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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLTextureRenderTarget_DEFINED
#define GrGLTextureRenderTarget_DEFINED
#include "GrGLGpu.h"
#include "GrGLTexture.h"
#include "GrGLRenderTarget.h"
class GrGLGpu;
#ifdef SK_BUILD_FOR_WIN
// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
#pragma warning(push)
#pragma warning(disable: 4250)
#endif
class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
public:
// We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its
// constructor must be explicitly called.
GrGLTextureRenderTarget(GrGLGpu* gpu,
const GrSurfaceDesc& desc,
const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc)
: GrSurface(gpu, texIDDesc.fLifeCycle, desc)
, GrGLTexture(gpu, desc, texIDDesc, GrGLTexture::kDerived)
, GrGLRenderTarget(gpu, desc, rtIDDesc, GrGLRenderTarget::kDerived) {
this->registerWithCache();
}
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override;
protected:
void onAbandon() override {
GrGLRenderTarget::onAbandon();
GrGLTexture::onAbandon();
}
void onRelease() override {
GrGLRenderTarget::onRelease();
GrGLTexture::onRelease();
}
private:
// GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory.
size_t onGpuMemorySize() const override {
return GrGLRenderTarget::onGpuMemorySize();
}
};
#ifdef SK_BUILD_FOR_WIN
#pragma warning(pop)
#endif
#endif
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