aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/GrGLIRect.h
blob: eea341cda99801084643c6561fd0b15a08213b8e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */



#ifndef GrGLIRect_DEFINED
#define GrGLIRect_DEFINED

#include "gl/GrGLInterface.h"
#include "GrGLUtil.h"

/**
 * Helper struct for dealing with the fact that Ganesh and GL use different
 * window coordinate systems (top-down vs bottom-up)
 */
struct GrGLIRect {
    GrGLint   fLeft;
    GrGLint   fBottom;
    GrGLsizei fWidth;
    GrGLsizei fHeight;

    /**
     *  cast-safe way to treat the rect as an array of (4) ints.
     */
    const int* asInts() const {
        return &fLeft;

        GR_STATIC_ASSERT(0 == offsetof(GrGLIRect, fLeft));
        GR_STATIC_ASSERT(4 == offsetof(GrGLIRect, fBottom));
        GR_STATIC_ASSERT(8 == offsetof(GrGLIRect, fWidth));
        GR_STATIC_ASSERT(12 == offsetof(GrGLIRect, fHeight));
        GR_STATIC_ASSERT(16 == sizeof(GrGLIRect)); // For an array of GrGLIRect.
    }
    int* asInts() { return &fLeft; }

    void pushToGLViewport(const GrGLInterface* gl) const {
        GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
    }

    void pushToGLScissor(const GrGLInterface* gl) const {
        GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
    }

    void setFromGLViewport(const GrGLInterface* gl) {
        GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GrGLint));
        GR_GL_GetIntegerv(gl, GR_GL_VIEWPORT, (GrGLint*) this);
    }

    // sometimes we have a SkIRect from the client that we
    // want to simultaneously make relative to GL's viewport
    // and (optionally) convert from top-down to bottom-up.
    void setRelativeTo(const GrGLIRect& glViewport, const SkIRect& devRect, GrSurfaceOrigin org) {
        this->setRelativeTo(glViewport, devRect.x(), devRect.y(), devRect.width(), devRect.height(),
                            org);
    }

    void setRelativeTo(const GrGLIRect& glRect,
                       int leftOffset,
                       int topOffset,
                       int width,
                       int height,
                       GrSurfaceOrigin origin) {
        fLeft = glRect.fLeft + leftOffset;
        fWidth = width;
        if (kBottomLeft_GrSurfaceOrigin == origin) {
            fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
        } else {
            fBottom = glRect.fBottom + topOffset;
        }
        fHeight = height;

        SkASSERT(fWidth >= 0);
        SkASSERT(fHeight >= 0);
    }

    bool contains(const GrGLIRect& glRect) const {
        return fLeft <= glRect.fLeft &&
               fBottom <= glRect.fBottom &&
               fLeft + fWidth >=  glRect.fLeft + glRect.fWidth &&
               fBottom + fHeight >=  glRect.fBottom + glRect.fHeight;
    }

    void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;}
    bool isInvalid() const { return fLeft == -1 && fWidth == -1 && fBottom == -1
        && fHeight == -1; }

    bool operator ==(const GrGLIRect& glRect) const {
        return 0 == memcmp(this, &glRect, sizeof(GrGLIRect));
    }

    bool operator !=(const GrGLIRect& glRect) const {return !(*this == glRect);}
};

#endif