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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkPipeline_DEFINED
#define GrVkPipeline_DEFINED
#include "GrTypes.h"
#include "GrVkResource.h"
#include "vk/GrVkDefines.h"
class GrNonInstancedVertices;
class GrPipeline;
class GrPrimitiveProcessor;
class GrVkCommandBuffer;
class GrVkGpu;
class GrVkRenderPass;
class GrVkPipeline : public GrVkResource {
public:
static GrVkPipeline* Create(GrVkGpu* gpu,
const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
VkPipelineShaderStageCreateInfo* shaderStageInfo,
int shaderStageCount,
GrPrimitiveType primitiveType,
const GrVkRenderPass& renderPass,
VkPipelineLayout layout,
VkPipelineCache cache);
VkPipeline pipeline() const { return fPipeline; }
static void SetDynamicState(GrVkGpu*, GrVkCommandBuffer*, const GrPipeline&);
private:
GrVkPipeline(VkPipeline pipeline) : INHERITED(), fPipeline(pipeline) {}
GrVkPipeline(const GrVkPipeline&);
GrVkPipeline& operator=(const GrVkPipeline&);
void freeGPUData(const GrVkGpu* gpu) const override;
VkPipeline fPipeline;
typedef GrVkResource INHERITED;
};
#endif
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