1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLStencilBuffer_DEFINED
#define GrGLStencilBuffer_DEFINED
#include "gl/GrGLInterface.h"
#include "GrStencilBuffer.h"
class GrGLStencilBuffer : public GrStencilBuffer {
public:
static const GrGLenum kUnknownInternalFormat = ~0U;
static const GrGLuint kUnknownBitCount = ~0U;
struct Format {
GrGLenum fInternalFormat;
GrGLuint fStencilBits;
GrGLuint fTotalBits;
bool fPacked;
};
GrGLStencilBuffer(GrGpu* gpu,
bool isWrapped,
GrGLint rbid,
int width, int height,
int sampleCnt,
const Format& format)
: GrStencilBuffer(gpu, isWrapped, width, height, format.fStencilBits, sampleCnt)
, fFormat(format)
, fRenderbufferID(rbid) {
}
virtual ~GrGLStencilBuffer();
virtual size_t sizeInBytes() const SK_OVERRIDE;
GrGLuint renderbufferID() const {
return fRenderbufferID;
}
const Format& format() const { return fFormat; }
protected:
// overrides of GrResource
virtual void onRelease() SK_OVERRIDE;
virtual void onAbandon() SK_OVERRIDE;
private:
Format fFormat;
// may be zero for external SBs associated with external RTs
// (we don't require the client to give us the id, just tell
// us how many bits of stencil there are).
GrGLuint fRenderbufferID;
typedef GrStencilBuffer INHERITED;
};
#endif
|