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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLPath_DEFINED
#define GrGLPath_DEFINED
#include "../GrPath.h"
#include "gl/GrGLTypes.h"
class GrGLGpu;
/**
* Currently this represents a path built using GL_NV_path_rendering. If we
* support other GL path extensions then this would have to have a type enum
* and/or be subclassed.
*/
class GrGLPath : public GrPath {
public:
static void InitPathObject(GrGLGpu*,
GrGLuint pathID,
const SkPath&,
const GrStrokeInfo&);
GrGLPath(GrGLGpu* gpu, const SkPath& path, const GrStrokeInfo& stroke);
GrGLuint pathID() const { return fPathID; }
bool shouldStroke() const { return fShouldStroke; }
bool shouldFill() const { return fShouldFill; }
protected:
void onRelease() override;
void onAbandon() override;
private:
// TODO: Figure out how to get an approximate size of the path in Gpu memory.
size_t onGpuMemorySize() const override { return 100; }
GrGLuint fPathID;
bool fShouldStroke;
bool fShouldFill;
typedef GrPath INHERITED;
};
#endif
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