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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLTextureRenderTarget.h"
#include "GrContext.h"
#include "GrGLGpu.h"
#include "GrTexturePriv.h"
#include "SkTraceMemoryDump.h"
GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc,
GrMipMapsStatus mipMapsStatus)
: GrSurface(gpu, desc)
, GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus)
, GrGLRenderTarget(gpu, desc, rtIDDesc) {
this->registerWithCache(budgeted);
}
GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu,
const GrSurfaceDesc& desc,
const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc,
GrMipMapsStatus mipMapsStatus)
: GrSurface(gpu, desc)
, GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus)
, GrGLRenderTarget(gpu, desc, rtIDDesc) {
this->registerWithCacheWrapped();
}
// GrGLTextureRenderTarget must dump both of its superclasses.
void GrGLTextureRenderTarget::dumpMemoryStatistics(
SkTraceMemoryDump* traceMemoryDump) const {
GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
// Also dump the GrGLTexture's memory. Due to this resource having both a
// texture and a
// renderbuffer component, dump as skia/gpu_resources/resource_#/texture
SkString dumpName("skia/gpu_resources/resource_");
dumpName.appendU32(this->uniqueID().asUInt());
dumpName.append("/texture");
// Use the texture's gpuMemorySize, not our own, which includes the
// renderbuffer as well.
size_t size = GrGLTexture::gpuMemorySize();
traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size);
if (this->isPurgeable()) {
traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size",
"bytes", size);
}
SkString texture_id;
texture_id.appendU32(this->textureID());
traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture",
texture_id.c_str());
}
bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const {
// The RT FBO of GrGLTextureRenderTarget is never created from a
// wrapped FBO, so we only care about the flag.
return !this->getGpu()->getContext()->caps()->avoidStencilBuffers();
}
sk_sp<GrGLTextureRenderTarget> GrGLTextureRenderTarget::MakeWrapped(
GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus)
{
return sk_sp<GrGLTextureRenderTarget>(
new GrGLTextureRenderTarget(gpu, desc, texIDDesc, rtIDDesc, mipMapsStatus));
}
size_t GrGLTextureRenderTarget::onGpuMemorySize() const {
return GrSurface::ComputeSize(this->config(), this->width(), this->height(),
this->numSamplesOwnedPerPixel(),
this->texturePriv().hasMipMaps());
}
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