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|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLUniformHandle.h"
#include "GrDrawEffect.h"
#include "GrTexture.h"
// number of each input/output type in a single allocation block
static const int kVarsPerBlock = 8;
// except FS outputs where we expect 2 at most.
static const int kMaxFSOutputs = 2;
// ES2 FS only guarantees mediump and lowp support
static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
typedef GrGLUniformManager::UniformHandle UniformHandle;
///////////////////////////////////////////////////////////////////////////////
namespace {
inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
if (kVec2f_GrSLType == type) {
return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
} else {
GrAssert(kVec3f_GrSLType == type);
return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
}
}
/**
* Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
* present in the texture's config. swizzleComponentMask indicates the channels present in the
* shader swizzle.
*/
inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
uint32_t configComponentMask,
uint32_t swizzleComponentMask) {
if (caps.textureSwizzleSupport()) {
// Any remapping is handled using texture swizzling not shader modifications.
return false;
}
// check if the texture is alpha-only
if (kA_GrColorComponentFlag == configComponentMask) {
if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
// we must map the swizzle 'a's to 'r'.
return true;
}
if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
// The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
// alpha-only textures smear alpha across all four channels when read.
return true;
}
}
return false;
}
void append_swizzle(SkString* outAppend,
const GrGLShaderBuilder::TextureSampler& texSampler,
const GrGLCaps& caps) {
const char* swizzle = texSampler.swizzle();
char mangledSwizzle[5];
// The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
// is available.
if (!caps.textureSwizzleSupport() &&
(kA_GrColorComponentFlag == texSampler.configComponentMask())) {
char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
int i;
for (i = 0; '\0' != swizzle[i]; ++i) {
mangledSwizzle[i] = alphaChar;
}
mangledSwizzle[i] ='\0';
swizzle = mangledSwizzle;
}
// For shader prettiness we omit the swizzle rather than appending ".rgba".
if (memcmp(swizzle, "rgba", 4)) {
outAppend->appendf(".%s", swizzle);
}
}
}
static const char kDstCopyColorName[] = "_dstColor";
///////////////////////////////////////////////////////////////////////////////
GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
GrGLUniformManager& uniformManager,
const GrGLProgramDesc& desc)
: fUniforms(kVarsPerBlock)
, fVSAttrs(kVarsPerBlock)
, fVSOutputs(kVarsPerBlock)
, fGSInputs(kVarsPerBlock)
, fGSOutputs(kVarsPerBlock)
, fFSInputs(kVarsPerBlock)
, fFSOutputs(kMaxFSOutputs)
, fCtxInfo(ctxInfo)
, fUniformManager(uniformManager)
, fFSFeaturesAddedMask(0)
#if GR_GL_EXPERIMENTAL_GS
, fUsesGS(SkToBool(desc.getHeader().fExperimentalGS))
#else
, fUsesGS(false)
#endif
, fSetupFragPosition(false)
, fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey) {
const GrGLProgramDesc::KeyHeader& header = desc.getHeader();
fPositionVar = &fVSAttrs.push_back();
fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
if (-1 != header.fLocalCoordAttributeIndex) {
fLocalCoordsVar = &fVSAttrs.push_back();
fLocalCoordsVar->set(kVec2f_GrSLType,
GrGLShaderVar::kAttribute_TypeModifier,
"aLocalCoords");
} else {
fLocalCoordsVar = fPositionVar;
}
// Emit code to read the dst copy textue if necessary.
if (kNoDstRead_DstReadKey != header.fDstReadKey &&
GrGLCaps::kNone_FBFetchType == ctxInfo.caps()->fbFetchType()) {
bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKey);
const char* dstCopyTopLeftName;
const char* dstCopyCoordScaleName;
uint32_t configMask;
if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) {
configMask = kA_GrColorComponentFlag;
} else {
configMask = kRGBA_GrColorComponentFlags;
}
fDstCopySampler.init(this, configMask, "rgba", 0);
fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
kVec2f_GrSLType,
"DstCopyUpperLeft",
&dstCopyTopLeftName);
fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
kVec2f_GrSLType,
"DstCopyCoordScale",
&dstCopyCoordScaleName);
const char* fragPos = this->fragmentPosition();
this->fsCodeAppend("\t// Read color from copy of the destination.\n");
this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
if (!topDown) {
this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
}
this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName);
this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord");
this->fsCodeAppend(";\n\n");
}
}
bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
switch (feature) {
case kStandardDerivatives_GLSLFeature:
if (!fCtxInfo.caps()->shaderDerivativeSupport()) {
return false;
}
if (kES_GrGLBinding == fCtxInfo.binding()) {
this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
"GL_OES_standard_derivatives");
}
return true;
default:
GrCrash("Unexpected GLSLFeature requested.");
return false;
}
}
bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
switch (feature) {
case kFragCoordConventions_GLSLPrivateFeature:
if (!fCtxInfo.caps()->fragCoordConventionsSupport()) {
return false;
}
if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
"GL_ARB_fragment_coord_conventions");
}
return true;
case kEXTShaderFramebufferFetch_GLSLPrivateFeature:
if (GrGLCaps::kEXT_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
return false;
}
this->addFSFeature(1 << kEXTShaderFramebufferFetch_GLSLPrivateFeature,
"GL_EXT_shader_framebuffer_fetch");
return true;
case kNVShaderFramebufferFetch_GLSLPrivateFeature:
if (GrGLCaps::kNV_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
return false;
}
this->addFSFeature(1 << kNVShaderFramebufferFetch_GLSLPrivateFeature,
"GL_NV_shader_framebuffer_fetch");
return true;
default:
GrCrash("Unexpected GLSLPrivateFeature requested.");
return false;
}
}
void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
if (!(featureBit & fFSFeaturesAddedMask)) {
fFSExtensions.appendf("#extension %s: require\n", extensionName);
fFSFeaturesAddedMask |= featureBit;
}
}
void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
if ('\0' == prefix) {
*out = name;
} else {
out->printf("%c%s", prefix, name);
}
if (fCodeStage.inStageCode()) {
if (out->endsWith('_')) {
// Names containing "__" are reserved.
out->append("x");
}
out->appendf("_Stage%d", fCodeStage.stageIndex());
}
}
const char* GrGLShaderBuilder::dstColor() {
if (fCodeStage.inStageCode()) {
const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
if (!effect->willReadDstColor()) {
GrDebugCrash("GrGLEffect asked for dst color but its generating GrEffect "
"did not request access.");
return "";
}
}
static const char kFBFetchColorName[] = "gl_LastFragData[0]";
GrGLCaps::FBFetchType fetchType = fCtxInfo.caps()->fbFetchType();
if (GrGLCaps::kEXT_FBFetchType == fetchType) {
SkAssertResult(this->enablePrivateFeature(kEXTShaderFramebufferFetch_GLSLPrivateFeature));
return kFBFetchColorName;
} else if (GrGLCaps::kNV_FBFetchType == fetchType) {
SkAssertResult(this->enablePrivateFeature(kNVShaderFramebufferFetch_GLSLPrivateFeature));
return kFBFetchColorName;
} else if (fDstCopySampler.isInitialized()) {
return kDstCopyColorName;
} else {
return "";
}
}
void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
SkString* string = NULL;
switch (type) {
case kVertex_ShaderType:
string = &fVSCode;
break;
case kGeometry_ShaderType:
string = &fGSCode;
break;
case kFragment_ShaderType:
string = &fFSCode;
break;
default:
GrCrash("Invalid shader type");
}
string->appendf(format, args);
}
void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
SkString* string = NULL;
switch (type) {
case kVertex_ShaderType:
string = &fVSCode;
break;
case kGeometry_ShaderType:
string = &fGSCode;
break;
case kFragment_ShaderType:
string = &fFSCode;
break;
default:
GrCrash("Invalid shader type");
}
string->append(str);
}
void GrGLShaderBuilder::appendTextureLookup(SkString* out,
const GrGLShaderBuilder::TextureSampler& sampler,
const char* coordName,
GrSLType varyingType) const {
GrAssert(NULL != coordName);
out->appendf("%s(%s, %s)",
sample_function_name(varyingType, fCtxInfo.glslGeneration()),
this->getUniformCStr(sampler.fSamplerUniform),
coordName);
append_swizzle(out, sampler, *fCtxInfo.caps());
}
void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
const GrGLShaderBuilder::TextureSampler& sampler,
const char* coordName,
GrSLType varyingType) {
GrAssert(kFragment_ShaderType == type);
this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
}
void GrGLShaderBuilder::appendTextureLookupAndModulate(
ShaderType type,
const char* modulation,
const GrGLShaderBuilder::TextureSampler& sampler,
const char* coordName,
GrSLType varyingType) {
GrAssert(kFragment_ShaderType == type);
SkString lookup;
this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str());
}
GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
const GrTextureAccess& access,
const GrGLCaps& caps) {
uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
return 1;
} else {
return 0;
}
}
GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
const GrGLCaps& caps) {
uint32_t key = kYesDstRead_DstReadKeyBit;
if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) {
return key;
}
GrAssert(NULL != dstCopy);
if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
// The fact that the config is alpha-only must be considered when generating code.
key |= kUseAlphaConfig_DstReadKeyBit;
}
if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
key |= kTopLeftOrigin_DstReadKeyBit;
}
GrAssert(static_cast<DstReadKey>(key) == key);
return static_cast<DstReadKey>(key);
}
GrGLShaderBuilder::FragPosKey GrGLShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
const GrGLCaps&) {
if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
return kTopLeftFragPosRead_FragPosKey;
} else {
return kBottomLeftFragPosRead_FragPosKey;
}
}
const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
if (caps.textureRedSupport()) {
static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
return gRedSmear;
} else {
static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
GR_GL_ALPHA, GR_GL_ALPHA };
return gAlphaSmear;
}
} else {
static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
return gStraight;
}
}
GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
GrSLType type,
const char* name,
int count,
const char** outName) {
GrAssert(name && strlen(name));
SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
GrAssert(0 == (~kVisibilityMask & visibility));
GrAssert(0 != visibility);
BuilderUniform& uni = fUniforms.push_back();
UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
GR_DEBUGCODE(UniformHandle h2 =)
fUniformManager.appendUniform(type, count);
// We expect the uniform manager to initially have no uniforms and that all uniforms are added
// by this function. Therefore, the handles should match.
GrAssert(h2 == h);
uni.fVariable.setType(type);
uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
this->nameVariable(uni.fVariable.accessName(), 'u', name);
uni.fVariable.setArrayCount(count);
uni.fVisibility = visibility;
// If it is visible in both the VS and FS, the precision must match.
// We declare a default FS precision, but not a default VS. So set the var
// to use the default FS precision.
if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
// the fragment and vertex precisions must match
uni.fVariable.setPrecision(kDefaultFragmentPrecision);
}
if (NULL != outName) {
*outName = uni.fVariable.c_str();
}
return h;
}
bool GrGLShaderBuilder::addAttribute(GrSLType type,
const char* name) {
for (int i = 0; i < fVSAttrs.count(); ++i) {
const GrGLShaderVar& attr = fVSAttrs[i];
// if attribute already added, don't add it again
if (attr.getName().equals(name)) {
GrAssert(attr.getType() == type);
return false;
}
}
fVSAttrs.push_back().set(type,
GrGLShaderVar::kAttribute_TypeModifier,
name);
return true;
}
void GrGLShaderBuilder::addVarying(GrSLType type,
const char* name,
const char** vsOutName,
const char** fsInName) {
fVSOutputs.push_back();
fVSOutputs.back().setType(type);
fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
this->nameVariable(fVSOutputs.back().accessName(), 'v', name);
if (vsOutName) {
*vsOutName = fVSOutputs.back().getName().c_str();
}
// input to FS comes either from VS or GS
const SkString* fsName;
if (fUsesGS) {
// if we have a GS take each varying in as an array
// and output as non-array.
fGSInputs.push_back();
fGSInputs.back().setType(type);
fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
fGSInputs.back().setUnsizedArray();
*fGSInputs.back().accessName() = fVSOutputs.back().getName();
fGSOutputs.push_back();
fGSOutputs.back().setType(type);
fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
this->nameVariable(fGSOutputs.back().accessName(), 'g', name);
fsName = fGSOutputs.back().accessName();
} else {
fsName = fVSOutputs.back().accessName();
}
fFSInputs.push_back();
fFSInputs.back().setType(type);
fFSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
fFSInputs.back().setName(*fsName);
if (fsInName) {
*fsInName = fsName->c_str();
}
}
const char* GrGLShaderBuilder::fragmentPosition() {
if (fCodeStage.inStageCode()) {
const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
if (!effect->willReadFragmentPosition()) {
GrDebugCrash("GrGLEffect asked for frag position but its generating GrEffect "
"did not request access.");
return "";
}
}
if (fTopLeftFragPosRead) {
if (!fSetupFragPosition) {
fFSInputs.push_back().set(kVec4f_GrSLType,
GrGLShaderVar::kIn_TypeModifier,
"gl_FragCoord",
GrGLShaderVar::kDefault_Precision);
fSetupFragPosition = true;
}
return "gl_FragCoord";
} else if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
if (!fSetupFragPosition) {
SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSLPrivateFeature));
fFSInputs.push_back().set(kVec4f_GrSLType,
GrGLShaderVar::kIn_TypeModifier,
"gl_FragCoord",
GrGLShaderVar::kDefault_Precision,
GrGLShaderVar::kUpperLeft_Origin);
fSetupFragPosition = true;
}
return "gl_FragCoord";
} else {
static const char* kCoordName = "fragCoordYDown";
if (!fSetupFragPosition) {
// temporarily change the stage index because we're inserting non-stage code.
CodeStage::AutoStageRestore csar(&fCodeStage, NULL);
GrAssert(!fRTHeightUniform.isValid());
const char* rtHeightName;
fRTHeightUniform = this->addUniform(kFragment_ShaderType,
kFloat_GrSLType,
"RTHeight",
&rtHeightName);
this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
kCoordName, rtHeightName);
fSetupFragPosition = true;
}
GrAssert(fRTHeightUniform.isValid());
return kCoordName;
}
}
void GrGLShaderBuilder::emitFunction(ShaderType shader,
GrSLType returnType,
const char* name,
int argCnt,
const GrGLShaderVar* args,
const char* body,
SkString* outName) {
GrAssert(kFragment_ShaderType == shader);
fFSFunctions.append(GrGLSLTypeString(returnType));
this->nameVariable(outName, '\0', name);
fFSFunctions.appendf(" %s", outName->c_str());
fFSFunctions.append("(");
for (int i = 0; i < argCnt; ++i) {
args[i].appendDecl(fCtxInfo, &fFSFunctions);
if (i < argCnt - 1) {
fFSFunctions.append(", ");
}
}
fFSFunctions.append(") {\n");
fFSFunctions.append(body);
fFSFunctions.append("}\n\n");
}
namespace {
inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
GrGLBinding binding,
SkString* str) {
// Desktop GLSL has added precision qualifiers but they don't do anything.
if (kES_GrGLBinding == binding) {
switch (p) {
case GrGLShaderVar::kHigh_Precision:
str->append("precision highp float;\n");
break;
case GrGLShaderVar::kMedium_Precision:
str->append("precision mediump float;\n");
break;
case GrGLShaderVar::kLow_Precision:
str->append("precision lowp float;\n");
break;
case GrGLShaderVar::kDefault_Precision:
GrCrash("Default precision now allowed.");
default:
GrCrash("Unknown precision value.");
}
}
}
}
void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
for (int i = 0; i < vars.count(); ++i) {
vars[i].appendDecl(fCtxInfo, out);
out->append(";\n");
}
}
void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
for (int i = 0; i < fUniforms.count(); ++i) {
if (fUniforms[i].fVisibility & stype) {
fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
out->append(";\n");
}
}
}
void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
switch (type) {
case kVertex_ShaderType:
*shaderStr = version;
this->appendUniformDecls(kVertex_ShaderType, shaderStr);
this->appendDecls(fVSAttrs, shaderStr);
this->appendDecls(fVSOutputs, shaderStr);
shaderStr->append("void main() {\n");
shaderStr->append(fVSCode);
shaderStr->append("}\n");
break;
case kGeometry_ShaderType:
if (fUsesGS) {
*shaderStr = version;
shaderStr->append(fGSHeader);
this->appendDecls(fGSInputs, shaderStr);
this->appendDecls(fGSOutputs, shaderStr);
shaderStr->append("void main() {\n");
shaderStr->append(fGSCode);
shaderStr->append("}\n");
} else {
shaderStr->reset();
}
break;
case kFragment_ShaderType:
*shaderStr = version;
shaderStr->append(fFSExtensions);
append_default_precision_qualifier(kDefaultFragmentPrecision,
fCtxInfo.binding(),
shaderStr);
this->appendUniformDecls(kFragment_ShaderType, shaderStr);
this->appendDecls(fFSInputs, shaderStr);
// We shouldn't have declared outputs on 1.10
GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
this->appendDecls(fFSOutputs, shaderStr);
shaderStr->append(fFSFunctions);
shaderStr->append("void main() {\n");
shaderStr->append(fFSCode);
shaderStr->append("}\n");
break;
}
}
void GrGLShaderBuilder::finished(GrGLuint programID) {
fUniformManager.getUniformLocations(programID, fUniforms);
}
void GrGLShaderBuilder::emitEffects(
const GrEffectStage* effectStages[],
const GrBackendEffectFactory::EffectKey effectKeys[],
int effectCnt,
SkString* fsInOutColor,
GrSLConstantVec* fsInOutColorKnownValue,
SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[],
GrGLEffect* glEffects[]) {
bool effectEmitted = false;
SkString inColor = *fsInOutColor;
SkString outColor;
for (int e = 0; e < effectCnt; ++e) {
GrAssert(NULL != effectStages[e] && NULL != effectStages[e]->getEffect());
const GrEffectStage& stage = *effectStages[e];
const GrEffectRef& effect = *stage.getEffect();
CodeStage::AutoStageRestore csar(&fCodeStage, &stage);
int numTextures = effect->numTextures();
SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
textureSamplers.push_back_n(numTextures);
for (int t = 0; t < numTextures; ++t) {
textureSamplers[t].init(this, &effect->textureAccess(t), t);
effectSamplerHandles[e]->push_back(textureSamplers[t].fSamplerUniform);
}
GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
int numAttributes = stage.getVertexAttribIndexCount();
const int* attributeIndices = stage.getVertexAttribIndices();
SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
for (int a = 0; a < numAttributes; ++a) {
// TODO: Make addAttribute mangle the name.
SkString attributeName("aAttr");
attributeName.appendS32(attributeIndices[a]);
if (this->addAttribute(effect->vertexAttribType(a), attributeName.c_str())) {
fEffectAttributes.push_back().set(attributeIndices[a], attributeName);
}
}
glEffects[e] = effect->getFactory().createGLInstance(drawEffect);
if (kZeros_GrSLConstantVec == *fsInOutColorKnownValue) {
// Effects have no way to communicate zeros, they treat an empty string as ones.
this->nameVariable(&inColor, '\0', "input");
this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4));
}
// create var to hold stage result
this->nameVariable(&outColor, '\0', "output");
this->fsCodeAppendf("\tvec4 %s;\n", outColor.c_str());
// Enclose custom code in a block to avoid namespace conflicts
SkString openBrace;
openBrace.printf("\t{ // Stage %d: %s\n", fCodeStage.stageIndex(), glEffects[e]->name());
this->fVSCode.append(openBrace);
this->fFSCode.append(openBrace);
glEffects[e]->emitCode(this,
drawEffect,
effectKeys[e],
outColor.c_str(),
inColor.isEmpty() ? NULL : inColor.c_str(),
textureSamplers);
this->fVSCode.append("\t}\n");
this->fFSCode.append("\t}\n");
inColor = outColor;
*fsInOutColorKnownValue = kNone_GrSLConstantVec;
effectEmitted = true;
}
if (effectEmitted) {
*fsInOutColor = outColor;
}
}
const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
const AttributePair* attribEnd = this->getEffectAttributes().end();
for (const AttributePair* attrib = this->getEffectAttributes().begin();
attrib != attribEnd;
++attrib) {
if (attrib->fIndex == attributeIndex) {
return &attrib->fName;
}
}
return NULL;
}
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