1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLGeometryProcessor.h"
#include "builders/GrGLProgramBuilder.h"
void GrGLGeometryProcessor::emitCode(EmitArgs& args) {
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
GrGPArgs gpArgs;
this->onEmitCode(args, &gpArgs);
vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
}
void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
const GrShaderVar& posVar,
const char* localCoords,
const SkMatrix& localMatrix,
const TransformsIn& tin,
TransformsOut* tout) {
GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
tout->push_back_n(tin.count());
fInstalledTransforms.push_back_n(tin.count());
for (int i = 0; i < tin.count(); i++) {
const ProcCoords& coordTransforms = tin[i];
fInstalledTransforms[i].push_back_n(coordTransforms.count());
for (int t = 0; t < coordTransforms.count(); t++) {
SkString strUniName("StageMatrix");
strUniName.appendf("_%i_%i", i, t);
GrSLType varyingType;
GrCoordSet coordType = coordTransforms[t]->sourceCoords();
uint32_t type = coordTransforms[t]->getMatrix().getType();
if (kLocal_GrCoordSet == coordType) {
type |= localMatrix.getType();
}
varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType :
kVec2f_GrSLType;
GrSLPrecision precision = coordTransforms[t]->precision();
const char* uniName;
fInstalledTransforms[i][t].fHandle =
pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
kMat33f_GrSLType, precision,
strUniName.c_str(),
&uniName).toShaderBuilderIndex();
SkString strVaryingName("MatrixCoord");
strVaryingName.appendf("_%i_%i", i, t);
GrGLVertToFrag v(varyingType);
pb->addVarying(strVaryingName.c_str(), &v, precision);
SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords,
(SkString(v.fsIn()), varyingType));
// varying = matrix * coords (logically)
if (kDevice_GrCoordSet == coordType) {
if (kVec2f_GrSLType == varyingType) {
if (kVec2f_GrSLType == posVar.getType()) {
vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;",
v.vsOut(), uniName, posVar.c_str());
} else {
// The brackets here are just to scope the temp variable
vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVar.c_str());
vb->codeAppendf("%s = vec2(temp.x/temp.z, temp.y/temp.z); }", v.vsOut());
}
} else {
if (kVec2f_GrSLType == posVar.getType()) {
vb->codeAppendf("%s = %s * vec3(%s, 1);",
v.vsOut(), uniName, posVar.c_str());
} else {
vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, posVar.c_str());
}
}
} else {
if (kVec2f_GrSLType == varyingType) {
vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords);
} else {
vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords);
}
}
}
}
}
void
GrGLGeometryProcessor::setTransformData(const GrPrimitiveProcessor& primProc,
const GrGLProgramDataManager& pdman,
int index,
const SkTArray<const GrCoordTransform*, true>& transforms) {
SkSTArray<2, Transform, true>& procTransforms = fInstalledTransforms[index];
int numTransforms = transforms.count();
for (int t = 0; t < numTransforms; ++t) {
SkASSERT(procTransforms[t].fHandle.isValid());
const SkMatrix& transform = GetTransformMatrix(primProc.localMatrix(), *transforms[t]);
if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) {
pdman.setSkMatrix(procTransforms[t].fHandle.convertToUniformHandle(), transform);
procTransforms[t].fCurrentValue = transform;
}
}
}
void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
GrGPArgs* gpArgs,
const char* posName,
const SkMatrix& mat) {
GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
if (mat.isIdentity()) {
gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
} else if (!mat.hasPerspective()) {
this->addUniformViewMatrix(pb);
gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
gpArgs->fPositionVar.c_str(), this->uViewM(), posName);
} else {
this->addUniformViewMatrix(pb);
gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
gpArgs->fPositionVar.c_str(), this->uViewM(), posName);
}
}
|