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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLSLVertexShader_DEFINED
#define GrGLSLVertexShader_DEFINED
#include "GrGLSLShaderBuilder.h"
#include "GrGeometryProcessor.h"
class GrGLSLVarying;
// Enough precision to represent 1 / 2048 accurately in printf
#define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11
class GrGLSLVertexBuilder : public GrGLSLShaderBuilder {
public:
GrGLSLVertexBuilder(GrGLSLProgramBuilder* program);
void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
private:
void onFinalize() override;
const char* fRtAdjustName;
friend class GrGLProgramBuilder;
typedef GrGLSLShaderBuilder INHERITED;
};
#endif
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