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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLVertexBuffer.h"
#include "GrGpuGL.h"
GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, const Desc& desc)
: INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
, fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
}
void GrGLVertexBuffer::onRelease() {
if (this->isValid()) {
fImpl.release(this->getGpuGL());
}
INHERITED::onRelease();
}
void GrGLVertexBuffer::onAbandon() {
fImpl.abandon();
INHERITED::onAbandon();
}
void* GrGLVertexBuffer::lock() {
if (this->isValid()) {
return fImpl.lock(this->getGpuGL());
} else {
return NULL;
}
}
void* GrGLVertexBuffer::lockPtr() const {
return fImpl.lockPtr();
}
void GrGLVertexBuffer::unlock() {
if (this->isValid()) {
fImpl.unlock(this->getGpuGL());
}
}
bool GrGLVertexBuffer::isLocked() const {
return fImpl.isLocked();
}
bool GrGLVertexBuffer::updateData(const void* src, size_t srcSizeInBytes) {
if (this->isValid()) {
return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes);
} else {
return false;
}
}
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