersect(cubic, quad);
}
bool hasT(double t) const {
SkASSERT(t == 0 || t == 1);
return fUsed > 0 && (t == 0 ? fT[0][0] == 0 : fT[0][fUsed - 1] == 1);
}
int insertSwap(double one, double two, const SkDPoint& pt) {
if (fSwap) {
return insert(two, one, pt);
} else {
return insert(one, two, pt);
}
}
bool isCoincident(int index) {
return (fIsCoincident[0] & 1 << index) != 0;
}
bool isNear(int index) {
return (fIsNear & 1 << index) != 0;
}
int lineHorizontal(const SkPoint a[2], SkScalar left, SkScalar right, SkScalar y,
bool flipped) {
SkDLine line;
line.set(a);
return horizontal(line, left, right, y, flipped);
}
int lineVertical(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
SkDLine line;
line.set(a);
return vertical(line, top, bottom, x, flipped);
}
int lineLine(const SkPoint a[2], const SkPoint b[2]) {
SkDLine aLine, bLine;
aLine.set(a);
bLine.set(b);
return intersect(aLine, bLine);
}
const SkDPoint& pt(int index) const {
return fPt[index];
}
int quadHorizontal(const SkPoint a[3], SkScalar left, SkScalar right, SkScalar y,
bool flipped) {
SkDQuad quad;
quad.set(a);
return horizontal(quad, left, right, y, flipped);
}
int quadVertical(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
SkDQuad quad;
quad.set(a);
return vertical(quad, top, bottom, x, flipped);
}
int quadLine(const SkPoint a[3], const SkPoint b[2]) {
SkDQuad quad;
quad.set(a);
SkDLine line;
line.set(b);
return intersect(quad, line);
}
int quadQuad(const SkPoint a[3], const SkPoint b[3]) {
SkDQuad aQuad;
aQuad.set(a);
SkDQuad bQuad;
bQuad.set(b);
return intersect(aQuad, bQuad);
}
int quadRay(const SkPoint pts[3], const SkDLine& line);
void removeOne(int index);
// leaves flip, swap alone
void reset() {
fAllowNear = true;
fUsed = 0;
}
void swap() {
fSwap ^= true;
}
void swapPts();
bool swapped() const {
return fSwap;
}
int used() const {
return fUsed;
}
void downDepth() {
SkASSERT(--fDepth >= 0);
}
void upDepth() {
SkASSERT(++fDepth < 16);
}
static double Axial(const SkDQuad& , const SkDPoint& , bool vertical);
int coincidentUsed() const;
int cubicRay(const SkPoint pts[4], const SkDLine& line);
void flip();
int horizontal(const SkDLine&, double y);
int horizontal(const SkDLine&, double left, double right, double y, bool flipped);
int horizontal(const SkDQuad&, double left, double right, double y, bool flipped);
int horizontal(const SkDQuad&, double left, double right, double y, double tRange[2]);
int horizontal(const SkDCubic&, double y, double tRange[3]);
int horizontal(const SkDCubic&, double left, double right, double y, bool flipped);
int horizontal(const SkDCubic&, double left, double right, double y, double tRange[3]);
// FIXME : does not respect swap
int insert(double one, double two, const SkDPoint& pt);
void insertNear(double one, double two, const SkDPoint& pt);
// start if index == 0 : end if index == 1
void insertCoincident(double one, double two, const SkDPoint& pt);
int intersect(const SkDLine&, const SkDLine&);
int intersect(const SkDQuad&, const SkDLine&);
int intersect(const SkDQuad&, const SkDQuad&);
int intersect(const SkDCubic&); // return true if cubic self-intersects
int intersect(const SkDCubic&, const SkDLine&);
int intersect(const SkDCubic&, const SkDQuad&);
int intersect(const SkDCubic&, const SkDCubic&);
int intersectRay(const SkDLine&, const SkDLine&);
int intersectRay(const SkDQuad&, const SkDLine&);
int intersectRay(const SkDCubic&, const SkDLine&);
static SkDPoint Line(const SkDLine&, const SkDLine&);
void offset(int base, double start, double end);
void quickRemoveOne(int index, int replace);
static bool Test(const SkDLine& , const SkDLine&);
int vertical(const SkDLine&, double x);
int vertical(const SkDLine&, double top, double bottom, double x, bool flipped);
int vertical(const SkDQuad&, double top, double bottom, double x, bool flipped);
int vertical(const SkDCubic&, double top, double bottom, double x, bool flipped);
int verticalCubic(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped);
int verticalLine(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped);
int verticalQuad(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped);
int depth() const {
#ifdef SK_DEBUG
return fDepth;
#else
return 0;
#endif
}
private:
int computePoints(const SkDLine& line, int used);
// used by addCoincident to remove ordinary intersections in range
// void remove(double one, double two, const SkDPoint& startPt, const SkDPoint& endPt);
SkDPoint fPt[9]; // FIXME: since scans store points as SkPoint, this should also
double fT[2][9];
uint16_t fIsCoincident[2]; // bit set for each curve's coincident T
uint16_t fIsNear; // bit set for each T if 2nd curve's point is near but not equal to 1st
unsigned char fUsed;
bool fAllowNear;
bool fSwap;
#ifdef SK_DEBUG
int fDepth;
#endif
};
extern int (SkIntersections::*CurveRay[])(const SkPoint[], const SkDLine& );
extern int (SkIntersections::*CurveVertical[])(const SkPoint[], SkScalar top, SkScalar bottom,
SkScalar x, bool flipped);
#endif
|