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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrStencilPathOp.h"
#include "GrGpu.h"
#include "GrOpFlushState.h"
#include "GrRenderTargetPriv.h"
void GrStencilPathOp::onExecute(GrOpFlushState* state) {
GrRenderTarget* rt = state->drawOpArgs().renderTarget();
SkASSERT(rt);
int numStencilBits = rt->renderTargetPriv().numStencilBits();
GrStencilSettings stencil(GrPathRendering::GetStencilPassSettings(fFillType),
fHasStencilClip, numStencilBits);
GrPathRendering::StencilPathArgs args(fUseHWAA, state->drawOpArgs().fProxy,
&fViewMatrix, &fScissor, &stencil);
state->gpu()->pathRendering()->stencilPath(args, fPath.get());
}
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