1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmapCache.h"
#include "SkImage_Gpu.h"
#include "GrContext.h"
#include "GrDrawContext.h"
#include "effects/GrYUVtoRGBEffect.h"
#include "SkCanvas.h"
#include "SkGpuDevice.h"
#include "SkPixelRef.h"
SkImage_Gpu::SkImage_Gpu(int w, int h, uint32_t uniqueID, SkAlphaType at, GrTexture* tex,
int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted)
: INHERITED(w, h, uniqueID, nullptr)
, fTexture(SkRef(tex))
, fSampleCountForNewSurfaces(sampleCountForNewSurfaces)
, fAlphaType(at)
, fBudgeted(budgeted)
, fAddedRasterVersionToCache(false)
{}
SkImage_Gpu::~SkImage_Gpu() {
if (fAddedRasterVersionToCache.load()) {
SkNotifyBitmapGenIDIsStale(this->uniqueID());
}
}
SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const {
GrTexture* tex = this->getTexture();
SkASSERT(tex);
GrContext* ctx = tex->getContext();
if (!ctx) {
// the texture may have been abandoned, so we have to check
return nullptr;
}
// TODO: Change signature of onNewSurface to take a budgeted param.
const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted;
return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props);
}
extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
if (as_IB(image)->getTexture()) {
((SkImage_Gpu*)image)->applyBudgetDecision();
}
}
SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
SkBitmap bm;
GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm);
return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
}
bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
if (SkBitmapCache::Find(this->uniqueID(), dst)) {
SkASSERT(dst->getGenerationID() == this->uniqueID());
SkASSERT(dst->isImmutable());
SkASSERT(dst->getPixels());
return true;
}
SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
if (!dst->tryAllocPixels(SkImageInfo::MakeN32(this->width(), this->height(), at))) {
return false;
}
if (!fTexture->readPixels(0, 0, dst->width(), dst->height(), kSkia8888_GrPixelConfig,
dst->getPixels(), dst->rowBytes())) {
return false;
}
dst->pixelRef()->setImmutableWithID(this->uniqueID());
SkBitmapCache::Add(this->uniqueID(), *dst);
fAddedRasterVersionToCache.store(true);
return true;
}
GrTexture* SkImage_Gpu::asTextureRef(GrContext* ctx, SkImageUsageType usage) const {
fTexture->ref();
return fTexture;
}
bool SkImage_Gpu::isOpaque() const {
return GrPixelConfigIsOpaque(fTexture->config()) || fAlphaType == kOpaque_SkAlphaType;
}
static void apply_premul(const SkImageInfo& info, void* pixels, size_t rowBytes) {
switch (info.colorType()) {
case kRGBA_8888_SkColorType:
case kBGRA_8888_SkColorType:
break;
default:
return; // nothing to do
}
// SkColor is not necesarily RGBA or BGRA, but it is one of them on little-endian,
// and in either case, the alpha-byte is always in the same place, so we can safely call
// SkPreMultiplyColor()
//
SkColor* row = (SkColor*)pixels;
for (int y = 0; y < info.height(); ++y) {
for (int x = 0; x < info.width(); ++x) {
row[x] = SkPreMultiplyColor(row[x]);
}
}
}
bool SkImage_Gpu::onReadPixels(const SkImageInfo& info, void* pixels, size_t rowBytes,
int srcX, int srcY) const {
GrPixelConfig config = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(),
info.profileType());
uint32_t flags = 0;
if (kUnpremul_SkAlphaType == info.alphaType() && kPremul_SkAlphaType == fAlphaType) {
// let the GPU perform this transformation for us
flags = GrContext::kUnpremul_PixelOpsFlag;
}
if (!fTexture->readPixels(srcX, srcY, info.width(), info.height(), config,
pixels, rowBytes, flags)) {
return false;
}
// do we have to manually fix-up the alpha channel?
// src dst
// unpremul premul fix manually
// premul unpremul done by kUnpremul_PixelOpsFlag
// all other combos need to change.
//
// Should this be handled by Ganesh? todo:?
//
if (kPremul_SkAlphaType == info.alphaType() && kUnpremul_SkAlphaType == fAlphaType) {
apply_premul(info, pixels, rowBytes);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
static SkImage* new_wrapped_texture_common(GrContext* ctx, const GrBackendTextureDesc& desc,
SkAlphaType at, GrWrapOwnership ownership,
SkImage::TextureReleaseProc releaseProc,
SkImage::ReleaseContext releaseCtx) {
if (desc.fWidth <= 0 || desc.fHeight <= 0) {
return nullptr;
}
SkAutoTUnref<GrTexture> tex(ctx->textureProvider()->wrapBackendTexture(desc, ownership));
if (!tex) {
return nullptr;
}
if (releaseProc) {
tex->setRelease(releaseProc, releaseCtx);
}
const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted;
return new SkImage_Gpu(desc.fWidth, desc.fHeight, kNeedNewImageUniqueID, at, tex, 0, budgeted);
}
SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at,
TextureReleaseProc releaseP, ReleaseContext releaseC) {
return new_wrapped_texture_common(ctx, desc, at, kBorrow_GrWrapOwnership, releaseP, releaseC);
}
SkImage* SkImage::NewFromAdoptedTexture(GrContext* ctx, const GrBackendTextureDesc& desc,
SkAlphaType at) {
return new_wrapped_texture_common(ctx, desc, at, kAdopt_GrWrapOwnership, nullptr, nullptr);
}
SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& desc,
SkAlphaType at) {
if (desc.fWidth <= 0 || desc.fHeight <= 0) {
return nullptr;
}
SkAutoTUnref<GrTexture> src(ctx->textureProvider()->wrapBackendTexture(
desc, kBorrow_GrWrapOwnership));
if (!src) {
return nullptr;
}
const bool isBudgeted = true;
SkAutoTUnref<GrTexture> dst(GrDeepCopyTexture(src, isBudgeted));
if (!dst) {
return nullptr;
}
const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted;
const int sampleCount = 0; // todo: make this an explicit parameter to newSurface()?
return new SkImage_Gpu(desc.fWidth, desc.fHeight, kNeedNewImageUniqueID, at, dst, sampleCount,
budgeted);
}
SkImage* SkImage::NewFromYUVTexturesCopy(GrContext* ctx , SkYUVColorSpace colorSpace,
const GrBackendObject yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin origin) {
const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted;
if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 ||
yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 ||
yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) {
return nullptr;
}
static const GrPixelConfig kConfig = kAlpha_8_GrPixelConfig;
GrBackendTextureDesc yDesc;
yDesc.fConfig = kConfig;
yDesc.fOrigin = origin;
yDesc.fSampleCnt = 0;
yDesc.fTextureHandle = yuvTextureHandles[0];
yDesc.fWidth = yuvSizes[0].fWidth;
yDesc.fHeight = yuvSizes[0].fHeight;
GrBackendTextureDesc uDesc;
uDesc.fConfig = kConfig;
uDesc.fOrigin = origin;
uDesc.fSampleCnt = 0;
uDesc.fTextureHandle = yuvTextureHandles[1];
uDesc.fWidth = yuvSizes[1].fWidth;
uDesc.fHeight = yuvSizes[1].fHeight;
GrBackendTextureDesc vDesc;
vDesc.fConfig = kConfig;
vDesc.fOrigin = origin;
vDesc.fSampleCnt = 0;
vDesc.fTextureHandle = yuvTextureHandles[2];
vDesc.fWidth = yuvSizes[2].fWidth;
vDesc.fHeight = yuvSizes[2].fHeight;
SkAutoTUnref<GrTexture> yTex(ctx->textureProvider()->wrapBackendTexture(
yDesc, kBorrow_GrWrapOwnership));
SkAutoTUnref<GrTexture> uTex(ctx->textureProvider()->wrapBackendTexture(
uDesc, kBorrow_GrWrapOwnership));
SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture(
vDesc, kBorrow_GrWrapOwnership));
if (!yTex || !uTex || !vTex) {
return nullptr;
}
GrSurfaceDesc dstDesc;
// Needs to be a render target in order to draw to it for the yuv->rgb conversion.
dstDesc.fFlags = kRenderTarget_GrSurfaceFlag;
dstDesc.fOrigin = origin;
dstDesc.fWidth = yuvSizes[0].fWidth;
dstDesc.fHeight = yuvSizes[0].fHeight;
dstDesc.fConfig = kRGBA_8888_GrPixelConfig;
dstDesc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture(dstDesc, true));
if (!dst) {
return nullptr;
}
GrPaint paint;
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
paint.addColorFragmentProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager(),
yTex, uTex, vTex, yuvSizes,
colorSpace))->unref();
const SkRect rect = SkRect::MakeWH(SkIntToScalar(dstDesc.fWidth),
SkIntToScalar(dstDesc.fHeight));
SkAutoTUnref<GrDrawContext> drawContext(ctx->drawContext());
if (!drawContext) {
return nullptr;
}
drawContext->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, SkMatrix::I(), rect);
ctx->flushSurfaceWrites(dst);
return new SkImage_Gpu(dstDesc.fWidth, dstDesc.fHeight, kNeedNewImageUniqueID,
kOpaque_SkAlphaType, dst, 0, budgeted);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
GrTexture* GrDeepCopyTexture(GrTexture* src, bool budgeted) {
GrContext* ctx = src->getContext();
GrSurfaceDesc desc = src->desc();
GrTexture* dst = ctx->textureProvider()->createTexture(desc, budgeted, nullptr, 0);
if (!dst) {
return nullptr;
}
const SkIRect srcR = SkIRect::MakeWH(desc.fWidth, desc.fHeight);
const SkIPoint dstP = SkIPoint::Make(0, 0);
ctx->copySurface(dst, src, srcR, dstP, GrContext::kFlushWrites_PixelOp);
return dst;
}
|