1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
|
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkResourceProvider.h"
#include "GrSamplerParams.h"
#include "GrVkCommandBuffer.h"
#include "GrVkCopyPipeline.h"
#include "GrVkGLSLSampler.h"
#include "GrVkPipeline.h"
#include "GrVkRenderTarget.h"
#include "GrVkSampler.h"
#include "GrVkUniformBuffer.h"
#include "GrVkUtil.h"
#ifdef SK_TRACE_VK_RESOURCES
GrVkResource::Trace GrVkResource::fTrace;
uint32_t GrVkResource::fKeyCounter = 0;
#endif
GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu)
: fGpu(gpu)
, fPipelineCache(VK_NULL_HANDLE) {
fPipelineStateCache = new PipelineStateCache(gpu);
}
GrVkResourceProvider::~GrVkResourceProvider() {
SkASSERT(0 == fRenderPassArray.count());
SkASSERT(VK_NULL_HANDLE == fPipelineCache);
delete fPipelineStateCache;
}
void GrVkResourceProvider::init() {
VkPipelineCacheCreateInfo createInfo;
memset(&createInfo, 0, sizeof(VkPipelineCacheCreateInfo));
createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.initialDataSize = 0;
createInfo.pInitialData = nullptr;
VkResult result = GR_VK_CALL(fGpu->vkInterface(),
CreatePipelineCache(fGpu->device(), &createInfo, nullptr,
&fPipelineCache));
SkASSERT(VK_SUCCESS == result);
if (VK_SUCCESS != result) {
fPipelineCache = VK_NULL_HANDLE;
}
// Init uniform descriptor objects
fDescriptorSetManagers.emplace_back(fGpu, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
SkASSERT(1 == fDescriptorSetManagers.count());
fUniformDSHandle = GrVkDescriptorSetManager::Handle(0);
}
GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline,
const GrStencilSettings& stencil,
const GrPrimitiveProcessor& primProc,
VkPipelineShaderStageCreateInfo* shaderStageInfo,
int shaderStageCount,
GrPrimitiveType primitiveType,
const GrVkRenderPass& renderPass,
VkPipelineLayout layout) {
return GrVkPipeline::Create(fGpu, pipeline, stencil, primProc, shaderStageInfo,
shaderStageCount, primitiveType, renderPass, layout,
fPipelineCache);
}
GrVkCopyPipeline* GrVkResourceProvider::findOrCreateCopyPipeline(
const GrVkRenderTarget* dst,
VkPipelineShaderStageCreateInfo* shaderStageInfo,
VkPipelineLayout pipelineLayout) {
// Find or Create a compatible pipeline
GrVkCopyPipeline* pipeline = nullptr;
for (int i = 0; i < fCopyPipelines.count() && !pipeline; ++i) {
if (fCopyPipelines[i]->isCompatible(*dst->simpleRenderPass())) {
pipeline = fCopyPipelines[i];
}
}
if (!pipeline) {
pipeline = GrVkCopyPipeline::Create(fGpu, shaderStageInfo,
pipelineLayout,
dst->numColorSamples(),
*dst->simpleRenderPass(),
fPipelineCache);
fCopyPipelines.push_back(pipeline);
}
SkASSERT(pipeline);
pipeline->ref();
return pipeline;
}
// To create framebuffers, we first need to create a simple RenderPass that is
// only used for framebuffer creation. When we actually render we will create
// RenderPasses as needed that are compatible with the framebuffer.
const GrVkRenderPass*
GrVkResourceProvider::findCompatibleRenderPass(const GrVkRenderTarget& target,
CompatibleRPHandle* compatibleHandle) {
for (int i = 0; i < fRenderPassArray.count(); ++i) {
if (fRenderPassArray[i].isCompatible(target)) {
const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass();
renderPass->ref();
if (compatibleHandle) {
*compatibleHandle = CompatibleRPHandle(i);
}
return renderPass;
}
}
const GrVkRenderPass* renderPass =
fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass();
renderPass->ref();
if (compatibleHandle) {
*compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1);
}
return renderPass;
}
const GrVkRenderPass*
GrVkResourceProvider::findCompatibleRenderPass(const CompatibleRPHandle& compatibleHandle) {
SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count());
int index = compatibleHandle.toIndex();
const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass();
renderPass->ref();
return renderPass;
}
const GrVkRenderPass* GrVkResourceProvider::findRenderPass(
const GrVkRenderTarget& target,
const GrVkRenderPass::LoadStoreOps& colorOps,
const GrVkRenderPass::LoadStoreOps& stencilOps,
CompatibleRPHandle* compatibleHandle) {
GrVkResourceProvider::CompatibleRPHandle tempRPHandle;
GrVkResourceProvider::CompatibleRPHandle* pRPHandle = compatibleHandle ? compatibleHandle
: &tempRPHandle;
*pRPHandle = target.compatibleRenderPassHandle();
// This will get us the handle to (and possible create) the compatible set for the specific
// GrVkRenderPass we are looking for.
this->findCompatibleRenderPass(target, compatibleHandle);
return this->findRenderPass(*pRPHandle, colorOps, stencilOps);
}
const GrVkRenderPass*
GrVkResourceProvider::findRenderPass(const CompatibleRPHandle& compatibleHandle,
const GrVkRenderPass::LoadStoreOps& colorOps,
const GrVkRenderPass::LoadStoreOps& stencilOps) {
SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count());
CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()];
const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu,
colorOps,
stencilOps);
renderPass->ref();
return renderPass;
}
GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool(
VkDescriptorType type, uint32_t count) {
return new GrVkDescriptorPool(fGpu, type, count);
}
GrVkSampler* GrVkResourceProvider::findOrCreateCompatibleSampler(const GrSamplerParams& params,
uint32_t mipLevels) {
GrVkSampler* sampler = fSamplers.find(GrVkSampler::GenerateKey(params, mipLevels));
if (!sampler) {
sampler = GrVkSampler::Create(fGpu, params, mipLevels);
fSamplers.add(sampler);
}
SkASSERT(sampler);
sampler->ref();
return sampler;
}
sk_sp<GrVkPipelineState> GrVkResourceProvider::findOrCreateCompatiblePipelineState(
const GrPipeline& pipeline,
const GrPrimitiveProcessor& proc,
GrPrimitiveType primitiveType,
const GrVkRenderPass& renderPass) {
return fPipelineStateCache->refPipelineState(pipeline, proc, primitiveType, renderPass);
}
void GrVkResourceProvider::getSamplerDescriptorSetHandle(const GrVkUniformHandler& uniformHandler,
GrVkDescriptorSetManager::Handle* handle) {
SkASSERT(handle);
for (int i = 0; i < fDescriptorSetManagers.count(); ++i) {
if (fDescriptorSetManagers[i].isCompatible(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
&uniformHandler)) {
*handle = GrVkDescriptorSetManager::Handle(i);
return;
}
}
fDescriptorSetManagers.emplace_back(fGpu, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
&uniformHandler);
*handle = GrVkDescriptorSetManager::Handle(fDescriptorSetManagers.count() - 1);
}
void GrVkResourceProvider::getSamplerDescriptorSetHandle(const SkTArray<uint32_t>& visibilities,
GrVkDescriptorSetManager::Handle* handle) {
SkASSERT(handle);
for (int i = 0; i < fDescriptorSetManagers.count(); ++i) {
if (fDescriptorSetManagers[i].isCompatible(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
visibilities)) {
*handle = GrVkDescriptorSetManager::Handle(i);
return;
}
}
fDescriptorSetManagers.emplace_back(fGpu, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
visibilities);
*handle = GrVkDescriptorSetManager::Handle(fDescriptorSetManagers.count() - 1);
}
VkDescriptorSetLayout GrVkResourceProvider::getUniformDSLayout() const {
SkASSERT(fUniformDSHandle.isValid());
return fDescriptorSetManagers[fUniformDSHandle.toIndex()].layout();
}
VkDescriptorSetLayout GrVkResourceProvider::getSamplerDSLayout(
const GrVkDescriptorSetManager::Handle& handle) const {
SkASSERT(handle.isValid());
return fDescriptorSetManagers[handle.toIndex()].layout();
}
const GrVkDescriptorSet* GrVkResourceProvider::getUniformDescriptorSet() {
SkASSERT(fUniformDSHandle.isValid());
return fDescriptorSetManagers[fUniformDSHandle.toIndex()].getDescriptorSet(fGpu,
fUniformDSHandle);
}
const GrVkDescriptorSet* GrVkResourceProvider::getSamplerDescriptorSet(
const GrVkDescriptorSetManager::Handle& handle) {
SkASSERT(handle.isValid());
return fDescriptorSetManagers[handle.toIndex()].getDescriptorSet(fGpu, handle);
}
void GrVkResourceProvider::recycleDescriptorSet(const GrVkDescriptorSet* descSet,
const GrVkDescriptorSetManager::Handle& handle) {
SkASSERT(descSet);
SkASSERT(handle.isValid());
int managerIdx = handle.toIndex();
SkASSERT(managerIdx < fDescriptorSetManagers.count());
fDescriptorSetManagers[managerIdx].recycleDescriptorSet(descSet);
}
GrVkPrimaryCommandBuffer* GrVkResourceProvider::findOrCreatePrimaryCommandBuffer() {
GrVkPrimaryCommandBuffer* cmdBuffer = nullptr;
int count = fAvailableCommandBuffers.count();
if (count > 0) {
cmdBuffer = fAvailableCommandBuffers[count - 1];
SkASSERT(cmdBuffer->finished(fGpu));
fAvailableCommandBuffers.removeShuffle(count - 1);
} else {
cmdBuffer = GrVkPrimaryCommandBuffer::Create(fGpu, fGpu->cmdPool());
}
fActiveCommandBuffers.push_back(cmdBuffer);
cmdBuffer->ref();
return cmdBuffer;
}
void GrVkResourceProvider::checkCommandBuffers() {
for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) {
if (fActiveCommandBuffers[i]->finished(fGpu)) {
GrVkPrimaryCommandBuffer* cmdBuffer = fActiveCommandBuffers[i];
cmdBuffer->reset(fGpu);
fAvailableCommandBuffers.push_back(cmdBuffer);
fActiveCommandBuffers.removeShuffle(i);
}
}
}
GrVkSecondaryCommandBuffer* GrVkResourceProvider::findOrCreateSecondaryCommandBuffer() {
GrVkSecondaryCommandBuffer* cmdBuffer = nullptr;
int count = fAvailableSecondaryCommandBuffers.count();
if (count > 0) {
cmdBuffer = fAvailableSecondaryCommandBuffers[count-1];
fAvailableSecondaryCommandBuffers.removeShuffle(count - 1);
} else {
cmdBuffer = GrVkSecondaryCommandBuffer::Create(fGpu, fGpu->cmdPool());
}
return cmdBuffer;
}
void GrVkResourceProvider::recycleSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* cb) {
cb->reset(fGpu);
fAvailableSecondaryCommandBuffers.push_back(cb);
}
const GrVkResource* GrVkResourceProvider::findOrCreateStandardUniformBufferResource() {
const GrVkResource* resource = nullptr;
int count = fAvailableUniformBufferResources.count();
if (count > 0) {
resource = fAvailableUniformBufferResources[count - 1];
fAvailableUniformBufferResources.removeShuffle(count - 1);
} else {
resource = GrVkUniformBuffer::CreateResource(fGpu, GrVkUniformBuffer::kStandardSize);
}
return resource;
}
void GrVkResourceProvider::recycleStandardUniformBufferResource(const GrVkResource* resource) {
fAvailableUniformBufferResources.push_back(resource);
}
void GrVkResourceProvider::destroyResources(bool deviceLost) {
// release our active command buffers
for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
SkASSERT(deviceLost || fActiveCommandBuffers[i]->finished(fGpu));
SkASSERT(fActiveCommandBuffers[i]->unique());
fActiveCommandBuffers[i]->reset(fGpu);
fActiveCommandBuffers[i]->unref(fGpu);
}
fActiveCommandBuffers.reset();
// release our available command buffers
for (int i = 0; i < fAvailableCommandBuffers.count(); ++i) {
SkASSERT(deviceLost || fAvailableCommandBuffers[i]->finished(fGpu));
SkASSERT(fAvailableCommandBuffers[i]->unique());
fAvailableCommandBuffers[i]->unref(fGpu);
}
fAvailableCommandBuffers.reset();
// release our available secondary command buffers
for (int i = 0; i < fAvailableSecondaryCommandBuffers.count(); ++i) {
SkASSERT(fAvailableSecondaryCommandBuffers[i]->unique());
fAvailableSecondaryCommandBuffers[i]->unref(fGpu);
}
fAvailableSecondaryCommandBuffers.reset();
// Release all copy pipelines
for (int i = 0; i < fCopyPipelines.count(); ++i) {
fCopyPipelines[i]->unref(fGpu);
}
// loop over all render pass sets to make sure we destroy all the internal VkRenderPasses
for (int i = 0; i < fRenderPassArray.count(); ++i) {
fRenderPassArray[i].releaseResources(fGpu);
}
fRenderPassArray.reset();
// Iterate through all store GrVkSamplers and unref them before resetting the hash.
SkTDynamicHash<GrVkSampler, uint16_t>::Iter iter(&fSamplers);
for (; !iter.done(); ++iter) {
(*iter).unref(fGpu);
}
fSamplers.reset();
fPipelineStateCache->release();
GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineCache(fGpu->device(), fPipelineCache, nullptr));
fPipelineCache = VK_NULL_HANDLE;
// We must release/destroy all command buffers and pipeline states before releasing the
// GrVkDescriptorSetManagers
for (int i = 0; i < fDescriptorSetManagers.count(); ++i) {
fDescriptorSetManagers[i].release(fGpu);
}
fDescriptorSetManagers.reset();
// release our uniform buffers
for (int i = 0; i < fAvailableUniformBufferResources.count(); ++i) {
SkASSERT(fAvailableUniformBufferResources[i]->unique());
fAvailableUniformBufferResources[i]->unref(fGpu);
}
fAvailableUniformBufferResources.reset();
}
void GrVkResourceProvider::abandonResources() {
// release our active command buffers
for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
SkASSERT(fActiveCommandBuffers[i]->unique());
fActiveCommandBuffers[i]->unrefAndAbandon();
}
fActiveCommandBuffers.reset();
// release our available command buffers
for (int i = 0; i < fAvailableCommandBuffers.count(); ++i) {
SkASSERT(fAvailableCommandBuffers[i]->finished(fGpu));
SkASSERT(fAvailableCommandBuffers[i]->unique());
fAvailableCommandBuffers[i]->unrefAndAbandon();
}
fAvailableCommandBuffers.reset();
// release our available secondary command buffers
for (int i = 0; i < fAvailableSecondaryCommandBuffers.count(); ++i) {
SkASSERT(fAvailableSecondaryCommandBuffers[i]->unique());
fAvailableSecondaryCommandBuffers[i]->unrefAndAbandon();
}
fAvailableSecondaryCommandBuffers.reset();
// Abandon all copy pipelines
for (int i = 0; i < fCopyPipelines.count(); ++i) {
fCopyPipelines[i]->unrefAndAbandon();
}
// loop over all render pass sets to make sure we destroy all the internal VkRenderPasses
for (int i = 0; i < fRenderPassArray.count(); ++i) {
fRenderPassArray[i].abandonResources();
}
fRenderPassArray.reset();
// Iterate through all store GrVkSamplers and unrefAndAbandon them before resetting the hash.
SkTDynamicHash<GrVkSampler, uint16_t>::Iter iter(&fSamplers);
for (; !iter.done(); ++iter) {
(*iter).unrefAndAbandon();
}
fSamplers.reset();
fPipelineStateCache->abandon();
fPipelineCache = VK_NULL_HANDLE;
// We must abandon all command buffers and pipeline states before abandoning the
// GrVkDescriptorSetManagers
for (int i = 0; i < fDescriptorSetManagers.count(); ++i) {
fDescriptorSetManagers[i].abandon();
}
fDescriptorSetManagers.reset();
// release our uniform buffers
for (int i = 0; i < fAvailableUniformBufferResources.count(); ++i) {
SkASSERT(fAvailableUniformBufferResources[i]->unique());
fAvailableUniformBufferResources[i]->unrefAndAbandon();
}
fAvailableUniformBufferResources.reset();
}
////////////////////////////////////////////////////////////////////////////////
GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet(
const GrVkGpu* gpu,
const GrVkRenderTarget& target)
: fLastReturnedIndex(0) {
fRenderPasses.emplace_back(new GrVkRenderPass());
fRenderPasses[0]->initSimple(gpu, target);
}
bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible(
const GrVkRenderTarget& target) const {
// The first GrVkRenderpass should always exists since we create the basic load store
// render pass on create
SkASSERT(fRenderPasses[0]);
return fRenderPasses[0]->isCompatible(target);
}
GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass(
const GrVkGpu* gpu,
const GrVkRenderPass::LoadStoreOps& colorOps,
const GrVkRenderPass::LoadStoreOps& stencilOps) {
for (int i = 0; i < fRenderPasses.count(); ++i) {
int idx = (i + fLastReturnedIndex) % fRenderPasses.count();
if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, stencilOps)) {
fLastReturnedIndex = idx;
return fRenderPasses[idx];
}
}
GrVkRenderPass* renderPass = fRenderPasses.emplace_back(new GrVkRenderPass());
renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, stencilOps);
fLastReturnedIndex = fRenderPasses.count() - 1;
return renderPass;
}
void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(const GrVkGpu* gpu) {
for (int i = 0; i < fRenderPasses.count(); ++i) {
if (fRenderPasses[i]) {
fRenderPasses[i]->unref(gpu);
fRenderPasses[i] = nullptr;
}
}
}
void GrVkResourceProvider::CompatibleRenderPassSet::abandonResources() {
for (int i = 0; i < fRenderPasses.count(); ++i) {
if (fRenderPasses[i]) {
fRenderPasses[i]->unrefAndAbandon();
fRenderPasses[i] = nullptr;
}
}
}
|