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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkTextureRenderTarget_DEFINED
#define GrVkTextureRenderTarget_DEFINED
#include "GrVkTexture.h"
#include "GrVkRenderTarget.h"
class GrVkGpu;
#ifdef SK_BUILD_FOR_WIN
// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
#pragma warning(push)
#pragma warning(disable: 4250)
#endif
class GrVkImageView;
struct GrVkImageInfo;
class GrVkTextureRenderTarget: public GrVkTexture, public GrVkRenderTarget {
public:
static sk_sp<GrVkTextureRenderTarget> CreateNewTextureRenderTarget(GrVkGpu*, SkBudgeted,
const GrSurfaceDesc&,
const GrVkImage::ImageDesc&,
GrMipMapsStatus);
static sk_sp<GrVkTextureRenderTarget> MakeWrappedTextureRenderTarget(GrVkGpu*,
const GrSurfaceDesc&,
GrWrapOwnership,
const GrVkImageInfo&,
sk_sp<GrVkImageLayout>);
bool updateForMipmap(GrVkGpu* gpu, const GrVkImageInfo& newInfo);
protected:
void onAbandon() override {
GrVkRenderTarget::onAbandon();
GrVkTexture::onAbandon();
}
void onRelease() override {
GrVkRenderTarget::onRelease();
GrVkTexture::onRelease();
}
private:
GrVkTextureRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageView* texView,
const GrVkImageInfo& msaaInfo,
sk_sp<GrVkImageLayout> msaaLayout,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView,
GrMipMapsStatus,
GrBackendObjectOwnership);
GrVkTextureRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageView* texView,
const GrVkImageView* colorAttachmentView,
GrMipMapsStatus,
GrBackendObjectOwnership);
GrVkTextureRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageView* texView,
const GrVkImageInfo& msaaInfo,
sk_sp<GrVkImageLayout> msaaLayout,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView,
GrMipMapsStatus,
GrBackendObjectOwnership);
GrVkTextureRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageView* texView,
const GrVkImageView* colorAttachmentView,
GrMipMapsStatus,
GrBackendObjectOwnership);
static sk_sp<GrVkTextureRenderTarget> Make(GrVkGpu*,
const GrSurfaceDesc&,
const GrVkImageInfo&,
sk_sp<GrVkImageLayout>,
GrMipMapsStatus,
SkBudgeted budgeted,
GrBackendObjectOwnership,
bool isWrapped);
// GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory.
size_t onGpuMemorySize() const override;
};
#endif
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