1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
|
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkRenderPass.h"
#include "GrProcessor.h"
#include "GrVkFramebuffer.h"
#include "GrVkGpu.h"
#include "GrVkRenderTarget.h"
#include "GrVkUtil.h"
typedef GrVkRenderPass::AttachmentsDescriptor::AttachmentDesc AttachmentDesc;
void setup_vk_attachment_description(VkAttachmentDescription* attachment,
const AttachmentDesc& desc,
VkImageLayout layout) {
attachment->flags = 0;
attachment->format = desc.fFormat;
SkAssertResult(GrSampleCountToVkSampleCount(desc.fSamples, &attachment->samples));
switch (layout) {
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
attachment->loadOp = desc.fLoadStoreOps.fLoadOp;
attachment->storeOp = desc.fLoadStoreOps.fStoreOp;
attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
attachment->loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment->stencilLoadOp = desc.fLoadStoreOps.fLoadOp;
attachment->stencilStoreOp = desc.fLoadStoreOps.fStoreOp;
break;
default:
SkFAIL("Unexpected attachment layout");
}
attachment->initialLayout = layout;
attachment->finalLayout = layout;
}
void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target) {
static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_STORE_OP_STORE);
this->init(gpu, target, kBasicLoadStoreOps, kBasicLoadStoreOps);
}
void GrVkRenderPass::init(const GrVkGpu* gpu,
const LoadStoreOps& colorOp,
const LoadStoreOps& stencilOp) {
uint32_t numAttachments = fAttachmentsDescriptor.fAttachmentCount;
// Attachment descriptions to be set on the render pass
SkTArray<VkAttachmentDescription> attachments(numAttachments);
attachments.reset(numAttachments);
memset(attachments.begin(), 0, numAttachments * sizeof(VkAttachmentDescription));
// Refs to attachments on the render pass (as described by teh VkAttachmentDescription above),
// that are used by the subpass.
VkAttachmentReference colorRef;
VkAttachmentReference stencilRef;
uint32_t currentAttachment = 0;
// Go through each of the attachment types (color, stencil) and set the necessary
// on the various Vk structs.
VkSubpassDescription subpassDesc;
memset(&subpassDesc, 0, sizeof(VkSubpassDescription));
subpassDesc.flags = 0;
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc.inputAttachmentCount = 0;
subpassDesc.pInputAttachments = nullptr;
subpassDesc.pResolveAttachments = nullptr;
if (fAttachmentFlags & kColor_AttachmentFlag) {
// set up color attachment
fAttachmentsDescriptor.fColor.fLoadStoreOps = colorOp;
setup_vk_attachment_description(&attachments[currentAttachment],
fAttachmentsDescriptor.fColor,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
// setup subpass use of attachment
colorRef.attachment = currentAttachment++;
colorRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
subpassDesc.colorAttachmentCount = 1;
} else {
// I don't think there should ever be a time where we don't have a color attachment
SkASSERT(false);
colorRef.attachment = VK_ATTACHMENT_UNUSED;
colorRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
subpassDesc.colorAttachmentCount = 0;
}
subpassDesc.pColorAttachments = &colorRef;
if (fAttachmentFlags & kStencil_AttachmentFlag) {
// set up stencil attachment
fAttachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp;
setup_vk_attachment_description(&attachments[currentAttachment],
fAttachmentsDescriptor.fStencil,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
// setup subpass use of attachment
stencilRef.attachment = currentAttachment++;
stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
} else {
stencilRef.attachment = VK_ATTACHMENT_UNUSED;
stencilRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
}
subpassDesc.pDepthStencilAttachment = &stencilRef;
subpassDesc.preserveAttachmentCount = 0;
subpassDesc.pPreserveAttachments = nullptr;
SkASSERT(numAttachments == currentAttachment);
// Create the VkRenderPass compatible with the attachment descriptions above
VkRenderPassCreateInfo createInfo;
memset(&createInfo, 0, sizeof(VkRenderPassCreateInfo));
createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.attachmentCount = numAttachments;
createInfo.pAttachments = attachments.begin();
createInfo.subpassCount = 1;
createInfo.pSubpasses = &subpassDesc;
createInfo.dependencyCount = 0;
createInfo.pDependencies = nullptr;
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateRenderPass(gpu->device(),
&createInfo,
nullptr,
&fRenderPass));
// Get granularity for this render pass
GR_VK_CALL(gpu->vkInterface(), GetRenderAreaGranularity(gpu->device(),
fRenderPass,
&fGranularity));
}
void GrVkRenderPass::init(const GrVkGpu* gpu,
const GrVkRenderPass& compatibleRenderPass,
const LoadStoreOps& colorOp,
const LoadStoreOps& stencilOp) {
fAttachmentFlags = compatibleRenderPass.fAttachmentFlags;
fAttachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor;
this->init(gpu, colorOp, stencilOp);
}
void GrVkRenderPass::init(const GrVkGpu* gpu,
const GrVkRenderTarget& target,
const LoadStoreOps& colorOp,
const LoadStoreOps& stencilOp) {
// Get attachment information from render target. This includes which attachments the render
// target has (color, stencil) and the attachments format and sample count.
target.getAttachmentsDescriptor(&fAttachmentsDescriptor, &fAttachmentFlags);
this->init(gpu, colorOp, stencilOp);
}
void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const {
GR_VK_CALL(gpu->vkInterface(), DestroyRenderPass(gpu->device(), fRenderPass, nullptr));
}
// Works under the assumption that color attachment will always be the first attachment in our
// attachment array if it exists.
bool GrVkRenderPass::colorAttachmentIndex(uint32_t* index) const {
*index = 0;
if (fAttachmentFlags & kColor_AttachmentFlag) {
return true;
}
return false;
}
// Works under the assumption that stencil attachment will always be after the color and resolve
// attachment.
bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
*index = 0;
if (fAttachmentFlags & kColor_AttachmentFlag) {
++(*index);
}
if (fAttachmentFlags & kStencil_AttachmentFlag) {
return true;
}
return false;
}
void GrVkRenderPass::getBeginInfo(const GrVkRenderTarget& target,
VkRenderPassBeginInfo* beginInfo,
VkSubpassContents* contents) const {
SkASSERT(this->isCompatible(target));
VkRect2D renderArea;
renderArea.offset = { 0, 0 };
renderArea.extent = { (uint32_t)target.width(), (uint32_t)target.height() };
memset(beginInfo, 0, sizeof(VkRenderPassBeginInfo));
beginInfo->sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
beginInfo->pNext = nullptr;
beginInfo->renderPass = fRenderPass;
beginInfo->framebuffer = target.framebuffer()->framebuffer();
beginInfo->renderArea = renderArea;
beginInfo->clearValueCount = 0;
beginInfo->pClearValues = nullptr;
// Currently just assuming no secondary cmd buffers. This value will need to be update if we
// have them.
*contents = VK_SUBPASS_CONTENTS_INLINE;
}
bool GrVkRenderPass::isCompatible(const AttachmentsDescriptor& desc,
const AttachmentFlags& flags) const {
if (flags != fAttachmentFlags) {
return false;
}
if (fAttachmentFlags & kColor_AttachmentFlag) {
if (!fAttachmentsDescriptor.fColor.isCompatible(desc.fColor)) {
return false;
}
}
if (fAttachmentFlags & kStencil_AttachmentFlag) {
if (!fAttachmentsDescriptor.fStencil.isCompatible(desc.fStencil)) {
return false;
}
}
return true;
}
bool GrVkRenderPass::isCompatible(const GrVkRenderTarget& target) const {
AttachmentsDescriptor desc;
AttachmentFlags flags;
target.getAttachmentsDescriptor(&desc, &flags);
return this->isCompatible(desc, flags);
}
bool GrVkRenderPass::isCompatible(const GrVkRenderPass& renderPass) const {
return this->isCompatible(renderPass.fAttachmentsDescriptor, renderPass.fAttachmentFlags);
}
bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps,
const LoadStoreOps& stencilOps) const {
if (fAttachmentFlags & kColor_AttachmentFlag) {
if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) {
return false;
}
}
if (fAttachmentFlags & kStencil_AttachmentFlag) {
if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) {
return false;
}
}
return true;
}
void GrVkRenderPass::genKey(GrProcessorKeyBuilder* b) const {
b->add32(fAttachmentFlags);
if (fAttachmentFlags & kColor_AttachmentFlag) {
b->add32(fAttachmentsDescriptor.fColor.fFormat);
b->add32(fAttachmentsDescriptor.fColor.fSamples);
}
if (fAttachmentFlags & kStencil_AttachmentFlag) {
b->add32(fAttachmentsDescriptor.fStencil.fFormat);
b->add32(fAttachmentsDescriptor.fStencil.fSamples);
}
}
|