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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDrawVerticesOp.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrOpFlushState.h"
#include "SkGr.h"
std::unique_ptr<GrDrawOp> GrDrawVerticesOp::Make(GrPaint&& paint,
sk_sp<SkVertices> vertices,
const SkMatrix& viewMatrix,
GrAAType aaType,
bool gammaCorrect,
sk_sp<GrColorSpaceXform> colorSpaceXform,
GrPrimitiveType* overridePrimType) {
SkASSERT(vertices);
GrPrimitiveType primType = overridePrimType ? *overridePrimType
: SkVertexModeToGrPrimitiveType(vertices->mode());
return Helper::FactoryHelper<GrDrawVerticesOp>(std::move(paint), std::move(vertices), primType,
aaType, gammaCorrect, std::move(colorSpaceXform),
viewMatrix);
}
GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor color,
sk_sp<SkVertices> vertices, GrPrimitiveType primitiveType,
GrAAType aaType, bool gammaCorrect,
sk_sp<GrColorSpaceXform> colorSpaceXform,
const SkMatrix& viewMatrix)
: INHERITED(ClassID())
, fHelper(helperArgs, aaType)
, fPrimitiveType(primitiveType)
, fColorSpaceXform(std::move(colorSpaceXform)) {
SkASSERT(vertices);
fVertexCount = vertices->vertexCount();
fIndexCount = vertices->indexCount();
fColorArrayType = vertices->hasColors() ? ColorArrayType::kSkColor
: ColorArrayType::kPremulGrColor;
// GrColor is linearized (and gamut converted) during paint conversion, but SkColors need to be
// handled in the shader
fLinearizeColors = gammaCorrect && vertices->hasColors();
Mesh& mesh = fMeshes.push_back();
mesh.fColor = color;
mesh.fViewMatrix = viewMatrix;
mesh.fVertices = std::move(vertices);
mesh.fIgnoreTexCoords = false;
mesh.fIgnoreColors = false;
fFlags = 0;
if (mesh.hasPerVertexColors()) {
fFlags |= kRequiresPerVertexColors_Flag;
}
if (mesh.hasExplicitLocalCoords()) {
fFlags |= kAnyMeshHasExplicitLocalCoords;
}
IsZeroArea zeroArea;
if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) {
zeroArea = IsZeroArea::kYes;
} else {
zeroArea = IsZeroArea::kNo;
}
this->setTransformedBounds(mesh.fVertices->bounds(), viewMatrix, HasAABloat::kNo, zeroArea);
}
SkString GrDrawVerticesOp::dumpInfo() const {
SkString string;
string.appendf("PrimType: %d, MeshCount %d, VCount: %d, ICount: %d\n", (int)fPrimitiveType,
fMeshes.count(), fVertexCount, fIndexCount);
string += fHelper.dumpInfo();
string += INHERITED::dumpInfo();
return string;
}
GrDrawOp::FixedFunctionFlags GrDrawVerticesOp::fixedFunctionFlags() const {
return fHelper.fixedFunctionFlags();
}
GrDrawOp::RequiresDstTexture GrDrawVerticesOp::finalize(const GrCaps& caps,
const GrAppliedClip* clip,
GrPixelConfigIsClamped dstIsClamped) {
GrProcessorAnalysisColor gpColor;
if (this->requiresPerVertexColors()) {
gpColor.setToUnknown();
} else {
gpColor.setToConstant(fMeshes.front().fColor);
}
auto result = fHelper.xpRequiresDstTexture(caps, clip, dstIsClamped,
GrProcessorAnalysisCoverage::kNone, &gpColor);
if (gpColor.isConstant(&fMeshes.front().fColor)) {
fMeshes.front().fIgnoreColors = true;
fFlags &= ~kRequiresPerVertexColors_Flag;
fColorArrayType = ColorArrayType::kPremulGrColor;
fLinearizeColors = false;
}
if (!fHelper.usesLocalCoords()) {
fMeshes[0].fIgnoreTexCoords = true;
fFlags &= ~kAnyMeshHasExplicitLocalCoords;
}
return result;
}
sk_sp<GrGeometryProcessor> GrDrawVerticesOp::makeGP(bool* hasColorAttribute,
bool* hasLocalCoordAttribute) const {
using namespace GrDefaultGeoProcFactory;
LocalCoords::Type localCoordsType;
if (fHelper.usesLocalCoords()) {
// If we have multiple view matrices we will transform the positions into device space. We
// must then also provide untransformed positions as local coords.
if (this->anyMeshHasExplicitLocalCoords() || this->hasMultipleViewMatrices()) {
*hasLocalCoordAttribute = true;
localCoordsType = LocalCoords::kHasExplicit_Type;
} else {
*hasLocalCoordAttribute = false;
localCoordsType = LocalCoords::kUsePosition_Type;
}
} else {
localCoordsType = LocalCoords::kUnused_Type;
*hasLocalCoordAttribute = false;
}
Color color(fMeshes[0].fColor);
if (this->requiresPerVertexColors()) {
color.fType = (fColorArrayType == ColorArrayType::kPremulGrColor)
? Color::kPremulGrColorAttribute_Type
: Color::kUnpremulSkColorAttribute_Type;
color.fLinearize = fLinearizeColors;
color.fColorSpaceXform = fColorSpaceXform;
*hasColorAttribute = true;
} else {
*hasColorAttribute = false;
};
const SkMatrix& vm = this->hasMultipleViewMatrices() ? SkMatrix::I() : fMeshes[0].fViewMatrix;
return GrDefaultGeoProcFactory::Make(color, Coverage::kSolid_Type, localCoordsType, vm);
}
void GrDrawVerticesOp::onPrepareDraws(Target* target) {
bool hasColorAttribute;
bool hasLocalCoordsAttribute;
sk_sp<GrGeometryProcessor> gp = this->makeGP(&hasColorAttribute, &hasLocalCoordsAttribute);
size_t vertexStride = gp->getVertexStride();
SkASSERT(vertexStride == sizeof(SkPoint) + (hasColorAttribute ? sizeof(uint32_t) : 0) +
(hasLocalCoordsAttribute ? sizeof(SkPoint) : 0));
int instanceCount = fMeshes.count();
const GrBuffer* vertexBuffer;
int firstVertex;
void* verts = target->makeVertexSpace(vertexStride, fVertexCount, &vertexBuffer, &firstVertex);
if (!verts) {
SkDebugf("Could not allocate vertices\n");
return;
}
const GrBuffer* indexBuffer = nullptr;
int firstIndex = 0;
uint16_t* indices = nullptr;
if (this->isIndexed()) {
indices = target->makeIndexSpace(fIndexCount, &indexBuffer, &firstIndex);
if (!indices) {
SkDebugf("Could not allocate indices\n");
return;
}
}
int vertexOffset = 0;
// We have a fast case below for uploading the vertex data when the matrix is translate
// only and there are colors but not local coords.
bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute;
for (int i = 0; i < instanceCount; i++) {
const Mesh& mesh = fMeshes[i];
if (indices) {
int indexCount = mesh.fVertices->indexCount();
for (int j = 0; j < indexCount; ++j) {
*indices++ = mesh.fVertices->indices()[j] + vertexOffset;
}
}
int vertexCount = mesh.fVertices->vertexCount();
const SkPoint* positions = mesh.fVertices->positions();
const SkColor* colors = mesh.fVertices->colors();
const SkPoint* localCoords = mesh.fVertices->texCoords();
bool fastMesh = (!this->hasMultipleViewMatrices() ||
mesh.fViewMatrix.getType() <= SkMatrix::kTranslate_Mask) &&
mesh.hasPerVertexColors();
if (fastAttrs && fastMesh) {
struct V {
SkPoint fPos;
uint32_t fColor;
};
SkASSERT(sizeof(V) == vertexStride);
V* v = (V*)verts;
Sk2f t(0, 0);
if (this->hasMultipleViewMatrices()) {
t = Sk2f(mesh.fViewMatrix.getTranslateX(), mesh.fViewMatrix.getTranslateY());
}
for (int j = 0; j < vertexCount; ++j) {
Sk2f p = Sk2f::Load(positions++) + t;
p.store(&v[j].fPos);
v[j].fColor = colors[j];
}
verts = v + vertexCount;
} else {
static constexpr size_t kColorOffset = sizeof(SkPoint);
size_t localCoordOffset =
hasColorAttribute ? kColorOffset + sizeof(uint32_t) : kColorOffset;
for (int j = 0; j < vertexCount; ++j) {
if (this->hasMultipleViewMatrices()) {
mesh.fViewMatrix.mapPoints(((SkPoint*)verts), &positions[j], 1);
} else {
*((SkPoint*)verts) = positions[j];
}
if (hasColorAttribute) {
if (mesh.hasPerVertexColors()) {
*(uint32_t*)((intptr_t)verts + kColorOffset) = colors[j];
} else {
*(uint32_t*)((intptr_t)verts + kColorOffset) = mesh.fColor;
}
}
if (hasLocalCoordsAttribute) {
if (mesh.hasExplicitLocalCoords()) {
*(SkPoint*)((intptr_t)verts + localCoordOffset) = localCoords[j];
} else {
*(SkPoint*)((intptr_t)verts + localCoordOffset) = positions[j];
}
}
verts = (void*)((intptr_t)verts + vertexStride);
}
}
vertexOffset += vertexCount;
}
GrMesh mesh(this->primitiveType());
if (!indices) {
mesh.setNonIndexedNonInstanced(fVertexCount);
} else {
mesh.setIndexed(indexBuffer, fIndexCount, firstIndex, 0, fVertexCount - 1);
}
mesh.setVertexData(vertexBuffer, firstVertex);
target->draw(gp.get(), fHelper.makePipeline(target), mesh);
}
bool GrDrawVerticesOp::onCombineIfPossible(GrOp* t, const GrCaps& caps) {
GrDrawVerticesOp* that = t->cast<GrDrawVerticesOp>();
if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) {
return false;
}
if (!this->combinablePrimitive() || this->primitiveType() != that->primitiveType()) {
return false;
}
if (fMeshes[0].fVertices->hasIndices() != that->fMeshes[0].fVertices->hasIndices()) {
return false;
}
if (fColorArrayType != that->fColorArrayType) {
return false;
}
if (fLinearizeColors != that->fLinearizeColors) {
return false;
}
if (fVertexCount + that->fVertexCount > SK_MaxU16) {
return false;
}
// NOTE: For SkColor vertex colors, the source color space is always sRGB, and the destination
// gamut is determined by the render target context. A mis-match should be impossible.
SkASSERT(GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get()));
// If either op required explicit local coords or per-vertex colors the combined mesh does. Same
// with multiple view matrices.
fFlags |= that->fFlags;
if (!this->requiresPerVertexColors() && this->fMeshes[0].fColor != that->fMeshes[0].fColor) {
fFlags |= kRequiresPerVertexColors_Flag;
}
// Check whether we are about to acquire a mesh with a different view matrix.
if (!this->hasMultipleViewMatrices() &&
!this->fMeshes[0].fViewMatrix.cheapEqualTo(that->fMeshes[0].fViewMatrix)) {
fFlags |= kHasMultipleViewMatrices_Flag;
}
fMeshes.push_back_n(that->fMeshes.count(), that->fMeshes.begin());
fVertexCount += that->fVertexCount;
fIndexCount += that->fIndexCount;
this->joinBounds(*that);
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if GR_TEST_UTILS
#include "GrDrawOpTest.h"
static uint32_t seed_vertices(GrPrimitiveType type) {
switch (type) {
case GrPrimitiveType::kTriangles:
case GrPrimitiveType::kTriangleStrip:
case GrPrimitiveType::kTriangleFan:
return 3;
case GrPrimitiveType::kPoints:
return 1;
case GrPrimitiveType::kLines:
case GrPrimitiveType::kLineStrip:
return 2;
case GrPrimitiveType::kLinesAdjacency:
return 4;
}
SK_ABORT("Incomplete switch\n");
return 0;
}
static uint32_t primitive_vertices(GrPrimitiveType type) {
switch (type) {
case GrPrimitiveType::kTriangles:
return 3;
case GrPrimitiveType::kLines:
return 2;
case GrPrimitiveType::kTriangleStrip:
case GrPrimitiveType::kTriangleFan:
case GrPrimitiveType::kPoints:
case GrPrimitiveType::kLineStrip:
return 1;
case GrPrimitiveType::kLinesAdjacency:
return 4;
}
SK_ABORT("Incomplete switch\n");
return 0;
}
static SkPoint random_point(SkRandom* random, SkScalar min, SkScalar max) {
SkPoint p;
p.fX = random->nextRangeScalar(min, max);
p.fY = random->nextRangeScalar(min, max);
return p;
}
static void randomize_params(size_t count, size_t maxVertex, SkScalar min, SkScalar max,
SkRandom* random, SkTArray<SkPoint>* positions,
SkTArray<SkPoint>* texCoords, bool hasTexCoords,
SkTArray<uint32_t>* colors, bool hasColors,
SkTArray<uint16_t>* indices, bool hasIndices) {
for (uint32_t v = 0; v < count; v++) {
positions->push_back(random_point(random, min, max));
if (hasTexCoords) {
texCoords->push_back(random_point(random, min, max));
}
if (hasColors) {
colors->push_back(GrRandomColor(random));
}
if (hasIndices) {
SkASSERT(maxVertex <= SK_MaxU16);
indices->push_back(random->nextULessThan((uint16_t)maxVertex));
}
}
}
GR_DRAW_OP_TEST_DEFINE(GrDrawVerticesOp) {
GrPrimitiveType type;
do {
type = GrPrimitiveType(random->nextULessThan(kNumGrPrimitiveTypes));
} while (GrPrimTypeRequiresGeometryShaderSupport(type) &&
!context->caps()->shaderCaps()->geometryShaderSupport());
uint32_t primitiveCount = random->nextRangeU(1, 100);
// TODO make 'sensible' indexbuffers
SkTArray<SkPoint> positions;
SkTArray<SkPoint> texCoords;
SkTArray<uint32_t> colors;
SkTArray<uint16_t> indices;
bool hasTexCoords = random->nextBool();
bool hasIndices = random->nextBool();
bool hasColors = random->nextBool();
bool linearizeColors = random->nextBool();
uint32_t vertexCount = seed_vertices(type) + (primitiveCount - 1) * primitive_vertices(type);
static const SkScalar kMinVertExtent = -100.f;
static const SkScalar kMaxVertExtent = 100.f;
randomize_params(seed_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, random,
&positions, &texCoords, hasTexCoords, &colors, hasColors, &indices,
hasIndices);
for (uint32_t i = 1; i < primitiveCount; i++) {
randomize_params(primitive_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent,
random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices,
hasIndices);
}
SkMatrix viewMatrix = GrTest::TestMatrix(random);
sk_sp<GrColorSpaceXform> colorSpaceXform = GrTest::TestColorXform(random);
static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, vertexCount, positions.begin(),
texCoords.begin(), colors.begin(),
hasIndices ? indices.count() : 0,
indices.begin());
GrAAType aaType = GrAAType::kNone;
if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) {
aaType = GrAAType::kMSAA;
}
return GrDrawVerticesOp::Make(std::move(paint), std::move(vertices), viewMatrix, aaType,
linearizeColors, std::move(colorSpaceXform), &type);
}
#endif
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