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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLSLPrimitiveProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
SkMatrix GrGLSLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix,
const GrCoordTransform& coordTransform) {
SkMatrix combined;
// We only apply the localmatrix to localcoords
if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
combined.setConcat(coordTransform.getMatrix(), localMatrix);
} else {
combined = coordTransform.getMatrix();
}
if (coordTransform.reverseY()) {
// combined.postScale(1,-1);
// combined.postTranslate(0,1);
combined.set(SkMatrix::kMSkewY,
combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
combined.set(SkMatrix::kMScaleY,
combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
combined.set(SkMatrix::kMTransY,
combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
}
return combined;
}
void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLGPBuilder* pb,
GrGLSLFragmentBuilder* fragBuilder,
const char* outputName,
UniformHandle* colorUniform) {
SkASSERT(colorUniform);
const char* stagedLocalVarName;
*colorUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType,
kDefault_GrSLPrecision,
"Color",
&stagedLocalVarName);
fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
}
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