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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageShader_DEFINED
#define SkImageShader_DEFINED
#include "SkImage.h"
#include "SkShader.h"
#include "SkBitmapProcShader.h"
class SkImageShader : public SkShader {
public:
static sk_sp<SkShader> Make(sk_sp<SkImage>, TileMode tx, TileMode ty,
const SkMatrix* localMatrix, SkTBlitterAllocator* = nullptr);
bool isOpaque() const override;
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader)
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SkImageShader(sk_sp<SkImage>, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
protected:
void flatten(SkWriteBuffer&) const override;
size_t onContextSize(const ContextRec&) const override;
Context* onCreateContext(const ContextRec&, void* storage) const override;
#ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP
bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
#endif
SkImage* onIsAImage(SkMatrix*, TileMode*) const override;
sk_sp<SkImage> fImage;
const TileMode fTileModeX;
const TileMode fTileModeY;
private:
friend class SkShader;
typedef SkShader INHERITED;
};
#endif
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