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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "GrResourceProvider.h"
#include "GrSemaphore.h"
#include "gl/GrGLTypes.h"
GrGLExternalTextureData::GrGLExternalTextureData(const GrGLTextureInfo& info,
sk_sp<GrSemaphore> semaphore,
GrContext* context)
: fInfo(info)
, fSemaphore(std::move(semaphore)) {
SkASSERT(fSemaphore->unique());
context->resourceProvider()->releaseOwnershipOfSemaphore(fSemaphore);
}
void GrGLExternalTextureData::attachToContext(GrContext* context) {
context->resourceProvider()->takeOwnershipOfSemaphore(fSemaphore);
// Ideally we don't want to get the Gpu off of the context here. However, eventually this
// semaphore will live on a GrTexture object and the wait will be called from there. At that
// point we can use the GrGpu already stored directly on the GrTexture.
context->getGpu()->waitSemaphore(fSemaphore);
}
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