aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/egl/GrGLMakeNativeInterface_egl.cpp
blob: de1b1bb1e96f5aaa46c35c3b127cd98f8874b070 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 * Copyright 2014 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#include "gl/GrGLInterface.h"
#include "gl/GrGLAssembleInterface.h"
#include "gl/GrGLUtil.h"

#include <EGL/egl.h>
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#endif
#include <GLES2/gl2.h>

static GrGLFuncPtr egl_get_gl_proc(void* ctx, const char name[]) {
    SkASSERT(nullptr == ctx);
    // https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_get_all_proc_addresses.txt
    // eglGetProcAddress() is not guaranteed to support the querying of non-extension EGL functions.
    #define M(X) if (0 == strcmp(#X, name)) { return (GrGLFuncPtr) X; }
    M(eglGetCurrentDisplay);
    M(eglQueryString);
    M(glActiveTexture);
    M(glAttachShader);
    M(glBindAttribLocation);
    M(glBindBuffer);
    M(glBindFramebuffer);
    M(glBindRenderbuffer);
    M(glBindTexture);
    M(glBlendColor);
    M(glBlendEquation);
    M(glBlendFunc);
    M(glBufferData);
    M(glBufferSubData);
    M(glCheckFramebufferStatus);
    M(glClear);
    M(glClearColor);
    M(glClearStencil);
    M(glColorMask);
    M(glCompileShader);
    M(glCompressedTexImage2D);
    M(glCompressedTexSubImage2D);
    M(glCopyTexSubImage2D);
    M(glCreateProgram);
    M(glCreateShader);
    M(glCullFace);
    M(glDeleteBuffers);
    M(glDeleteFramebuffers);
    M(glDeleteProgram);
    M(glDeleteRenderbuffers);
    M(glDeleteShader);
    M(glDeleteTextures);
    M(glDepthMask);
    M(glDisable);
    M(glDisableVertexAttribArray);
    M(glDrawArrays);
    M(glDrawElements);
    M(glEnable);
    M(glEnableVertexAttribArray);
    M(glFinish);
    M(glFlush);
    M(glFramebufferRenderbuffer);
    M(glFramebufferTexture2D);
    M(glFrontFace);
    M(glGenBuffers);
    M(glGenFramebuffers);
    M(glGenRenderbuffers);
    M(glGenTextures);
    M(glGenerateMipmap);
    M(glGetBufferParameteriv);
    M(glGetError);
    M(glGetFramebufferAttachmentParameteriv);
    M(glGetIntegerv);
    M(glGetProgramInfoLog);
    M(glGetProgramiv);
    M(glGetRenderbufferParameteriv);
    M(glGetShaderInfoLog);
    M(glGetShaderPrecisionFormat);
    M(glGetShaderiv);
    M(glGetString);
    M(glGetUniformLocation);
    M(glIsTexture);
    M(glLineWidth);
    M(glLinkProgram);
    M(glPixelStorei);
    M(glReadPixels);
    M(glRenderbufferStorage);
    M(glScissor);
    M(glShaderSource);
    M(glStencilFunc);
    M(glStencilFuncSeparate);
    M(glStencilMask);
    M(glStencilMaskSeparate);
    M(glStencilOp);
    M(glStencilOpSeparate);
    M(glTexImage2D);
    M(glTexParameteri);
    M(glTexParameteriv);
    M(glTexSubImage2D);
    M(glUniform1f);
    M(glUniform1fv);
    M(glUniform1i);
    M(glUniform1iv);
    M(glUniform2f);
    M(glUniform2fv);
    M(glUniform2i);
    M(glUniform2iv);
    M(glUniform3f);
    M(glUniform3fv);
    M(glUniform3i);
    M(glUniform3iv);
    M(glUniform4f);
    M(glUniform4fv);
    M(glUniform4i);
    M(glUniform4iv);
    M(glUniformMatrix2fv);
    M(glUniformMatrix3fv);
    M(glUniformMatrix4fv);
    M(glUseProgram);
    M(glVertexAttrib1f);
    M(glVertexAttrib2fv);
    M(glVertexAttrib3fv);
    M(glVertexAttrib4fv);
    M(glVertexAttribPointer);
    M(glViewport);
    #undef M
    return eglGetProcAddress(name);
}

sk_sp<const GrGLInterface> GrGLMakeNativeInterface() {
    return GrGLMakeAssembledInterface(nullptr, egl_get_gl_proc);
}

const GrGLInterface* GrGLCreateNativeInterface() { return GrGLMakeNativeInterface().release(); }