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path: root/src/gpu/gl/GrGLTexture.cpp
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/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrGLTexture.h"
#include "GrGLGpu.h"
#include "SkTraceMemoryDump.h"

#define GPUGL static_cast<GrGLGpu*>(this->getGpu())
#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)

// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc)
    : GrSurface(gpu, idDesc.fLifeCycle, desc)
    , INHERITED(gpu, idDesc.fLifeCycle, desc) {
    this->init(desc, idDesc);
    this->registerWithCache();
}

GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived)
    : GrSurface(gpu, idDesc.fLifeCycle, desc)
    , INHERITED(gpu, idDesc.fLifeCycle, desc) {
    this->init(desc, idDesc);
}

void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
    SkASSERT(0 != idDesc.fInfo.fID);
    fTexParams.invalidate();
    fTexParamsTimestamp = GrGpu::kExpiredTimestamp;
    fInfo = idDesc.fInfo;
    fTextureIDLifecycle = idDesc.fLifeCycle;
}

void GrGLTexture::onRelease() {
    if (fInfo.fID) {
        if (GrGpuResource::kBorrowed_LifeCycle != fTextureIDLifecycle) {
            if (this->desc().fTextureStorageAllocator.fDeallocateTextureStorage) {
                this->desc().fTextureStorageAllocator.fDeallocateTextureStorage(
                        this->desc().fTextureStorageAllocator.fCtx,
                        reinterpret_cast<GrBackendObject>(&fInfo));
            } else {
                GL_CALL(DeleteTextures(1, &fInfo.fID));
            }
        }
        fInfo.fID = 0;
    }
    INHERITED::onRelease();
}

void GrGLTexture::onAbandon() {
    fInfo.fTarget = 0;
    fInfo.fID = 0;
    INHERITED::onAbandon();
}

GrBackendObject GrGLTexture::getTextureHandle() const {
#ifdef SK_IGNORE_GL_TEXTURE_TARGET
    return static_cast<GrBackendObject>(this->textureID());
#else
    return reinterpret_cast<GrBackendObject>(&fInfo);
#endif
}

void GrGLTexture::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
                                   const SkString& dumpName) const {
    SkString texture_id;
    texture_id.appendU32(this->textureID());
    traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture",
                                      texture_id.c_str());
}