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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrAtlasTextBlob_DEFINED
#define GrAtlasTextBlob_DEFINED
#include "GrBatchAtlas.h"
#include "GrBatchFontCache.h"
#include "GrColor.h"
#include "GrMemoryPool.h"
#include "SkDescriptor.h"
#include "SkMaskFilter.h"
#include "SkOpts.h"
#include "SkPathEffect.h"
#include "SkRasterizer.h"
#include "SkSurfaceProps.h"
#include "SkTInternalLList.h"
class GrBlobRegenHelper;
struct GrDistanceFieldAdjustTable;
class GrMemoryPool;
class SkDrawFilter;
class SkTextBlob;
class SkTextBlobRunIterator;
// With this flag enabled, the GrAtlasTextContext will, as a sanity check, regenerate every blob
// that comes in to verify the integrity of its cache
#define CACHE_SANITY_CHECK 0
/*
* A GrAtlasTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
* on the GPU. These are initially created with valid positions and colors, but invalid
* texture coordinates. The GrAtlasTextBlob itself has a few Blob-wide properties, and also
* consists of a number of runs. Runs inside a blob are flushed individually so they can be
* reordered.
*
* The only thing(aside from a memcopy) required to flush a GrAtlasTextBlob is to ensure that
* the GrAtlas will not evict anything the Blob needs.
*
* Note: This struct should really be named GrCachedAtasTextBlob, but that is too verbose.
*
* *WARNING* If you add new fields to this struct, then you may need to to update AssertEqual
*/
class GrAtlasTextBlob : public SkNVRefCnt<GrAtlasTextBlob> {
public:
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrAtlasTextBlob);
static GrAtlasTextBlob* Create(GrMemoryPool* pool, int glyphCount, int runCount);
struct Key {
Key() {
sk_bzero(this, sizeof(Key));
}
uint32_t fUniqueID;
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
// Each color is assigned to on of a fixed number of buckets based on its
// luminance. For each luminance bucket there is a "canonical color" that
// represents the bucket. This functionality is currently only supported for A8
SkColor fCanonicalColor;
SkPaint::Style fStyle;
SkPixelGeometry fPixelGeometry;
bool fHasBlur;
uint32_t fScalerContextFlags;
bool operator==(const Key& other) const {
return 0 == memcmp(this, &other, sizeof(Key));
}
};
void setupKey(const GrAtlasTextBlob::Key& key,
const SkMaskFilter::BlurRec& blurRec,
const SkPaint& paint) {
fKey = key;
if (key.fHasBlur) {
fBlurRec = blurRec;
}
if (key.fStyle != SkPaint::kFill_Style) {
fStrokeInfo.fFrameWidth = paint.getStrokeWidth();
fStrokeInfo.fMiterLimit = paint.getStrokeMiter();
fStrokeInfo.fJoin = paint.getStrokeJoin();
}
}
static const Key& GetKey(const GrAtlasTextBlob& blob) {
return blob.fKey;
}
static uint32_t Hash(const Key& key) {
return SkOpts::hash(&key, sizeof(Key));
}
void operator delete(void* p) {
GrAtlasTextBlob* blob = reinterpret_cast<GrAtlasTextBlob*>(p);
blob->fPool->release(p);
}
void* operator new(size_t) {
SkFAIL("All blobs are created by placement new.");
return sk_malloc_throw(0);
}
void* operator new(size_t, void* p) { return p; }
void operator delete(void* target, void* placement) {
::operator delete(target, placement);
}
bool hasDistanceField() const { return SkToBool(fTextType & kHasDistanceField_TextType); }
bool hasBitmap() const { return SkToBool(fTextType & kHasBitmap_TextType); }
void setHasDistanceField() { fTextType |= kHasDistanceField_TextType; }
void setHasBitmap() { fTextType |= kHasBitmap_TextType; }
int runCount() const { return fRunCount; }
void push_back_run(int currRun) {
SkASSERT(currRun < fRunCount);
if (currRun > 0) {
Run::SubRunInfo& newRun = fRuns[currRun].fSubRunInfo.back();
Run::SubRunInfo& lastRun = fRuns[currRun - 1].fSubRunInfo.back();
newRun.setAsSuccessor(lastRun);
}
}
// sets the last subrun of runIndex to use distance field text
void setSubRunHasDistanceFields(int runIndex, bool hasLCD) {
Run& run = fRuns[runIndex];
Run::SubRunInfo& subRun = run.fSubRunInfo.back();
subRun.setUseLCDText(hasLCD);
subRun.setDrawAsDistanceFields();
}
void setRunDrawAsPaths(int runIndex) {
fRuns[runIndex].fDrawAsPaths = true;
}
void setMinAndMaxScale(SkScalar scaledMax, SkScalar scaledMin) {
// we init fMaxMinScale and fMinMaxScale in the constructor
fMaxMinScale = SkMaxScalar(scaledMax, fMaxMinScale);
fMinMaxScale = SkMinScalar(scaledMin, fMinMaxScale);
}
// inits the override descriptor on the current run. All following subruns must use this
// descriptor
void initOverride(int runIndex) {
Run& run = fRuns[runIndex];
// Push back a new subrun to fill and set the override descriptor
run.push_back();
run.fOverrideDescriptor.reset(new SkAutoDescriptor);
}
SkGlyphCache* setupCache(int runIndex,
const SkSurfaceProps& props,
uint32_t scalerContextFlags,
const SkPaint& skPaint,
const SkMatrix* viewMatrix);
// Appends a glyph to the blob. If the glyph is too large, the glyph will be appended
// as a path.
void appendGlyph(int runIndex,
const SkRect& positions,
GrColor color,
GrBatchTextStrike* strike,
GrGlyph* glyph,
SkGlyphCache*, const SkGlyph& skGlyph,
SkScalar x, SkScalar y, SkScalar scale, bool applyVM);
static size_t GetVertexStride(GrMaskFormat maskFormat) {
switch (maskFormat) {
case kA8_GrMaskFormat:
return kGrayTextVASize;
case kARGB_GrMaskFormat:
return kColorTextVASize;
default:
return kLCDTextVASize;
}
}
bool mustRegenerate(const SkPaint& paint, GrColor color, const SkMaskFilter::BlurRec& blurRec,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y);
// flush a GrAtlasTextBlob associated with a SkTextBlob
void flushCached(GrContext* context,
GrRenderTargetContext* rtc,
const SkTextBlob* blob,
const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
const SkPaint& skPaint,
const GrPaint& grPaint,
SkDrawFilter* drawFilter,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkIRect& clipBounds,
SkScalar x, SkScalar y);
// flush a throwaway GrAtlasTextBlob *not* associated with an SkTextBlob
void flushThrowaway(GrContext* context,
GrRenderTargetContext* rtc,
const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
const SkPaint& skPaint,
const GrPaint& grPaint,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkIRect& clipBounds,
SkScalar x, SkScalar y);
void computeSubRunBounds(SkRect* outBounds, int runIndex, int subRunIndex,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
// We don't yet position distance field text on the cpu, so we have to map the vertex bounds
// into device space.
// We handle vertex bounds differently for distance field text and bitmap text because
// the vertex bounds of bitmap text are in device space. If we are flushing multiple runs
// from one blob then we are going to pay the price here of mapping the rect for each run.
const Run& run = fRuns[runIndex];
const Run::SubRunInfo& subRun = run.fSubRunInfo[subRunIndex];
*outBounds = subRun.vertexBounds();
if (subRun.drawAsDistanceFields()) {
// Distance field text is positioned with the (X,Y) as part of the glyph position,
// and currently the view matrix is applied on the GPU
outBounds->offset(x - fInitialX, y - fInitialY);
viewMatrix.mapRect(outBounds);
} else {
// Bitmap text is fully positioned on the CPU, and offset by an (X,Y) translate in
// device space.
SkMatrix boundsMatrix = fInitialViewMatrixInverse;
boundsMatrix.postTranslate(-fInitialX, -fInitialY);
boundsMatrix.postTranslate(x, y);
boundsMatrix.postConcat(viewMatrix);
boundsMatrix.mapRect(outBounds);
// Due to floating point numerical inaccuracies, we have to round out here
outBounds->roundOut(outBounds);
}
}
// position + local coord
static const size_t kColorTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16);
static const size_t kGrayTextVASize = sizeof(SkPoint) + sizeof(GrColor) + sizeof(SkIPoint16);
static const size_t kLCDTextVASize = kGrayTextVASize;
static const size_t kMaxVASize = kGrayTextVASize;
static const int kVerticesPerGlyph = 4;
static void AssertEqual(const GrAtlasTextBlob&, const GrAtlasTextBlob&);
// The color here is the GrPaint color, and it is used to determine whether we
// have to regenerate LCD text blobs.
// We use this color vs the SkPaint color because it has the colorfilter applied.
void initReusableBlob(GrColor color, const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
fPaintColor = color;
this->setupViewMatrix(viewMatrix, x, y);
}
void initThrowawayBlob(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
this->setupViewMatrix(viewMatrix, x, y);
}
/**
* Consecutive calls to regenInBatch often use the same SkGlyphCache. If the same instance of
* SkAutoGlyphCache is passed to multiple calls of regenInBatch then it can save the cost of
* multiple detach/attach operations of SkGlyphCache.
*/
void regenInBatch(GrDrawBatch::Target* target, GrBatchFontCache* fontCache,
GrBlobRegenHelper *helper, int run, int subRun, SkAutoGlyphCache*,
size_t vertexStride, const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
GrColor color, void** vertices, size_t* byteCount, int* glyphCount);
const Key& key() const { return fKey; }
~GrAtlasTextBlob() {
for (int i = 0; i < fRunCount; i++) {
fRuns[i].~Run();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////
// Internal test methods
GrDrawBatch* test_createBatch(int glyphCount, int run, int subRun,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y, GrColor color,
const SkPaint& skPaint, const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
GrBatchFontCache* cache);
private:
GrAtlasTextBlob()
: fMaxMinScale(-SK_ScalarMax)
, fMinMaxScale(SK_ScalarMax)
, fTextType(0) {}
void appendLargeGlyph(GrGlyph* glyph, SkGlyphCache* cache, const SkGlyph& skGlyph,
SkScalar x, SkScalar y, SkScalar scale, bool applyVM);
inline void flushRun(GrRenderTargetContext* rtc, const GrPaint&, const GrClip&,
int run, const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
const SkPaint& skPaint, const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
GrBatchFontCache* cache);
void flushBigGlyphs(GrContext* context, GrRenderTargetContext* rtc,
const GrClip& clip, const SkPaint& skPaint,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
const SkIRect& clipBounds);
void flushRunAsPaths(GrContext* context,
GrRenderTargetContext* rtc,
const SkSurfaceProps& props,
const SkTextBlobRunIterator& it,
const GrClip& clip, const SkPaint& skPaint,
SkDrawFilter* drawFilter, const SkMatrix& viewMatrix,
const SkIRect& clipBounds, SkScalar x, SkScalar y);
// This function will only be called when we are generating a blob from scratch. We record the
// initial view matrix and initial offsets(x,y), because we record vertex bounds relative to
// these numbers. When blobs are reused with new matrices, we need to return to model space so
// we can update the vertex bounds appropriately.
void setupViewMatrix(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
fInitialViewMatrix = viewMatrix;
if (!viewMatrix.invert(&fInitialViewMatrixInverse)) {
fInitialViewMatrixInverse = SkMatrix::I();
SkDebugf("Could not invert viewmatrix\n");
}
fInitialX = x;
fInitialY = y;
// make sure all initial subruns have the correct VM and X/Y applied
for (int i = 0; i < fRunCount; i++) {
fRuns[i].fSubRunInfo[0].init(fInitialViewMatrix, x, y);
}
}
/*
* Each Run inside of the blob can have its texture coordinates regenerated if required.
* To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
* any evictions inside of the atlas, then we will simply regenerate Runs. We could track
* this at a more fine grained level, but its not clear if this is worth it, as evictions
* should be fairly rare.
*
* One additional point, each run can contain glyphs with any of the three mask formats.
* We call these SubRuns. Because a subrun must be a contiguous range, we have to create
* a new subrun each time the mask format changes in a run. In theory, a run can have as
* many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In
* practice, the vast majority of runs have only a single subrun.
*
* Finally, for runs where the entire thing is too large for the GrAtlasTextContext to
* handle, we have a bit to mark the run as flusahable via rendering as paths. It is worth
* pointing. It would be a bit expensive to figure out ahead of time whether or not a run
* can flush in this manner, so we always allocate vertices for the run, regardless of
* whether or not it is too large. The benefit of this strategy is that we can always reuse
* a blob allocation regardless of viewmatrix changes. We could store positions for these
* glyphs. However, its not clear if this is a win because we'd still have to either go the
* glyph cache to get the path at flush time, or hold onto the path in the cache, which
* would greatly increase the memory of these cached items.
*/
struct Run {
Run()
: fInitialized(false)
, fDrawAsPaths(false) {
// To ensure we always have one subrun, we push back a fresh run here
fSubRunInfo.push_back();
}
struct SubRunInfo {
SubRunInfo()
: fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration)
, fVertexStartIndex(0)
, fVertexEndIndex(0)
, fGlyphStartIndex(0)
, fGlyphEndIndex(0)
, fColor(GrColor_ILLEGAL)
, fMaskFormat(kA8_GrMaskFormat)
, fDrawAsDistanceFields(false)
, fUseLCDText(false) {
fVertexBounds.setLargestInverted();
}
SubRunInfo(const SubRunInfo& that)
: fBulkUseToken(that.fBulkUseToken)
, fStrike(SkSafeRef(that.fStrike.get()))
, fCurrentViewMatrix(that.fCurrentViewMatrix)
, fVertexBounds(that.fVertexBounds)
, fAtlasGeneration(that.fAtlasGeneration)
, fVertexStartIndex(that.fVertexStartIndex)
, fVertexEndIndex(that.fVertexEndIndex)
, fGlyphStartIndex(that.fGlyphStartIndex)
, fGlyphEndIndex(that.fGlyphEndIndex)
, fX(that.fX)
, fY(that.fY)
, fColor(that.fColor)
, fMaskFormat(that.fMaskFormat)
, fDrawAsDistanceFields(that.fDrawAsDistanceFields)
, fUseLCDText(that.fUseLCDText) {
}
// TODO when this object is more internal, drop the privacy
void resetBulkUseToken() { fBulkUseToken.reset(); }
GrBatchAtlas::BulkUseTokenUpdater* bulkUseToken() { return &fBulkUseToken; }
void setStrike(GrBatchTextStrike* strike) { fStrike.reset(SkRef(strike)); }
GrBatchTextStrike* strike() const { return fStrike.get(); }
void setAtlasGeneration(uint64_t atlasGeneration) { fAtlasGeneration = atlasGeneration;}
uint64_t atlasGeneration() const { return fAtlasGeneration; }
size_t byteCount() const { return fVertexEndIndex - fVertexStartIndex; }
size_t vertexStartIndex() const { return fVertexStartIndex; }
size_t vertexEndIndex() const { return fVertexEndIndex; }
void appendVertices(size_t vertexStride) {
fVertexEndIndex += vertexStride * kVerticesPerGlyph;
}
uint32_t glyphCount() const { return fGlyphEndIndex - fGlyphStartIndex; }
uint32_t glyphStartIndex() const { return fGlyphStartIndex; }
uint32_t glyphEndIndex() const { return fGlyphEndIndex; }
void glyphAppended() { fGlyphEndIndex++; }
void setColor(GrColor color) { fColor = color; }
GrColor color() const { return fColor; }
void setMaskFormat(GrMaskFormat format) { fMaskFormat = format; }
GrMaskFormat maskFormat() const { return fMaskFormat; }
void setAsSuccessor(const SubRunInfo& prev) {
fGlyphStartIndex = prev.glyphEndIndex();
fGlyphEndIndex = prev.glyphEndIndex();
fVertexStartIndex = prev.vertexEndIndex();
fVertexEndIndex = prev.vertexEndIndex();
// copy over viewmatrix settings
this->init(prev.fCurrentViewMatrix, prev.fX, prev.fY);
}
const SkRect& vertexBounds() const { return fVertexBounds; }
void joinGlyphBounds(const SkRect& glyphBounds) {
fVertexBounds.joinNonEmptyArg(glyphBounds);
}
void init(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
fCurrentViewMatrix = viewMatrix;
fX = x;
fY = y;
}
// This function assumes the translation will be applied before it is called again
void computeTranslation(const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
SkScalar*transX, SkScalar* transY);
// df properties
void setUseLCDText(bool useLCDText) { fUseLCDText = useLCDText; }
bool hasUseLCDText() const { return fUseLCDText; }
void setDrawAsDistanceFields() { fDrawAsDistanceFields = true; }
bool drawAsDistanceFields() const { return fDrawAsDistanceFields; }
private:
GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken;
SkAutoTUnref<GrBatchTextStrike> fStrike;
SkMatrix fCurrentViewMatrix;
SkRect fVertexBounds;
uint64_t fAtlasGeneration;
size_t fVertexStartIndex;
size_t fVertexEndIndex;
uint32_t fGlyphStartIndex;
uint32_t fGlyphEndIndex;
SkScalar fX;
SkScalar fY;
GrColor fColor;
GrMaskFormat fMaskFormat;
bool fDrawAsDistanceFields; // df property
bool fUseLCDText; // df property
};
SubRunInfo& push_back() {
// Forward glyph / vertex information to seed the new sub run
SubRunInfo& newSubRun = fSubRunInfo.push_back();
const SubRunInfo& prevSubRun = fSubRunInfo.fromBack(1);
newSubRun.setAsSuccessor(prevSubRun);
return newSubRun;
}
static const int kMinSubRuns = 1;
SkAutoTUnref<SkTypeface> fTypeface;
SkSTArray<kMinSubRuns, SubRunInfo> fSubRunInfo;
SkAutoDescriptor fDescriptor;
// Effects from the paint that are used to build a SkScalerContext.
sk_sp<SkPathEffect> fPathEffect;
sk_sp<SkRasterizer> fRasterizer;
sk_sp<SkMaskFilter> fMaskFilter;
// Distance field text cannot draw coloremoji, and so has to fall back. However,
// though the distance field text and the coloremoji may share the same run, they
// will have different descriptors. If fOverrideDescriptor is non-nullptr, then it
// will be used in place of the run's descriptor to regen texture coords
std::unique_ptr<SkAutoDescriptor> fOverrideDescriptor; // df properties
bool fInitialized;
bool fDrawAsPaths;
};
template <bool regenPos, bool regenCol, bool regenTexCoords, bool regenGlyphs>
void regenInBatch(GrDrawBatch::Target* target,
GrBatchFontCache* fontCache,
GrBlobRegenHelper* helper,
Run* run, Run::SubRunInfo* info,
SkAutoGlyphCache*, int glyphCount,
size_t vertexStride,
GrColor color, SkScalar transX,
SkScalar transY) const;
inline GrDrawBatch* createBatch(const Run::SubRunInfo& info,
int glyphCount, int run, int subRun,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
GrColor color,
const SkPaint& skPaint, const SkSurfaceProps& props,
const GrDistanceFieldAdjustTable* distanceAdjustTable,
bool useGammaCorrectDistanceTable,
GrBatchFontCache* cache);
struct BigGlyph {
BigGlyph(const SkPath& path, SkScalar vx, SkScalar vy, SkScalar scale, bool applyVM)
: fPath(path)
, fScale(scale)
, fX(vx)
, fY(vy)
, fApplyVM(applyVM) {}
SkPath fPath;
SkScalar fScale;
SkScalar fX;
SkScalar fY;
bool fApplyVM;
};
struct StrokeInfo {
SkScalar fFrameWidth;
SkScalar fMiterLimit;
SkPaint::Join fJoin;
};
enum TextType {
kHasDistanceField_TextType = 0x1,
kHasBitmap_TextType = 0x2,
};
// all glyph / vertex offsets are into these pools.
unsigned char* fVertices;
GrGlyph** fGlyphs;
Run* fRuns;
GrMemoryPool* fPool;
SkMaskFilter::BlurRec fBlurRec;
StrokeInfo fStrokeInfo;
SkTArray<BigGlyph> fBigGlyphs;
Key fKey;
SkMatrix fInitialViewMatrix;
SkMatrix fInitialViewMatrixInverse;
size_t fSize;
GrColor fPaintColor;
SkScalar fInitialX;
SkScalar fInitialY;
// We can reuse distance field text, but only if the new viewmatrix would not result in
// a mip change. Because there can be multiple runs in a blob, we track the overall
// maximum minimum scale, and minimum maximum scale, we can support before we need to regen
SkScalar fMaxMinScale;
SkScalar fMinMaxScale;
int fRunCount;
uint8_t fTextType;
};
#endif
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