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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "glsl/GrGLSLXferProcessor.h"
#include "GrXferProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
if (!args.fXP.willReadDstColor()) {
this->emitOutputsForBlendState(args);
return;
}
GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char* dstColor = fragBuilder->dstColor();
if (args.fXP.getDstTexture()) {
bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->origin();
if (args.fInputCoverage) {
// We don't think any shaders actually output negative coverage, but just as a safety
// check for floating point precision errors we compare with <= here
fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
" discard;"
"}", args.fInputCoverage);
}
const char* dstTopLeftName;
const char* dstCoordScaleName;
fDstTopLeftUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
kVec2f_GrSLType,
kDefault_GrSLPrecision,
"DstTextureUpperLeft",
&dstTopLeftName);
fDstScaleUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
kVec2f_GrSLType,
kDefault_GrSLPrecision,
"DstTextureCoordScale",
&dstCoordScaleName);
const char* fragPos = fragBuilder->fragmentPosition();
fragBuilder->codeAppend("// Read color from copy of the destination.\n");
fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
fragPos, dstTopLeftName, dstCoordScaleName);
if (!topDown) {
fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
}
fragBuilder->codeAppendf("vec4 %s = ", dstColor);
fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType);
fragBuilder->codeAppend(";");
}
this->emitBlendCodeForDstRead(fragBuilder,
uniformHandler,
args.fInputColor,
args.fInputCoverage,
dstColor,
args.fOutputPrimary,
args.fOutputSecondary,
args.fXP);
}
void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp) {
if (xp.getDstTexture()) {
if (fDstTopLeftUni.isValid()) {
pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().fX),
static_cast<float>(xp.dstTextureOffset().fY));
pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(),
1.f / xp.getDstTexture()->height());
} else {
SkASSERT(!fDstScaleUni.isValid());
}
} else {
SkASSERT(!fDstTopLeftUni.isValid());
SkASSERT(!fDstScaleUni.isValid());
}
this->onSetData(pdm, xp);
}
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