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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDebugGLContext_DEFINED
#define SkDebugGLContext_DEFINED
#include "gl/SkGLContext.h"
class SkDebugGLContext : public SkGLContext {
public:
~SkDebugGLContext() override;
void makeCurrent() const override {}
void swapBuffers() const override {}
static SkDebugGLContext* Create(GrGLStandard forcedGpuAPI) {
if (kGLES_GrGLStandard == forcedGpuAPI) {
return NULL;
}
return SkNEW(SkDebugGLContext);
}
private:
SkDebugGLContext();
};
#endif
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