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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include "GrGLUtil.h"
SkGLContext::SkGLContext() {
}
SkGLContext::~SkGLContext() {
SkASSERT(NULL == fGL.get()); // Subclass should destroy the interface.
}
void SkGLContext::testAbandon() {
if (fGL) {
fGL->abandon();
}
}
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