1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkBitmapCache.h"
#include "SkCanvas.h"
#include "SkData.h"
#include "SkImageEncoder.h"
#include "SkImageFilter.h"
#include "SkImageGenerator.h"
#include "SkImagePriv.h"
#include "SkImageShader.h"
#include "SkImage_Base.h"
#include "SkNextID.h"
#include "SkPicture.h"
#include "SkPixelRef.h"
#include "SkPixelSerializer.h"
#include "SkReadPixelsRec.h"
#include "SkSpecialImage.h"
#include "SkString.h"
#include "SkSurface.h"
#if SK_SUPPORT_GPU
#include "GrTexture.h"
#include "GrContext.h"
#include "SkImage_Gpu.h"
#endif
SkImage::SkImage(int width, int height, uint32_t uniqueID)
: fWidth(width)
, fHeight(height)
, fUniqueID(kNeedNewImageUniqueID == uniqueID ? SkNextID::ImageID() : uniqueID)
{
SkASSERT(width > 0);
SkASSERT(height > 0);
}
bool SkImage::peekPixels(SkPixmap* pm) const {
SkPixmap tmp;
if (!pm) {
pm = &tmp;
}
return as_IB(this)->onPeekPixels(pm);
}
#ifdef SK_SUPPORT_LEGACY_PEEKPIXELS_PARMS
const void* SkImage::peekPixels(SkImageInfo* info, size_t* rowBytes) const {
SkPixmap pm;
if (this->peekPixels(&pm)) {
if (info) {
*info = pm.info();
}
if (rowBytes) {
*rowBytes = pm.rowBytes();
}
return pm.addr();
}
return nullptr;
}
#endif
bool SkImage::readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY, CachingHint chint) const {
SkReadPixelsRec rec(dstInfo, dstPixels, dstRowBytes, srcX, srcY);
if (!rec.trim(this->width(), this->height())) {
return false;
}
return as_IB(this)->onReadPixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY, chint);
}
bool SkImage::scalePixels(const SkPixmap& dst, SkFilterQuality quality, CachingHint chint) const {
if (this->width() == dst.width() && this->height() == dst.height()) {
return this->readPixels(dst, 0, 0, chint);
}
// Idea: If/when SkImageGenerator supports a native-scaling API (where the generator itself
// can scale more efficiently) we should take advantage of it here.
//
SkBitmap bm;
if (as_IB(this)->getROPixels(&bm, chint)) {
bm.lockPixels();
SkPixmap pmap;
// Note: By calling the pixmap scaler, we never cache the final result, so the chint
// is (currently) only being applied to the getROPixels. If we get a request to
// also attempt to cache the final (scaled) result, we would add that logic here.
//
return bm.peekPixels(&pmap) && pmap.scalePixels(dst, quality);
}
return false;
}
void SkImage::preroll(GrContext* ctx) const {
// For now, and to maintain parity w/ previous pixelref behavior, we just force the image
// to produce a cached raster-bitmap form, so that drawing to a raster canvas should be fast.
//
SkBitmap bm;
if (as_IB(this)->getROPixels(&bm)) {
bm.lockPixels();
bm.unlockPixels();
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkShader> SkImage::makeShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
return SkImageShader::Make(this, tileX, tileY, localMatrix);
}
#ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR
SkShader* SkImage::newShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
return this->makeShader(tileX, tileY, localMatrix).release();
}
#endif
SkData* SkImage::encode(SkImageEncoder::Type type, int quality) const {
SkBitmap bm;
if (as_IB(this)->getROPixels(&bm)) {
return SkImageEncoder::EncodeData(bm, type, quality);
}
return nullptr;
}
SkData* SkImage::encode(SkPixelSerializer* serializer) const {
SkAutoTUnref<SkPixelSerializer> defaultSerializer;
SkPixelSerializer* effectiveSerializer = serializer;
if (!effectiveSerializer) {
defaultSerializer.reset(SkImageEncoder::CreatePixelSerializer());
SkASSERT(defaultSerializer.get());
effectiveSerializer = defaultSerializer.get();
}
SkAutoTUnref<SkData> encoded(this->refEncoded());
if (encoded && effectiveSerializer->useEncodedData(encoded->data(), encoded->size())) {
return encoded.release();
}
SkBitmap bm;
SkAutoPixmapUnlock apu;
if (as_IB(this)->getROPixels(&bm) && bm.requestLock(&apu)) {
return effectiveSerializer->encode(apu.pixmap());
}
return nullptr;
}
SkData* SkImage::refEncoded() const {
GrContext* ctx = nullptr; // should we allow the caller to pass in a ctx?
return as_IB(this)->onRefEncoded(ctx);
}
sk_sp<SkImage> SkImage::MakeFromEncoded(sk_sp<SkData> encoded, const SkIRect* subset) {
if (nullptr == encoded || 0 == encoded->size()) {
return nullptr;
}
SkImageGenerator* generator = SkImageGenerator::NewFromEncoded(encoded.get());
return SkImage::MakeFromGenerator(generator, subset);
}
const char* SkImage::toString(SkString* str) const {
str->appendf("image: (id:%d (%d, %d) %s)", this->uniqueID(), this->width(), this->height(),
this->isOpaque() ? "opaque" : "");
return str->c_str();
}
sk_sp<SkImage> SkImage::makeSubset(const SkIRect& subset) const {
if (subset.isEmpty()) {
return nullptr;
}
const SkIRect bounds = SkIRect::MakeWH(this->width(), this->height());
if (!bounds.contains(subset)) {
return nullptr;
}
// optimization : return self if the subset == our bounds
if (bounds == subset) {
return sk_ref_sp(const_cast<SkImage*>(this));
}
return as_IB(this)->onMakeSubset(subset);
}
#if SK_SUPPORT_GPU
GrTexture* SkImage::getTexture() const {
return as_IB(this)->peekTexture();
}
bool SkImage::isTextureBacked() const { return SkToBool(as_IB(this)->peekTexture()); }
GrBackendObject SkImage::getTextureHandle(bool flushPendingGrContextIO) const {
GrTexture* texture = as_IB(this)->peekTexture();
if (texture) {
GrContext* context = texture->getContext();
if (context) {
if (flushPendingGrContextIO) {
context->prepareSurfaceForExternalIO(texture);
}
}
return texture->getTextureHandle();
}
return 0;
}
#else
GrTexture* SkImage::getTexture() const { return nullptr; }
bool SkImage::isTextureBacked() const { return false; }
GrBackendObject SkImage::getTextureHandle(bool) const { return 0; }
#endif
///////////////////////////////////////////////////////////////////////////////
static bool raster_canvas_supports(const SkImageInfo& info) {
switch (info.colorType()) {
case kN32_SkColorType:
return kUnpremul_SkAlphaType != info.alphaType();
case kRGB_565_SkColorType:
return true;
case kAlpha_8_SkColorType:
return true;
default:
break;
}
return false;
}
SkImage_Base::SkImage_Base(int width, int height, uint32_t uniqueID)
: INHERITED(width, height, uniqueID)
, fAddedToCache(false)
{}
SkImage_Base::~SkImage_Base() {
if (fAddedToCache.load()) {
SkNotifyBitmapGenIDIsStale(this->uniqueID());
}
}
bool SkImage_Base::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY, CachingHint) const {
if (!raster_canvas_supports(dstInfo)) {
return false;
}
SkBitmap bm;
bm.installPixels(dstInfo, dstPixels, dstRowBytes);
SkCanvas canvas(bm);
SkPaint paint;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
canvas.drawImage(this, -SkIntToScalar(srcX), -SkIntToScalar(srcY), &paint);
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
bool SkImage::readPixels(const SkPixmap& pmap, int srcX, int srcY, CachingHint chint) const {
return this->readPixels(pmap.info(), pmap.writable_addr(), pmap.rowBytes(), srcX, srcY, chint);
}
#if SK_SUPPORT_GPU
#include "GrTextureToYUVPlanes.h"
#endif
#include "SkRGBAToYUV.h"
bool SkImage::readYUV8Planes(const SkISize sizes[3], void* const planes[3],
const size_t rowBytes[3], SkYUVColorSpace colorSpace) const {
#if SK_SUPPORT_GPU
if (GrTexture* texture = as_IB(this)->peekTexture()) {
if (GrTextureToYUVPlanes(texture, sizes, planes, rowBytes, colorSpace)) {
return true;
}
}
#endif
return SkRGBAToYUV(this, sizes, planes, rowBytes, colorSpace);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkImage> SkImage::MakeFromBitmap(const SkBitmap& bm) {
SkPixelRef* pr = bm.pixelRef();
if (nullptr == pr) {
return nullptr;
}
#if SK_SUPPORT_GPU
if (GrTexture* tex = pr->getTexture()) {
SkAutoTUnref<GrTexture> unrefCopy;
if (!bm.isImmutable()) {
tex = GrDeepCopyTexture(tex, SkBudgeted::kNo);
if (nullptr == tex) {
return nullptr;
}
unrefCopy.reset(tex);
}
const SkImageInfo info = bm.info();
return sk_make_sp<SkImage_Gpu>(info.width(), info.height(), bm.getGenerationID(),
info.alphaType(), tex, SkBudgeted::kNo);
}
#endif
// This will check for immutable (share or copy)
return SkMakeImageFromRasterBitmap(bm);
}
bool SkImage::asLegacyBitmap(SkBitmap* bitmap, LegacyBitmapMode mode) const {
return as_IB(this)->onAsLegacyBitmap(bitmap, mode);
}
bool SkImage_Base::onAsLegacyBitmap(SkBitmap* bitmap, LegacyBitmapMode mode) const {
// As the base-class, all we can do is make a copy (regardless of mode).
// Subclasses that want to be more optimal should override.
SkImageInfo info = SkImageInfo::MakeN32(this->width(), this->height(),
this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
if (!bitmap->tryAllocPixels(info)) {
return false;
}
if (!this->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
bitmap->reset();
return false;
}
if (kRO_LegacyBitmapMode == mode) {
bitmap->setImmutable();
}
return true;
}
sk_sp<SkImage> SkImage::MakeFromPicture(sk_sp<SkPicture> picture, const SkISize& dimensions,
const SkMatrix* matrix, const SkPaint* paint) {
if (!picture) {
return nullptr;
}
return MakeFromGenerator(SkImageGenerator::NewFromPicture(dimensions, picture.get(),
matrix, paint));
}
sk_sp<SkImage> SkImage::makeWithFilter(const SkImageFilter* filter, const SkIRect& subset,
const SkIRect& clipBounds, SkIRect* outSubset,
SkIPoint* offset) const {
if (!filter || !outSubset || !offset || !this->bounds().contains(subset)) {
return nullptr;
}
sk_sp<SkSpecialImage> srcSpecialImage = SkSpecialImage::MakeFromImage(
subset, sk_ref_sp(const_cast<SkImage*>(this)));
if (!srcSpecialImage) {
return nullptr;
}
// FIXME: build a cache here.
SkImageFilter::Context context(SkMatrix::I(), clipBounds, nullptr);
sk_sp<SkSpecialImage> result =
filter->filterImage(srcSpecialImage.get(), context, offset);
if (!result) {
return nullptr;
}
SkIRect fullSize = SkIRect::MakeWH(result->width(), result->height());
#if SK_SUPPORT_GPU
if (result->isTextureBacked()) {
GrContext* context = result->getContext();
sk_sp<GrTexture> texture = result->asTextureRef(context);
fullSize = SkIRect::MakeWH(texture->width(), texture->height());
}
#endif
*outSubset = SkIRect::MakeWH(result->width(), result->height());
if (!outSubset->intersect(clipBounds.makeOffset(-offset->x(), -offset->y()))) {
return nullptr;
}
offset->fX += outSubset->x();
offset->fY += outSubset->y();
// This isn't really a "tight" subset, but includes any texture padding.
return result->makeTightSubset(fullSize);
}
bool SkImage::isLazyGenerated() const {
return as_IB(this)->onIsLazyGenerated();
}
//////////////////////////////////////////////////////////////////////////////////////
#if !SK_SUPPORT_GPU
sk_sp<SkImage> SkImage::MakeTextureFromPixmap(GrContext*, const SkPixmap&, SkBudgeted budgeted) {
return nullptr;
}
sk_sp<SkImage> SkImage::MakeFromTexture(GrContext*, const GrBackendTextureDesc&, SkAlphaType,
TextureReleaseProc, ReleaseContext) {
return nullptr;
}
size_t SkImage::getDeferredTextureImageData(const GrContextThreadSafeProxy&,
const DeferredTextureImageUsageParams[],
int paramCnt, void* buffer) const {
return 0;
}
sk_sp<SkImage> SkImage::MakeFromDeferredTextureImageData(GrContext* context, const void*,
SkBudgeted) {
return nullptr;
}
sk_sp<SkImage> SkImage::MakeFromAdoptedTexture(GrContext*, const GrBackendTextureDesc&,
SkAlphaType) {
return nullptr;
}
sk_sp<SkImage> SkImage::MakeFromTextureCopy(GrContext*, const GrBackendTextureDesc&, SkAlphaType) {
return nullptr;
}
sk_sp<SkImage> SkImage::MakeFromYUVTexturesCopy(GrContext* ctx, SkYUVColorSpace space,
const GrBackendObject yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin origin) {
return nullptr;
}
sk_sp<SkImage> SkImage::makeTextureImage(GrContext*) const {
return nullptr;
}
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef SK_SUPPORT_LEGACY_IMAGEFACTORY
SkImage* SkImage::NewRasterCopy(const Info& info, const void* pixels, size_t rowBytes,
SkColorTable* ctable) {
return MakeRasterCopy(SkPixmap(info, pixels, rowBytes, ctable)).release();
}
SkImage* SkImage::NewRasterData(const Info& info, SkData* pixels, size_t rowBytes) {
return MakeRasterData(info, sk_ref_sp(pixels), rowBytes).release();
}
SkImage* SkImage::NewFromRaster(const Info& info, const void* pixels, size_t rowBytes,
RasterReleaseProc proc, ReleaseContext releasectx) {
return MakeFromRaster(SkPixmap(info, pixels, rowBytes), proc, releasectx).release();
}
SkImage* SkImage::NewFromBitmap(const SkBitmap& bm) {
return MakeFromBitmap(bm).release();
}
SkImage* SkImage::NewFromGenerator(SkImageGenerator* gen, const SkIRect* subset) {
return MakeFromGenerator(gen, subset).release();
}
SkImage* SkImage::NewFromEncoded(SkData* encoded, const SkIRect* subset) {
return MakeFromEncoded(sk_ref_sp(encoded), subset).release();
}
SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at,
TextureReleaseProc proc, ReleaseContext releasectx) {
return MakeFromTexture(ctx, desc, at, proc, releasectx).release();
}
SkImage* SkImage::NewFromAdoptedTexture(GrContext* ctx, const GrBackendTextureDesc& desc,
SkAlphaType at) {
return MakeFromAdoptedTexture(ctx, desc, at).release();
}
SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& desc,
SkAlphaType at) {
return MakeFromTextureCopy(ctx, desc, at).release();
}
SkImage* SkImage::NewFromYUVTexturesCopy(GrContext* ctx, SkYUVColorSpace space,
const GrBackendObject yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin origin) {
return MakeFromYUVTexturesCopy(ctx, space, yuvTextureHandles, yuvSizes, origin).release();
}
SkImage* SkImage::NewFromPicture(const SkPicture* picture, const SkISize& dimensions,
const SkMatrix* matrix, const SkPaint* paint) {
return MakeFromPicture(sk_ref_sp(const_cast<SkPicture*>(picture)), dimensions,
matrix, paint).release();
}
SkImage* SkImage::NewTextureFromPixmap(GrContext* ctx, const SkPixmap& pmap, SkBudgeted budgeted) {
return MakeTextureFromPixmap(ctx, pmap, budgeted).release();
}
SkImage* SkImage::NewFromDeferredTextureImageData(GrContext* ctx, const void* data,
SkBudgeted budgeted) {
return MakeFromDeferredTextureImageData(ctx, data, budgeted).release();
}
#endif
|