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#include "SkBitmapProcState.h"
/* A platform may optionally overwrite any of these with accelerated
versions. On input, these will already have valid function pointers,
so a platform need only overwrite the ones it chooses, based on the
current state (e.g. fBitmap, fInvMatrix, etc.)
fShaderProc32
fShaderProc16
fMatrixProc
fSampleProc32
fSampleProc32
*/
// empty implementation just uses default supplied function pointers
void SkBitmapProcState::platformProcs() {}
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