1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
|
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrAtlasTextBlob.h"
#include "GrTextUtils.h"
#include "SkDistanceFieldGen.h"
#include "SkGlyphCache.h"
#include "ops/GrAtlasTextOp.h"
using Regenerator = GrAtlasTextBlob::VertexRegenerator;
enum RegenMask {
kNoRegen = 0x0,
kRegenPos = 0x1,
kRegenCol = 0x2,
kRegenTex = 0x4,
kRegenGlyph = 0x8 | kRegenTex, // we have to regenerate the texture coords when we regen glyphs
// combinations
kRegenPosCol = kRegenPos | kRegenCol,
kRegenPosTex = kRegenPos | kRegenTex,
kRegenPosTexGlyph = kRegenPos | kRegenGlyph,
kRegenPosColTex = kRegenPos | kRegenCol | kRegenTex,
kRegenPosColTexGlyph = kRegenPos | kRegenCol | kRegenGlyph,
kRegenColTex = kRegenCol | kRegenTex,
kRegenColTexGlyph = kRegenCol | kRegenGlyph,
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// A large template to handle regenerating the vertices of a textblob with as few branches as
// possible
template <bool regenPos, bool regenCol, bool regenTexCoords>
inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStride,
bool useDistanceFields, SkScalar transX, SkScalar transY,
GrColor color) {
uint16_t u0, v0, u1, v1;
#ifdef DISPLAY_PAGE_INDEX
// Enable this to visualize the page from which each glyph is being drawn.
// Green Red Magenta Cyan -> 0 1 2 3; Black -> error
SkColor hackColor;
#endif
if (regenTexCoords) {
SkASSERT(glyph);
int width = glyph->fBounds.width();
int height = glyph->fBounds.height();
if (useDistanceFields) {
u0 = glyph->fAtlasLocation.fX + SK_DistanceFieldInset;
v0 = glyph->fAtlasLocation.fY + SK_DistanceFieldInset;
u1 = u0 + width - 2 * SK_DistanceFieldInset;
v1 = v0 + height - 2 * SK_DistanceFieldInset;
} else {
u0 = glyph->fAtlasLocation.fX;
v0 = glyph->fAtlasLocation.fY;
u1 = u0 + width;
v1 = v0 + height;
}
// We pack the 2bit page index in the low bit of the u and v texture coords
uint32_t pageIndex = glyph->pageIndex();
SkASSERT(pageIndex < 4);
uint16_t uBit = (pageIndex >> 1) & 0x1;
uint16_t vBit = pageIndex & 0x1;
u0 <<= 1;
u0 |= uBit;
v0 <<= 1;
v0 |= vBit;
u1 <<= 1;
u1 |= uBit;
v1 <<= 1;
v1 |= vBit;
#ifdef DISPLAY_PAGE_INDEX
switch (pageIndex) {
case 0:
hackColor = SK_ColorGREEN;
break;
case 1:
hackColor = SK_ColorRED;
break;
case 2:
hackColor = SK_ColorMAGENTA;
break;
case 3:
hackColor = SK_ColorCYAN;
break;
default:
hackColor = SK_ColorBLACK;
break;
}
#endif
}
// This is a bit wonky, but sometimes we have LCD text, in which case we won't have color
// vertices, hence vertexStride - sizeof(SkIPoint16)
intptr_t texCoordOffset = vertexStride - sizeof(SkIPoint16);
intptr_t colorOffset = texCoordOffset - sizeof(GrColor);
// V0
if (regenPos) {
SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
point->fX += transX;
point->fY += transY;
}
if (regenCol) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = color;
}
if (regenTexCoords) {
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u0;
textureCoords[1] = v0;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
// V1
if (regenPos) {
SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
point->fX += transX;
point->fY += transY;
}
if (regenCol) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = color;
}
if (regenTexCoords) {
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u0;
textureCoords[1] = v1;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
// V2
if (regenPos) {
SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
point->fX += transX;
point->fY += transY;
}
if (regenCol) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = color;
}
if (regenTexCoords) {
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u1;
textureCoords[1] = v0;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
vertex += vertexStride;
// V3
if (regenPos) {
SkPoint* point = reinterpret_cast<SkPoint*>(vertex);
point->fX += transX;
point->fY += transY;
}
if (regenCol) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = color;
}
if (regenTexCoords) {
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u1;
textureCoords[1] = v1;
#ifdef DISPLAY_PAGE_INDEX
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
*vcolor = hackColor;
#endif
}
}
Regenerator::VertexRegenerator(GrAtlasTextBlob* blob, int runIdx, int subRunIdx,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y, GrColor color,
GrDeferredUploadTarget* uploadTarget, GrAtlasGlyphCache* glyphCache,
SkAutoGlyphCache* lazyCache)
: fViewMatrix(viewMatrix)
, fBlob(blob)
, fUploadTarget(uploadTarget)
, fGlyphCache(glyphCache)
, fLazyCache(lazyCache)
, fRun(&blob->fRuns[runIdx])
, fSubRun(&blob->fRuns[runIdx].fSubRunInfo[subRunIdx])
, fColor(color) {
// Compute translation if any
fSubRun->computeTranslation(fViewMatrix, x, y, &fTransX, &fTransY);
// Because the GrAtlasGlyphCache may evict the strike a blob depends on using for
// generating its texture coords, we have to track whether or not the strike has
// been abandoned. If it hasn't been abandoned, then we can use the GrGlyph*s as is
// otherwise we have to get the new strike, and use that to get the correct glyphs.
// Because we do not have the packed ids, and thus can't look up our glyphs in the
// new strike, we instead keep our ref to the old strike and use the packed ids from
// it. These ids will still be valid as long as we hold the ref. When we are done
// updating our cache of the GrGlyph*s, we drop our ref on the old strike
if (fSubRun->strike()->isAbandoned()) {
fRegenFlags |= kRegenGlyph;
fRegenFlags |= kRegenTex;
}
if (kARGB_GrMaskFormat != fSubRun->maskFormat() && fSubRun->color() != color) {
fRegenFlags |= kRegenCol;
}
if (0.f != fTransX || 0.f != fTransY) {
fRegenFlags |= kRegenPos;
}
}
template <bool regenPos, bool regenCol, bool regenTexCoords, bool regenGlyphs>
Regenerator::Result Regenerator::doRegen() {
static_assert(!regenGlyphs || regenTexCoords, "must regenTexCoords along regenGlyphs");
GrAtlasTextStrike* strike = nullptr;
if (regenTexCoords) {
fSubRun->resetBulkUseToken();
const SkDescriptor* desc = (fRun->fOverrideDescriptor && !fSubRun->drawAsDistanceFields())
? fRun->fOverrideDescriptor->getDesc()
: fRun->fDescriptor.getDesc();
if (!*fLazyCache || (*fLazyCache)->getDescriptor() != *desc) {
SkScalerContextEffects effects;
effects.fPathEffect = fRun->fPathEffect.get();
effects.fMaskFilter = fRun->fMaskFilter.get();
fLazyCache->reset(SkGlyphCache::DetachCache(fRun->fTypeface.get(), effects, desc));
}
if (regenGlyphs) {
strike = fGlyphCache->getStrike(fLazyCache->get());
} else {
strike = fSubRun->strike();
}
}
bool hasW = fSubRun->hasWCoord();
Result result;
auto vertexStride = GetVertexStride(fSubRun->maskFormat(), hasW);
char* currVertex = fBlob->fVertices + fSubRun->vertexStartIndex() +
fCurrGlyph * kVerticesPerGlyph * vertexStride;
result.fFirstVertex = currVertex;
for (int glyphIdx = fCurrGlyph; glyphIdx < (int)fSubRun->glyphCount(); glyphIdx++) {
GrGlyph* glyph = nullptr;
if (regenTexCoords) {
size_t glyphOffset = glyphIdx + fSubRun->glyphStartIndex();
if (regenGlyphs) {
// Get the id from the old glyph, and use the new strike to lookup
// the glyph.
GrGlyph::PackedID id = fBlob->fGlyphs[glyphOffset]->fPackedID;
fBlob->fGlyphs[glyphOffset] =
strike->getGlyph(id, fSubRun->maskFormat(), fLazyCache->get());
SkASSERT(id == fBlob->fGlyphs[glyphOffset]->fPackedID);
}
glyph = fBlob->fGlyphs[glyphOffset];
SkASSERT(glyph && glyph->fMaskFormat == fSubRun->maskFormat());
if (!fGlyphCache->hasGlyph(glyph) &&
!strike->addGlyphToAtlas(fUploadTarget, fGlyphCache, glyph, fLazyCache->get(),
fSubRun->maskFormat())) {
fBrokenRun = glyphIdx > 0;
result.fFinished = false;
return result;
}
auto tokenTracker = fUploadTarget->tokenTracker();
fGlyphCache->addGlyphToBulkAndSetUseToken(fSubRun->bulkUseToken(), glyph,
tokenTracker->nextDrawToken());
}
regen_vertices<regenPos, regenCol, regenTexCoords>(currVertex, glyph, vertexStride,
fSubRun->drawAsDistanceFields(), fTransX,
fTransY, fColor);
currVertex += vertexStride * GrAtlasTextOp::kVerticesPerGlyph;
++result.fGlyphsRegenerated;
++fCurrGlyph;
}
// We may have changed the color so update it here
fSubRun->setColor(fColor);
if (regenTexCoords) {
if (regenGlyphs) {
fSubRun->setStrike(strike);
}
fSubRun->setAtlasGeneration(fBrokenRun
? GrDrawOpAtlas::kInvalidAtlasGeneration
: fGlyphCache->atlasGeneration(fSubRun->maskFormat()));
}
return result;
}
Regenerator::Result Regenerator::regenerate() {
uint64_t currentAtlasGen = fGlyphCache->atlasGeneration(fSubRun->maskFormat());
// If regenerate() is called multiple times then the atlas gen may have changed. So we check
// this each time.
if (fSubRun->atlasGeneration() != currentAtlasGen) {
fRegenFlags |= kRegenTex;
}
switch (static_cast<RegenMask>(fRegenFlags)) {
case kRegenPos:
return this->doRegen<true, false, false, false>();
case kRegenCol:
return this->doRegen<false, true, false, false>();
case kRegenTex:
return this->doRegen<false, false, true, false>();
case kRegenGlyph:
return this->doRegen<false, false, true, true>();
// combinations
case kRegenPosCol:
return this->doRegen<true, true, false, false>();
case kRegenPosTex:
return this->doRegen<true, false, true, false>();
case kRegenPosTexGlyph:
return this->doRegen<true, false, true, true>();
case kRegenPosColTex:
return this->doRegen<true, true, true, false>();
case kRegenPosColTexGlyph:
return this->doRegen<true, true, true, true>();
case kRegenColTex:
return this->doRegen<false, true, true, false>();
case kRegenColTexGlyph:
return this->doRegen<false, true, true, true>();
case kNoRegen: {
Result result;
bool hasW = fSubRun->hasWCoord();
auto vertexStride = GetVertexStride(fSubRun->maskFormat(), hasW);
result.fGlyphsRegenerated = fSubRun->glyphCount() - fCurrGlyph;
result.fFirstVertex = fBlob->fVertices + fSubRun->vertexStartIndex() +
fCurrGlyph * kVerticesPerGlyph * vertexStride;
fCurrGlyph = fSubRun->glyphCount();
// set use tokens for all of the glyphs in our subrun. This is only valid if we
// have a valid atlas generation
fGlyphCache->setUseTokenBulk(*fSubRun->bulkUseToken(),
fUploadTarget->tokenTracker()->nextDrawToken(),
fSubRun->maskFormat());
return result;
}
}
SK_ABORT("Should not get here");
return Result();
}
|