1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLSL.h"
#include "GrGLProgramStage.h"
GrGLProgramStageFactory::~GrGLProgramStageFactory(void) {
}
uint16_t GrGLProgramStageFactory::stageKey(const GrCustomStage*) {
return 0;
}
void GrGLProgramStage::setupVSUnis(VarArray& vsUnis, int stage) {
}
void GrGLProgramStage::setupFSUnis(VarArray& fsUnis, int stage) {
}
void GrGLProgramStage::initUniforms(const GrGLInterface*, int progID) {
}
void GrGLProgramStage::setData(const GrGLInterface*, GrCustomStage*) {
}
GrStringBuilder GrGLProgramStage::emitTextureSetup(GrStringBuilder* code,
const char* coordName,
int stageNum,
int coordDims,
int varyingDims) {
GrStringBuilder retval;
switch (fSamplerMode) {
case kDefault_SamplerMode:
// Fall through
case kProj_SamplerMode:
// Do nothing
retval = coordName;
break;
case kExplicitDivide_SamplerMode:
retval = "inCoord";
retval.appendS32(stageNum);
code->appendf("\t %s %s = %s%s / %s%s\n",
GrGLShaderVar::TypeString(GrSLFloatVectorType(coordDims)),
fCoordName.c_str(),
coordName,
GrGLSLVectorNonhomogCoords(varyingDims),
coordName,
GrGLSLVectorHomogCoord(varyingDims));
break;
}
return retval;
}
void GrGLProgramStage::emitTextureLookup(GrStringBuilder* code,
const char* samplerName,
const char* coordName) {
switch (fSamplerMode) {
case kDefault_SamplerMode:
// Fall through
case kExplicitDivide_SamplerMode:
code->appendf("texture2D(%s, %s)", samplerName, coordName);
break;
case kProj_SamplerMode:
code->appendf("texture2DProj(%s, %s)", samplerName, coordName);
break;
}
}
|