aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
blob: d57f761008cbf6ac57e15cdcca9c12368ee8cc80 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199

/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#include "gl/SkGLContext.h"

#include <GLES2/gl2.h>
#include <EGL/egl.h>

namespace {

class EGLGLContext : public SkGLContext  {
public:
    EGLGLContext(GrGLStandard forcedGpuAPI);
    ~EGLGLContext() override;
    void makeCurrent() const override;
    void swapBuffers() const override;

private:
    void destroyGLContext();

    EGLContext fContext;
    EGLDisplay fDisplay;
    EGLSurface fSurface;
};

EGLGLContext::EGLGLContext(GrGLStandard forcedGpuAPI)
    : fContext(EGL_NO_CONTEXT)
    , fDisplay(EGL_NO_DISPLAY)
    , fSurface(EGL_NO_SURFACE) {
    static const EGLint kEGLContextAttribsForOpenGL[] = {
        EGL_NONE
    };

    static const EGLint kEGLContextAttribsForOpenGLES[] = {
        EGL_CONTEXT_CLIENT_VERSION, 2,
        EGL_NONE
    };

    static const struct {
        const EGLint* fContextAttribs;
        EGLenum fAPI;
        EGLint  fRenderableTypeBit;
        GrGLStandard fStandard;
    } kAPIs[] = {
        {   // OpenGL
            kEGLContextAttribsForOpenGL,
            EGL_OPENGL_API,
            EGL_OPENGL_BIT,
            kGL_GrGLStandard
        },
        {   // OpenGL ES. This seems to work for both ES2 and 3 (when available).
            kEGLContextAttribsForOpenGLES,
            EGL_OPENGL_ES_API,
            EGL_OPENGL_ES2_BIT,
            kGLES_GrGLStandard
        },
    };

    size_t apiLimit = SK_ARRAY_COUNT(kAPIs);
    size_t api = 0;
    if (forcedGpuAPI == kGL_GrGLStandard) {
        apiLimit = 1;
    } else if (forcedGpuAPI == kGLES_GrGLStandard) {
        api = 1;
    }
    SkASSERT(forcedGpuAPI == kNone_GrGLStandard || kAPIs[api].fStandard == forcedGpuAPI);

    for (; NULL == fGL.get() && api < apiLimit; ++api) {
        fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);

        EGLint majorVersion;
        EGLint minorVersion;
        eglInitialize(fDisplay, &majorVersion, &minorVersion);

#if 0
        SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR));
        SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS));
        SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION));
        SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS));
#endif

        if (!eglBindAPI(kAPIs[api].fAPI)) {
            continue;
        }

        EGLint numConfigs = 0;
        const EGLint configAttribs[] = {
            EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
            EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit,
            EGL_RED_SIZE, 8,
            EGL_GREEN_SIZE, 8,
            EGL_BLUE_SIZE, 8,
            EGL_ALPHA_SIZE, 8,
            EGL_NONE
        };

        EGLConfig surfaceConfig;
        if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
            SkDebugf("eglChooseConfig failed. EGL Error: 0x%08x\n", eglGetError());
            continue;
        }

        if (0 == numConfigs) {
            SkDebugf("No suitable EGL config found.\n");
            continue;
        }

        fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, kAPIs[api].fContextAttribs);
        if (EGL_NO_CONTEXT == fContext) {
            SkDebugf("eglCreateContext failed.  EGL Error: 0x%08x\n", eglGetError());
            continue;
        }

        static const EGLint kSurfaceAttribs[] = {
            EGL_WIDTH, 1,
            EGL_HEIGHT, 1,
            EGL_NONE
        };

        fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, kSurfaceAttribs);
        if (EGL_NO_SURFACE == fSurface) {
            SkDebugf("eglCreatePbufferSurface failed. EGL Error: 0x%08x\n", eglGetError());
            this->destroyGLContext();
            continue;
        }

        if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
            SkDebugf("eglMakeCurrent failed.  EGL Error: 0x%08x\n", eglGetError());
            this->destroyGLContext();
            continue;
        }

        fGL.reset(GrGLCreateNativeInterface());
        if (NULL == fGL.get()) {
            SkDebugf("Failed to create gl interface.\n");
            this->destroyGLContext();
            continue;
        }

        if (!fGL->validate()) {
            SkDebugf("Failed to validate gl interface.\n");
            this->destroyGLContext();
            continue;
        }
    }
}

EGLGLContext::~EGLGLContext() {
    this->destroyGLContext();
}

void EGLGLContext::destroyGLContext() {
    fGL.reset(NULL);
    if (fDisplay) {
        eglMakeCurrent(fDisplay, 0, 0, 0);

        if (fContext) {
            eglDestroyContext(fDisplay, fContext);
            fContext = EGL_NO_CONTEXT;
        }

        if (fSurface) {
            eglDestroySurface(fDisplay, fSurface);
            fSurface = EGL_NO_SURFACE;
        }

        //TODO should we close the display?
        fDisplay = EGL_NO_DISPLAY;
    }
}


void EGLGLContext::makeCurrent() const {
    if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
        SkDebugf("Could not set the context.\n");
    }
}

void EGLGLContext::swapBuffers() const {
    if (!eglSwapBuffers(fDisplay, fSurface)) {
        SkDebugf("Could not complete eglSwapBuffers.\n");
    }
}

} // anonymous namespace

SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) {
    EGLGLContext* ctx = SkNEW_ARGS(EGLGLContext, (forcedGpuAPI));
    if (!ctx->isValid()) {
        SkDELETE(ctx);
        return NULL;
    }
    return ctx;
}