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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTessellatingPathRenderer.h"
#include "GrAuditTrail.h"
#include "GrClip.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrDrawOpTest.h"
#include "GrMesh.h"
#include "GrOpFlushState.h"
#include "GrPathUtils.h"
#include "GrResourceCache.h"
#include "GrResourceProvider.h"
#include "GrTessellator.h"
#include "SkGeometry.h"
#include "GrSimpleMeshDrawOpHelper.h"
#include "ops/GrMeshDrawOp.h"
#include <stdio.h>
#ifndef GR_AA_TESSELLATOR_MAX_VERB_COUNT
#define GR_AA_TESSELLATOR_MAX_VERB_COUNT 10
#endif
/*
* This path renderer tessellates the path into triangles using GrTessellator, uploads the
* triangles to a vertex buffer, and renders them with a single draw call. It can do screenspace
* antialiasing with a one-pixel coverage ramp.
*/
namespace {
struct TessInfo {
SkScalar fTolerance;
int fCount;
};
// When the SkPathRef genID changes, invalidate a corresponding GrResource described by key.
class PathInvalidator : public SkPathRef::GenIDChangeListener {
public:
explicit PathInvalidator(const GrUniqueKey& key) : fMsg(key) {}
private:
GrUniqueKeyInvalidatedMessage fMsg;
void onChange() override {
SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(fMsg);
}
};
bool cache_match(GrBuffer* vertexBuffer, SkScalar tol, int* actualCount) {
if (!vertexBuffer) {
return false;
}
const SkData* data = vertexBuffer->getUniqueKey().getCustomData();
SkASSERT(data);
const TessInfo* info = static_cast<const TessInfo*>(data->data());
if (info->fTolerance == 0 || info->fTolerance < 3.0f * tol) {
*actualCount = info->fCount;
return true;
}
return false;
}
class StaticVertexAllocator : public GrTessellator::VertexAllocator {
public:
StaticVertexAllocator(size_t stride, GrResourceProvider* resourceProvider, bool canMapVB)
: VertexAllocator(stride)
, fResourceProvider(resourceProvider)
, fCanMapVB(canMapVB)
, fVertices(nullptr) {
}
void* lock(int vertexCount) override {
size_t size = vertexCount * stride();
fVertexBuffer.reset(fResourceProvider->createBuffer(
size, kVertex_GrBufferType, kStatic_GrAccessPattern, 0));
if (!fVertexBuffer.get()) {
return nullptr;
}
if (fCanMapVB) {
fVertices = fVertexBuffer->map();
} else {
fVertices = sk_malloc_throw(vertexCount * stride());
}
return fVertices;
}
void unlock(int actualCount) override {
if (fCanMapVB) {
fVertexBuffer->unmap();
} else {
fVertexBuffer->updateData(fVertices, actualCount * stride());
sk_free(fVertices);
}
fVertices = nullptr;
}
GrBuffer* vertexBuffer() { return fVertexBuffer.get(); }
private:
sk_sp<GrBuffer> fVertexBuffer;
GrResourceProvider* fResourceProvider;
bool fCanMapVB;
void* fVertices;
};
class DynamicVertexAllocator : public GrTessellator::VertexAllocator {
public:
DynamicVertexAllocator(size_t stride, GrMeshDrawOp::Target* target)
: VertexAllocator(stride)
, fTarget(target)
, fVertexBuffer(nullptr)
, fVertices(nullptr) {}
void* lock(int vertexCount) override {
fVertexCount = vertexCount;
fVertices = fTarget->makeVertexSpace(stride(), vertexCount, &fVertexBuffer, &fFirstVertex);
return fVertices;
}
void unlock(int actualCount) override {
fTarget->putBackVertices(fVertexCount - actualCount, stride());
fVertices = nullptr;
}
const GrBuffer* vertexBuffer() const { return fVertexBuffer; }
int firstVertex() const { return fFirstVertex; }
private:
GrMeshDrawOp::Target* fTarget;
const GrBuffer* fVertexBuffer;
int fVertexCount;
int fFirstVertex;
void* fVertices;
};
} // namespace
GrTessellatingPathRenderer::GrTessellatingPathRenderer() {
}
GrPathRenderer::CanDrawPath
GrTessellatingPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
// This path renderer can draw fill styles, and can do screenspace antialiasing via a
// one-pixel coverage ramp. It can do convex and concave paths, but we'll leave the convex
// ones to simpler algorithms. We pass on paths that have styles, though they may come back
// around after applying the styling information to the geometry to create a filled path. In
// the non-AA case, We skip paths that don't have a key since the real advantage of this path
// renderer comes from caching the tessellated geometry. In the AA case, we do not cache, so we
// accept paths without keys.
if (!args.fShape->style().isSimpleFill() || args.fShape->knownToBeConvex()) {
return CanDrawPath::kNo;
}
if (GrAAType::kCoverage == args.fAAType) {
SkPath path;
args.fShape->asPath(&path);
if (path.countVerbs() > GR_AA_TESSELLATOR_MAX_VERB_COUNT) {
return CanDrawPath::kNo;
}
} else if (!args.fShape->hasUnstyledKey()) {
return CanDrawPath::kNo;
}
return CanDrawPath::kYes;
}
namespace {
class TessellatingPathOp final : public GrMeshDrawOp {
private:
using Helper = GrSimpleMeshDrawOpHelperWithStencil;
public:
DEFINE_OP_CLASS_ID
static std::unique_ptr<GrDrawOp> Make(GrPaint&& paint,
const GrShape& shape,
const SkMatrix& viewMatrix,
SkIRect devClipBounds,
GrAAType aaType,
const GrUserStencilSettings* stencilSettings) {
return Helper::FactoryHelper<TessellatingPathOp>(std::move(paint), shape, viewMatrix,
devClipBounds, aaType, stencilSettings);
}
const char* name() const override { return "TessellatingPathOp"; }
void visitProxies(const VisitProxyFunc& func) const override {
fHelper.visitProxies(func);
}
SkString dumpInfo() const override {
SkString string;
string.appendf("Color 0x%08x, aa: %d\n", fColor, fAntiAlias);
string += fHelper.dumpInfo();
string += INHERITED::dumpInfo();
return string;
}
TessellatingPathOp(Helper::MakeArgs helperArgs,
GrColor color,
const GrShape& shape,
const SkMatrix& viewMatrix,
const SkIRect& devClipBounds,
GrAAType aaType,
const GrUserStencilSettings* stencilSettings)
: INHERITED(ClassID())
, fHelper(helperArgs, aaType, stencilSettings)
, fColor(color)
, fShape(shape)
, fViewMatrix(viewMatrix)
, fDevClipBounds(devClipBounds)
, fAntiAlias(GrAAType::kCoverage == aaType) {
SkRect devBounds;
viewMatrix.mapRect(&devBounds, shape.bounds());
if (shape.inverseFilled()) {
// Because the clip bounds are used to add a contour for inverse fills, they must also
// include the path bounds.
devBounds.join(SkRect::Make(fDevClipBounds));
}
this->setBounds(devBounds, HasAABloat::kNo, IsZeroArea::kNo);
}
FixedFunctionFlags fixedFunctionFlags() const override { return fHelper.fixedFunctionFlags(); }
RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip,
GrPixelConfigIsClamped dstIsClamped) override {
GrProcessorAnalysisCoverage coverage = fAntiAlias
? GrProcessorAnalysisCoverage::kSingleChannel
: GrProcessorAnalysisCoverage::kNone;
return fHelper.xpRequiresDstTexture(caps, clip, dstIsClamped, coverage, &fColor);
}
private:
SkPath getPath() const {
SkASSERT(!fShape.style().applies());
SkPath path;
fShape.asPath(&path);
return path;
}
void draw(Target* target, const GrGeometryProcessor* gp) {
SkASSERT(!fAntiAlias);
GrResourceProvider* rp = target->resourceProvider();
bool inverseFill = fShape.inverseFilled();
// construct a cache key from the path's genID and the view matrix
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
static constexpr int kClipBoundsCnt = sizeof(fDevClipBounds) / sizeof(uint32_t);
int shapeKeyDataCnt = fShape.unstyledKeySize();
SkASSERT(shapeKeyDataCnt >= 0);
GrUniqueKey::Builder builder(&key, kDomain, shapeKeyDataCnt + kClipBoundsCnt);
fShape.writeUnstyledKey(&builder[0]);
// For inverse fills, the tessellation is dependent on clip bounds.
if (inverseFill) {
memcpy(&builder[shapeKeyDataCnt], &fDevClipBounds, sizeof(fDevClipBounds));
} else {
memset(&builder[shapeKeyDataCnt], 0, sizeof(fDevClipBounds));
}
builder.finish();
sk_sp<GrBuffer> cachedVertexBuffer(rp->findByUniqueKey<GrBuffer>(key));
int actualCount;
SkScalar tol = GrPathUtils::kDefaultTolerance;
tol = GrPathUtils::scaleToleranceToSrc(tol, fViewMatrix, fShape.bounds());
if (cache_match(cachedVertexBuffer.get(), tol, &actualCount)) {
this->drawVertices(target, gp, cachedVertexBuffer.get(), 0, actualCount);
return;
}
SkRect clipBounds = SkRect::Make(fDevClipBounds);
SkMatrix vmi;
if (!fViewMatrix.invert(&vmi)) {
return;
}
vmi.mapRect(&clipBounds);
bool isLinear;
bool canMapVB = GrCaps::kNone_MapFlags != target->caps().mapBufferFlags();
StaticVertexAllocator allocator(gp->getVertexStride(), rp, canMapVB);
int count = GrTessellator::PathToTriangles(getPath(), tol, clipBounds, &allocator,
false, GrColor(), false, &isLinear);
if (count == 0) {
return;
}
this->drawVertices(target, gp, allocator.vertexBuffer(), 0, count);
TessInfo info;
info.fTolerance = isLinear ? 0 : tol;
info.fCount = count;
key.setCustomData(SkData::MakeWithCopy(&info, sizeof(info)));
rp->assignUniqueKeyToResource(key, allocator.vertexBuffer());
fShape.addGenIDChangeListener(new PathInvalidator(key));
}
void drawAA(Target* target, const GrGeometryProcessor* gp) {
SkASSERT(fAntiAlias);
SkPath path = getPath();
if (path.isEmpty()) {
return;
}
SkRect clipBounds = SkRect::Make(fDevClipBounds);
path.transform(fViewMatrix);
SkScalar tol = GrPathUtils::kDefaultTolerance;
bool isLinear;
DynamicVertexAllocator allocator(gp->getVertexStride(), target);
int count =
GrTessellator::PathToTriangles(path, tol, clipBounds, &allocator, true, fColor,
fHelper.compatibleWithAlphaAsCoverage(), &isLinear);
if (count == 0) {
return;
}
this->drawVertices(target, gp, allocator.vertexBuffer(), allocator.firstVertex(), count);
}
void onPrepareDraws(Target* target) override {
sk_sp<GrGeometryProcessor> gp;
{
using namespace GrDefaultGeoProcFactory;
Color color(fColor);
LocalCoords::Type localCoordsType = fHelper.usesLocalCoords()
? LocalCoords::kUsePosition_Type
: LocalCoords::kUnused_Type;
Coverage::Type coverageType;
if (fAntiAlias) {
color = Color(Color::kPremulGrColorAttribute_Type);
if (fHelper.compatibleWithAlphaAsCoverage()) {
coverageType = Coverage::kSolid_Type;
} else {
coverageType = Coverage::kAttribute_Type;
}
} else {
coverageType = Coverage::kSolid_Type;
}
if (fAntiAlias) {
gp = GrDefaultGeoProcFactory::MakeForDeviceSpace(color, coverageType,
localCoordsType, fViewMatrix);
} else {
gp = GrDefaultGeoProcFactory::Make(color, coverageType, localCoordsType,
fViewMatrix);
}
}
if (!gp.get()) {
return;
}
if (fAntiAlias) {
this->drawAA(target, gp.get());
} else {
this->draw(target, gp.get());
}
}
void drawVertices(Target* target, const GrGeometryProcessor* gp, const GrBuffer* vb,
int firstVertex, int count) {
GrMesh mesh(TESSELLATOR_WIREFRAME ? GrPrimitiveType::kLines : GrPrimitiveType::kTriangles);
mesh.setNonIndexedNonInstanced(count);
mesh.setVertexData(vb, firstVertex);
target->draw(gp, fHelper.makePipeline(target), mesh);
}
bool onCombineIfPossible(GrOp*, const GrCaps&) override { return false; }
Helper fHelper;
GrColor fColor;
GrShape fShape;
SkMatrix fViewMatrix;
SkIRect fDevClipBounds;
bool fAntiAlias;
typedef GrMeshDrawOp INHERITED;
};
} // anonymous namespace
bool GrTessellatingPathRenderer::onDrawPath(const DrawPathArgs& args) {
GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(),
"GrTessellatingPathRenderer::onDrawPath");
SkIRect clipBoundsI;
args.fClip->getConservativeBounds(args.fRenderTargetContext->width(),
args.fRenderTargetContext->height(),
&clipBoundsI);
std::unique_ptr<GrDrawOp> op = TessellatingPathOp::Make(std::move(args.fPaint),
*args.fShape,
*args.fViewMatrix,
clipBoundsI,
args.fAAType,
args.fUserStencilSettings);
args.fRenderTargetContext->addDrawOp(*args.fClip, std::move(op));
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if GR_TEST_UTILS
GR_DRAW_OP_TEST_DEFINE(TesselatingPathOp) {
SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
SkPath path = GrTest::TestPath(random);
SkIRect devClipBounds = SkIRect::MakeLTRB(
random->nextU(), random->nextU(), random->nextU(), random->nextU());
devClipBounds.sort();
static constexpr GrAAType kAATypes[] = {GrAAType::kNone, GrAAType::kMSAA, GrAAType::kCoverage};
GrAAType aaType;
do {
aaType = kAATypes[random->nextULessThan(SK_ARRAY_COUNT(kAATypes))];
} while(GrAAType::kMSAA == aaType && GrFSAAType::kUnifiedMSAA != fsaaType);
GrStyle style;
do {
GrTest::TestStyle(random, &style);
} while (!style.isSimpleFill());
GrShape shape(path, style);
return TessellatingPathOp::Make(std::move(paint), shape, viewMatrix, devClipBounds, aaType,
GrGetRandomStencil(random, context));
}
#endif
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