aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/GrGLPathRendering.cpp
blob: 22b12bf9889f42db9cc1dcddfaa4c3066d0ed491 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
/*
 * Copyright 2014 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "gl/GrGLPathRendering.h"
#include "gl/GrGLNameAllocator.h"
#include "gl/GrGLUtil.h"
#include "gl/GrGLGpu.h"

#include "GrGLPath.h"
#include "GrGLPathRange.h"
#include "GrGLPathRendering.h"

#include "SkStream.h"
#include "SkTypeface.h"

#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)


static const GrGLenum gIndexType2GLType[] = {
    GR_GL_UNSIGNED_BYTE,
    GR_GL_UNSIGNED_SHORT,
    GR_GL_UNSIGNED_INT
};

GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType);
GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType);
GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType);
GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType);

static const GrGLenum gXformType2GLType[] = {
    GR_GL_NONE,
    GR_GL_TRANSLATE_X,
    GR_GL_TRANSLATE_Y,
    GR_GL_TRANSLATE_2D,
    GR_GL_TRANSPOSE_AFFINE_2D
};

GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType);
GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType);
GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType);
GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType);
GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType);
GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType);

static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
    switch (op) {
        default:
            SkFAIL("Unexpected path fill.");
            /* fallthrough */;
        case kIncClamp_StencilOp:
            return GR_GL_COUNT_UP;
        case kInvert_StencilOp:
            return GR_GL_INVERT;
    }
}

GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
    : GrPathRendering(gpu) {
    const GrGLInterface* glInterface = gpu->glInterface();
    fCaps.bindFragmentInputSupport =
        NULL != glInterface->fFunctions.fBindFragmentInputLocation;
}

GrGLPathRendering::~GrGLPathRendering() {
}

void GrGLPathRendering::abandonGpuResources() {
    fPathNameAllocator.reset(NULL);
}

void GrGLPathRendering::resetContext() {
    fHWProjectionMatrixState.invalidate();
    // we don't use the model view matrix.
    GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));

    fHWPathStencilSettings.invalidate();
}

GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const GrStrokeInfo& stroke) {
    return new GrGLPath(this->gpu(), inPath, stroke);
}

GrPathRange* GrGLPathRendering::createPathRange(GrPathRange::PathGenerator* pathGenerator,
                                                const GrStrokeInfo& stroke) {
    return new GrGLPathRange(this->gpu(), pathGenerator, stroke);
}

void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) {
    GrGLGpu* gpu = this->gpu();
    SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport());
    gpu->flushColorWrite(false);
    gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);

    GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget);
    SkISize size = SkISize::Make(rt->width(), rt->height());
    this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin());
    gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin());
    gpu->flushHWAAState(rt, args.fUseHWAA);
    gpu->flushRenderTarget(rt, NULL);

    const GrGLPath* glPath = static_cast<const GrGLPath*>(path);

    this->flushPathStencilSettings(*args.fStencil);
    SkASSERT(!fHWPathStencilSettings.isTwoSided());

    GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode(
        fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
    GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);

    if (glPath->shouldFill()) {
        GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
    }
    if (glPath->shouldStroke()) {
        GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
    }
}

void GrGLPathRendering::onDrawPath(const DrawPathArgs& args, const GrPath* path) {
    if (!this->gpu()->flushGLState(args)) {
        return;
    }
    const GrGLPath* glPath = static_cast<const GrGLPath*>(path);

    this->flushPathStencilSettings(*args.fStencil);
    SkASSERT(!fHWPathStencilSettings.isTwoSided());

    GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode(
        fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
    GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);

    if (glPath->shouldStroke()) {
        if (glPath->shouldFill()) {
            GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
        }
        GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
                                           GR_GL_BOUNDING_BOX));
    } else {
        GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
                                         GR_GL_BOUNDING_BOX));
    }
}

void GrGLPathRendering::onDrawPaths(const DrawPathArgs& args, const GrPathRange* pathRange,
                                    const void* indices, PathIndexType indexType,
                                    const float transformValues[], PathTransformType transformType,
                                    int count) {
    if (!this->gpu()->flushGLState(args)) {
        return;
    }
    this->flushPathStencilSettings(*args.fStencil);
    SkASSERT(!fHWPathStencilSettings.isTwoSided());


    const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRange);

    GrGLenum fillMode =
        gr_stencil_op_to_gl_path_rendering_fill_mode(
            fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
    GrGLint writeMask =
        fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);

    if (glPathRange->shouldStroke()) {
        if (glPathRange->shouldFill()) {
            GL_CALL(StencilFillPathInstanced(
                            count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
                            fillMode, writeMask, gXformType2GLType[transformType],
                            transformValues));
        }
        GL_CALL(StencilThenCoverStrokePathInstanced(
                            count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
                            0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
                            gXformType2GLType[transformType], transformValues));
    } else {
        GL_CALL(StencilThenCoverFillPathInstanced(
                            count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
                            fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
                            gXformType2GLType[transformType], transformValues));
    }
}

void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
                                                             GrGLenum genMode, GrGLint components,
                                                             const SkMatrix& matrix) {
    GrGLfloat coefficients[3 * 3];
    SkASSERT(components >= 1 && components <= 3);

    coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
    coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
    coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);

    if (components >= 2) {
        coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
        coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
        coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
    }

    if (components >= 3) {
        coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
        coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
        coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
    }

    GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
}

void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
                                            const SkISize& renderTargetSize,
                                            GrSurfaceOrigin renderTargetOrigin) {

    SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport());

    if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin &&
        renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize &&
        matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) {
        return;
    }

    fHWProjectionMatrixState.fViewMatrix = matrix;
    fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
    fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;

    GrGLfloat glMatrix[4 * 4];
    fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
    GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
}

GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
    if (range > 1) {
        GrGLuint name;
        GL_CALL_RET(name, GenPaths(range));
        return name;
    }

    if (NULL == fPathNameAllocator.get()) {
        static const int range = 65536;
        GrGLuint firstName;
        GL_CALL_RET(firstName, GenPaths(range));
        fPathNameAllocator.reset(new GrGLNameAllocator(firstName, firstName + range));
    }

    // When allocating names one at a time, pull from a client-side pool of
    // available names in order to save a round trip to the GL server.
    GrGLuint name = fPathNameAllocator->allocateName();

    if (0 == name) {
        // Our reserved path names are all in use. Fall back on GenPaths.
        GL_CALL_RET(name, GenPaths(1));
    }

    return name;
}

void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
    if (range > 1) {
        // It is not supported to delete names in ranges that were allocated
        // individually using GrGLPathNameAllocator.
        SkASSERT(NULL == fPathNameAllocator.get() ||
                 path + range <= fPathNameAllocator->firstName() ||
                 path >= fPathNameAllocator->endName());
        GL_CALL(DeletePaths(path, range));
        return;
    }

    if (NULL == fPathNameAllocator.get() ||
        path < fPathNameAllocator->firstName() ||
        path >= fPathNameAllocator->endName()) {
        // If we aren't inside fPathNameAllocator's range then this name was
        // generated by the GenPaths fallback (or else was never allocated).
        GL_CALL(DeletePaths(path, 1));
        return;
    }

    // Make the path empty to save memory, but don't free the name in the driver.
    GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL));
    fPathNameAllocator->free(path);
}

void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) {
    if (fHWPathStencilSettings != stencilSettings) {
        // Just the func, ref, and mask is set here. The op and write mask are params to the call
        // that draws the path to the SB (glStencilFillPath)
        GrGLenum func =
            GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Face));
        GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings::kFront_Face),
                                stencilSettings.funcMask(GrStencilSettings::kFront_Face)));

        fHWPathStencilSettings = stencilSettings;
    }
}

inline GrGLGpu* GrGLPathRendering::gpu() {
    return static_cast<GrGLGpu*>(fGpu);
}